A NES emulator written in Odin

(lucypero.com)

104 points | by frostbyte7 11 hours ago ago

39 comments

  • Dwedit 15 minutes ago ago

    How does Odin compare with C++, Zig, or Beef?

    • andyfilms1 5 minutes ago ago

      C-like performance with a lot of modern conveniences and fairly straightfoward syntax. Lots of vendored libraries included. Makes worse burgers than beef.

  • boltzmann64 8 hours ago ago

    i love odin.

    - manual memory management

    - arena and pool allocators

    - go style err!=nill style exception handling

    - first class support for soa and vectorized simd, linear algebra and swizzling

    - sanely typed and namespaces

    - explicit unambigious overloading, subroutine context

    - first class support for defer statements

    - zero friction C ffi

    if you haven't heard of odin, you should definitely consider it.

    • jazzypants 7 hours ago ago

      > - go style err!=nill style exception handling

      Is this not widely considered to be the ugliest part of the language? Why do you prefer having to do this manually?

      • iaaan 6 hours ago ago

        As someone who is primarily a Go dev, I never understood this criticism and have never seen a language do it any better (but I'm open to suggestions). I think try/catch is worse. I kinda like JS's promise syntax with the `.then()` and `.catch()`, but it doesn't appear that different to Go's approach.

        • sn9 4 hours ago ago

          Returning Result/Options that the compiler forces you to check so you can't forget.

          Common in ML-family languages and Rust. They've been brought into most mainstream languages like Java by now because of how useful they are.

          • iaaan 2 hours ago ago

            Ahhhh, got it: enforced correctness. Fair enough, I can definitely see the benefit of that. I do wish Go had more ways to do that, like first-class enum support, exhaustive switch cases, and, yeah, forced error handling. golangci-lint does a lot of this heavy lifting on behalf of the Go compiler, but it would be nice to have the compiler enforce it.

            • slifin 37 minutes ago ago

              I hope that doesn't mean the compiler inherits the extra work

              I'm considering glojure as an interesting new hobby language to try because it's benchmarks are impressive

              If the go compiler ends up bloating itself with checks its static analyser could/should have done it would be a shame

          • HeavyRain266 3 hours ago ago

            Odin has @(require_results) that forces you to do something with returned values (e.g. T, Maybe(T), (T, bool))

            Where Maybe is a polymorphic union of T and nil but the core library returns either (T, bool) or (T, E) where E is an error enum.

        • vips7L 5 hours ago ago

          Personally I think Go style is worse, because the runtime and compiler don't force you to handle the error. I just had to fix a critical issue because a dev forgot to check the result coming from a function, exceptions would have forced it to happen.

        • Tadpole9181 3 hours ago ago

          > I kinda like JS's promise syntax with the `.then()` and `.catch()`, but it doesn't appear that different to Go's approach.

          These days async/await is first-class and the function-based callback form of promises is largely discouraged. And for, at least in part, the same reason: it's harder to enforce correctness.

      • ixwt 7 hours ago ago

        It is, which is why the or_return[1] keyword was created.

        [1]: https://odin-lang.org/docs/overview/#or_return-operator

      • wolttam 5 hours ago ago

        Errors as values instead of some special language construct is generally a nice thing (IMO)

        • vips7L 5 hours ago ago

          Exceptions are values. There's nothing different between:

              T someFn() throws E;
              fn someFn() -> Result<T, E>;
              func someFn() (T, E)
          • Dr_Emann 5 hours ago ago

            In only one of those examples do you get a T that's invalid.

            • segfaltnh 4 hours ago ago

              True, Go does require you to follow a convention here (dont use T if err is not nil). In practice it works pretty well, though obviously not bullet proof.

              I believe some exceptional languages are similar, like Ruby. If you rescue but dont abort, the variable on the left hand side gets a nil when that may otherwise not be possible. Of course, that is handled cleanly as its own error.

            • vips7L 4 hours ago ago

              I don't see how. Unless it's the Go example where you get (nil, err)?

    • christophilus 8 hours ago ago

      LLMs are pretty good at it, too. I recently had Haiku rewrite all of my Quickshell Linux UIs (dux) to Odin + an immediate mode GUI library: launcher, Niri bar, WiFi manager, process manager, lock screen, HUD audio/brightness, etc. Did all but the process manager in a day, while I was spending 99% of my time paying attention to my day job.

      Anyway, Odin is my favorite of the new systems languages. Lightweight, ergonomic, decent stdlib. It’s quite good.

      • christophilus 5 hours ago ago

        For the record, the library I used was Skald[0]. It's decent. Not 100% fully featured yet, but performant and fairly low resource, especially compared to Quickshell.

        [0] https://github.com/BuLEEto/Skald

    • DASD 8 hours ago ago

      What's the decision-making in choosing Odin over something similar like C3 or Zig?

      • Verdex 7 hours ago ago

        I can't speak for the implementor. And for that matter I also don't know what facilities c3 and zig provide.

        However Odin comes prepackaged with a lot of bindings for helpful 3rd party libraries. Likely makes this sort of work a lot less tedious.

      • vconnor 6 hours ago ago

        I have tried all three, and I chose Odin because I prefer the syntax (especially over Zig) and the vendored libraries are a killer feature for me. You get a lot of graphics, maths and gamedev-adjacent packages with the language, that can take you very far without having to shop for third-party packages.

        Odin for me is the (low level) systems language nirvana, along with Elixir which is my distributed system nirvana. They spark so much joy.

      • fuzztester an hour ago ago

        maybe stability or completeness?

        C3 and Zig are still evolving. Not sure about Odin. Check it.

    • varispeed 2 hours ago ago

      Why not just use C?

    • phplovesong 6 hours ago ago

      Did not C3 basically render Odin useless? Its basically C that did not stagnate in the mid 90s.

  • typicode 2 hours ago ago

    The hardware from this era is always super interesting. Having circuitry in cartridges + in the console is wild when you think about it.

    Nice to see other languages being used :)

  • AdmiralAsshat 7 hours ago ago

    It's always interesting when the article title betrays the author's origins. I assume the author speaks British English rather than American English, because they tended to pronounce "NES" and "SNES" as acronyms ("Ness" and "Sness"), while we Americans tended to treat them as initialisms ("En-ee-ess"). So to my American eyes, I would have expected "An NES emulator" instead of "A NES emulator."

    • forgotpwd16 7 hours ago ago

      Could also be native vs non-native English speaker. Especially in computing world, it's common for non-native English speakers to utilize American spelling/punctuation while grammar/pronunciation is influenced by their native language. This appears in this post, and, arguably, even the title. In many languages (incl. Spanish, probably author's native language) acronyms are read phonetically.

    • hobo123 3 hours ago ago

      I've also read people refer to the "Super Nintendo".

      My friends and I in Germany always called them Nes and Super Nes.

    • dwb 6 hours ago ago

      I always heard it “nez” and “snez” actually (south western England)

      • masfuerte 4 hours ago ago

        And in the Midlands. Ness is Nessie's home.

    • HeavyRain266 6 hours ago ago

      Author is Argentinian, I guess they teach British English in schools out there.

      • cubefox 6 hours ago ago

        Yeah in Argentina they probably teach the kids that NES is pronounced "ness" during English lessons.

  • fuzztester 34 minutes ago ago

    Related: What are other C-like or systems programming languages other than Odin, Zig, C3 and Hare?

    I have checked out all 4 some, only by reading the docs and examples so far.

    Uneasy about Zig because of docs lagging code, and syntax.

    Hare is Linux only. Doable, but prefer Windows too.

    Need to try Odin.

    Other interesting langs in this space whih are at a somewhat usable state, including docs and libs? I don't need a package manager or an LSP or much other tooling.

    For now this is just for developing small apps of my own.

  • anthk 8 hours ago ago

    Odin needs too recent LLVM versions to work. A pity this Reticulum client it's written on that, because if it were written in Go it would be instantly portable to legacy machines:

    https://github.com/Quad4-Software/Ren-TUI

    Reticulum in Go:

    https://github.com/Quad4-Software/Reticulum-Go

    On Odin itself, it looks really simple, and I'd love it if it were self-bootstrapable or compilable with just a C99 compiler like cparser, cproc or TCC.

  • reilly3000 5 hours ago ago

    Among all of those interesting learnings, I suspect they will soon be learning the legal code too. Nintendo of America defends its IP ferociously and too excess.

    • luxurytent 5 hours ago ago

      What can Nintendo do if someone builds an emulator?

    • segfaltnh 4 hours ago ago

      Yeah this is true all the other emulator authors are in jail.

      Source: onion article

    • debo_ 5 hours ago ago

      Yes, Nintendo famous for hunting down hobbyist NES emulators. Give me a break.