20 comments

  • CoolestBeans an hour ago ago

    > The act of reverse engineering and porting decades old games to modern environments requires a complex, deeply involved set of tasks from multiple disciplines... It's the quintessential deep, skilled knowledge labor profile out there that people understood as a career protected by depth of skill and knowledge acquisition.

    Game development, especially this kind of porting, is an extremely technically demanding task. But it is far more constrained and precise in its requirements than the sort of software development that happens outside of the game world. Most developers deal with vague and (importantly for AI) unverifiable requirements that change continuously as a project develops. AI is not as good of a tool for this type of programming because unlike the tasks demonstrated in the article, there is no verification function an AI can cheaply use to validate if it is approaching completion of the task.

    In the example in the article, the bots can look at the entire memory state of the game, interact with it to see how the state changes, and then repeat the process on their working copy of the port. So long as the overall behavior of the port is getting closer to the original, the AI can validate its getting closer to its goals. Extremely impressive stuff. But this verification loop exists in a closed world. No equivalent exists for most programming disciplines. No equivalent can exist because shifting the requirements to fulfill the vague business goals is an essential job of a software developer.

    So while I am extremely impressed about what AI can accomplish every day, I also have a loud voice in the back of my mind skeptical of the actual economic impact. Because the market keeps demonstrating that these technically simpler but vague requirement tasks have a lot more value than something like game dev, at least monetarily.

    • applfanboysbgon an hour ago ago

      > Because the market keeps demonstrating that these technically simpler but vague requirement tasks have a lot more value than something like game dev, at least monetarily.

      Game industry generates hundreds of billions in revenue. There is plenty of value in it. The value happens to not be in decompiling 80s/90s games you have no legal right to sell, of course.

      • georgeecollins 13 minutes ago ago

        There is more value in remastering old games than you might think. And there always has been. One of my first gigs in the game industry was producing an Infocom Clasics CD-ROM at Activision. That’s games from the seventies and eighties re-released in the nineties.

  • ridiculous_leke 3 hours ago ago

    Halo running in WASM at 120 FPS over a browser

    https://x.com/mitchellhynes/status/2104658015605379094

  • bobajeff an hour ago ago

    Is not just games. I've already seen the beginnings of proprietary software such as Wolfram Engine and Microsoft Word vibed up into alternatives. How long till all of MS Office, Creative Cloud, Houdini get the same treatment? Truly exciting times.

  • 0x000xca0xfe 40 minutes ago ago

    Interesting, I did the same with an old RTS and it also worked very well.

    But instead of cloning their assets and rewriting their code, a dynamic x86 to WASM JIT recompiler with some web platform support code proved fast enough to run the original binaries. It is even playable on an old Android smartphone in Firefox.

    The final web player is ~600KB and only needs the game installer as input, so people still have to buy/possess the game. I think this is a lot fairer for the original devs...

  • ticulatedspline an hour ago ago

    I think we're going to start seeing a huge avalanche of remakes and mods of classic games. I've been working on my own modding of a classic game I still play and the experience has been both fascinating and surprisingly fruitful.

    Like most things the majority of these attempts will be garbage but some will certainly pan out into great new or extended experiences.

  • zug_zug an hour ago ago

    Maybe I missed this but to me the economic implications are obvious: net loss for game companies, neutral for ai companies, win for gamers probably

  • georgeecollins 2 hours ago ago

    I don’t think reverse engineering a commercial game is legal. I don’t know if it is right or wrong, or if anyone can stop it.

    • jagged-chisel an hour ago ago

      Might be against the contract, but that’s not illegal.

      • georgeecollins 17 minutes ago ago

        Something tells me you are not a lawyer who specializes in IP law.

  • carterschonwald 2 hours ago ago

    reversing into a faithful modern implementation has a very important detail. everything complicated has an unambiguous unique reference semantics. there is no decision making on observable behavior of a program, just what the internal details of replication are

    having that precise a grounding is literally what llms thrive in, esp across compactions.

  • keeda 2 days ago ago

    Cross posting from another thread: 17 games fully or partially reversed and ported to the web by one very capable dude in a few weeks with frontier and open weight models. He also did this thing where he “spliced” different game concepts and turned WoW into an FPS: https://news.ycombinator.com/item?id=49652089

    In case you mistake him for an “AI booster”, you should see this guy’s other posts, he is extremely critical of the AI frontier labs and Tech Bros and this whole AI bubble.

    But he is also a very experienced game developer, and under his control the latest models have pulled off these crazy feats. What TFA is the analysis of a domain expert and what it means for the industry.

    • zahlman 4 hours ago ago

      Just so you know, the other submission you linked here got killed (i.e. is not visible without showdead on).

      • orangedog 4 hours ago ago

        Why was it killed? That sounds very interesting.

        Does anybody have a link to it? I can't find it on the blog.