8 comments

  • kaidevon 16 hours ago ago

    JSON was never meant for high performance. If you want speed, use a binary format—don’t use something unnecessary just to seek attention.

  • MiroslavPokorny a day ago ago

    Is this really Capcom ?

    • Apocryphon a day ago ago

      Yes:

      > So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard

      https://x.com/edandersen/status/2105845938296394082

      • MiroslavPokorny a day ago ago

        JSON is about interoperability particularly between different teams or users.

        Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.

      • pjmlp a day ago ago

        Not only, Devil May Cry also uses RE:Engine.

        • cfwlr a day ago ago

          All of their current gen games run on RE engine now, they've unified all their pipelines

        • bluefirebrand a day ago ago

          Also Dragons Dogma