Remade it HD, 60 FPS and swapped the soundtrack with the CD Redbook audio.
Thank you Game Arts for making a game I still play through a few times a year. I just am starting to have trouble playing at 256x80 15 fps (7.5 on 2 levels) on so big of a screen now a days.
I own Silpheed in English as well as the Japanese version (with curse words!). I also own the PS2 and Xbox 360 games.
My go-to is adding unit tests or similar to existing projects that didn't have good coverage when originally written. It's effectively completely safe to do (only adding tests, not touching application code) and is nice to "pin" our existing functionality.
REA decomped Silpheed for the SegaCD.
Remade it HD, 60 FPS and swapped the soundtrack with the CD Redbook audio.
Thank you Game Arts for making a game I still play through a few times a year. I just am starting to have trouble playing at 256x80 15 fps (7.5 on 2 levels) on so big of a screen now a days.
I own Silpheed in English as well as the Japanese version (with curse words!). I also own the PS2 and Xbox 360 games.
I made a smash up of the arcade games SmashTV and Gauntlet.
https://smash-gauntlet.atomic14.com/
I love the CRT effect
My go-to is adding unit tests or similar to existing projects that didn't have good coverage when originally written. It's effectively completely safe to do (only adding tests, not touching application code) and is nice to "pin" our existing functionality.