How Block Blast harvests its players for ad money

(ayoships.com)

43 points | by motionlessveloc 6 hours ago ago

6 comments

  • wodenokoto 6 minutes ago ago

    I’m a bit unsure why they want to change gameplay based on the value of the ad.

    It’s not like I get sucked into the game and decides to watch more expensive ads (which is the mechanic of golden berries or whatever)

    As far as I understand the rule, high value players are more likely to die - but why?

  • quikoa an hour ago ago

    > Apple does let apps download JavaScript updates like this, which is how tools like Expo Updates work, as long as the update doesn’t change what the app is. Whether changing your pieces based on ad prices fits that is up to Apple.

    But there is no way for Apple to verify "as long as the update doesn’t change what the app is" right?

  • Jaxkr 2 hours ago ago

    The fact that impossible puzzles are generated to bait rewarded-ad views is something I've always suspected in mobile games, but I dismissed it as a skill issue on my end.

  • MDTHLN 3 hours ago ago

    > The lethal puzzle is a generator, and any rule can ask for it.

    Ashamed of myself for getting halfway through the article before realising it was AI written.

    • iamacyborg 2 hours ago ago

      Hah, you can literally tell from the subheader.

      > Rules downloaded from their server decide your pieces, your score and your ads. One waits for an expensive ad, then asks for a hand you can’t place.

      • wafflemaker 18 minutes ago ago

        I wouldn't be able to tell. No load bearing or is not x, it's y.

        I actually don't mind if it's good enough, informative and not overly long.

        Haven't really read anything super well written (in terms of language and form) lately, other than a really fun hn comment summarizing Trump's War.

        But I just haven't read that much lately.