Inception-style curved map for turn-by-turn directions

(orbify.eu)

195 points | by smoser 4 hours ago ago

68 comments

  • andy99 3 minutes ago ago

    Very cool, after watching a minute it grew on me and I can see why the perspective is useful.

    My immediate thought is that this is what is would be like to drive in The Spindle in Neuromancer or any similar space environment that’s spinning for artificial gravity.

  • tomgp 2 hours ago ago

    First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations...

    https://berglondon.com/blog/2009/05/04/here-there-influences...

    • hex4def6 an hour ago ago

      That seems like enough prior art to invalidate much of what could conceivably be considered novel in the pending patent...

    • vinaigrette 24 minutes ago ago

      Great memory, great reference!

  • recursive 6 minutes ago ago

    In the demo, the "Destination" and "Point of Interest" seem to be floating around randomly. I'd expect them to point out the things they're labeling, but their movement seems to bear little correlation to anything.

  • sd9 2 hours ago ago

    This is a really good proof of concept. I would use this.

    Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.

    • fishpen0 5 minutes ago ago

      This is exactly why on traditional gps maps I prefer it to be very very zoomed out. It's far too common that mapping tools make something like a sudden second turn invisible to you until it is too late to switch lanes.

  • orbital-decay an hour ago ago

    This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the driver nausea, consider unwrapping 90 degree turns into something more straight until they're close enough.

    • cousinbryce an hour ago ago

      I found it useful because it shows context for the next turn and information about the street network near the next turn

      • jonash54 21 minutes ago ago

        I agree and for me that weirdly felt more natural

    • naravara 17 minutes ago ago

      I feel like video game logic would be useful here where a view like this would replace the main view and the “macro view” would be a minimap in the corner.

      I think where the actual distraction is comes from the level of detail. It would actually benefit from just having silhouettes or lower resolution “suggestions” of what’s there. It’s maybe just the buildings on the corners of turns or specific landmarks you’d want fully rendered so people could follow ambiguous directions like “Turn left at church, but not the Methodist church the Episcopal one!”

  • tantalor 2 hours ago ago

    I see a whole new business category being born: Nausea as a Service!

    • krashidov 41 minutes ago ago

      It's already been done - VR

    • rootusrootus an hour ago ago

      Yeah it made me feel the instant onset of what I recognize from vast personal experience as motion sickness. I would never be able to use this.

      Even aside from that, the constant feeling of going downhill would be off-putting to me.

      • drob518 an hour ago ago

        Yea, I felt like I was perpetually at the top of a roller coaster and going over the hump, but never finding the bottom. And I like roller coasters. But no thanks. Not even sure what the benefits of this view really are.

  • j45 2 minutes ago ago

    This would look great on an iPad mini running as the vehicle display.

    And likely in most EVs.

  • HighGodLoki 2 hours ago ago

    That's almost perfect.

    Proposal: The use case is to inform the user of landmarks on the route before they need them, giving visual cues about the scenery.

    It's missing an early distortion along the direction of the turn though, each turn feels jarring and drops the useful spatial awareness aspect.

    • jonash54 18 minutes ago ago

      I miss such a landmark feature in all available routing apps and think it will become standard in selfdriving cars where there is more possibility for the driver to look around the landscape

  • vessenes 3 hours ago ago

    This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.

    • niek_pas 2 hours ago ago

      I'm with you on this. I think this could actually be really useful but the effect is way too extreme. Additionally, the animation is quite stuttery on turns --- might just be my machine though.

    • justusthane 2 hours ago ago

      Same. I don't get motion sick, and this made me feel uneasy. It would make my wife motion sick instantly. It's an interesting concept though, and I can see the utility of it.

    • Orbify_Karsten 2 hours ago ago

      thanks. Yes, youre not the first one saying that. Next demo update will have more options

    • goosejuice 2 hours ago ago

      Agreed. I have no problem with a tilt a whirl but this triggers something.

  • angiolillo 3 hours ago ago

    Neat!

    It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.

    I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.

    • Orbify_Karsten 2 hours ago ago

      thanks. Im still tweaking the map and camera settings, its far from perfect yet. Maybe next demo update I'll include some of the sliders to play around with

  • efficax 13 minutes ago ago

    I've been playing video games for decades and this made me sick to my stomach almost immediately, but neat otherwise

  • Kim_Bruning an hour ago ago

    Patent Pending, In europe?

    TIL Software Patents are still totally a thing in Europe via a back door.

  • kogus 41 minutes ago ago

    I don't really know why, but the thought of my (elderly) mother using this made me laugh almost as hard as the El Risitas guy[1]. I adore it, and it also should never ever be used in any car GPS scenario. It's far too distracting, and puts far too much emphasis on the places you are not going.

    I could see it being useful for a more exploratory style of map, however. Games like Pokemon Go come to mind as a place where this would be pretty cool.

    [1]https://www.youtube.com/watch?v=Fkk9DI-8el4

  • Orbify_Karsten 4 hours ago ago

    Thanks for sharing! Building this in public, check my X for more updates! https://x.com/karshuit

  • Coeur 2 hours ago ago

    Beautiful perspective if you need to take a left in 500 meters. Not so great if you have to take a left in 3 kilometers because that would just not be visible.

    Now of course you could change the parameters so that the upper screen border is 3 kilometers. But normal standard perspective is even better, because it can show you up to infinity. The inherent concept here is that there is a cut-off at the top, and that there is always a lot of unnecessary stuff near you whizzing by to look at / dopamine kicks. So you would have to constantly look at the screen - instead of at the road.

    Navigon (among others) back in 2009 showed a perspective that balanced between showing the next junction and the next few kilometers. And leaving out anything unnecessary. I like that better. Example: https://www.notebookcheck.com/fileadmin/_processed_/csm_Garm...

    • micromacrofoot 2 hours ago ago

      The trick would be adapting relatively, which a lot of apps already do... zoom/flatten out if it's a long stretch of nothing, back in when you start approaching more complicated sections.

  • Fraterkes 25 minutes ago ago

    Folded cities being primarily associated with Inception instead of ringworlds really shows you pr is everything.

  • Zebfross 3 hours ago ago

    Mine gets stuck at loading 90%.

    • Orbify_Karsten 3 hours ago ago

      The traffic right now is insane, 200 people trying the demo at the same time :\

      • jasonjmcghee 2 hours ago ago

        Isn't it just static files? Use a cdn like cloudflare or AWS CloudFront or depending on size - if you can break it into chunks of like 50mb each, GitHub pages (free)

        200 people or 100k people wouldn't matter then, it'll be cached.

        It will also make the download based almost entirely on client download speed.

      • cronin101 3 hours ago ago

        is 200 a lot of concurrent people? What is required from the server in order to render the demo, can't most of the work be pushed to the edge devices?

        • Orbify_Karsten 2 hours ago ago

          yeah I probably shouldnt have included a 100mb gaussian splat file to load each time.. I had no idea so many people would try it :)

          • edf13 2 hours ago ago

            Any video demo available - love to see it in action

  • iJohnDoe 7 minutes ago ago

    Bad ass. Nicely done.

  • arjie 43 minutes ago ago

    That was surprisingly nice. I get to see the far distance on the map. Something has to be done about turns, though. They’re far too whirly for me. Good demo!

  • hexator 2 hours ago ago

    A variant of this but taking place on an O'Neill Cylinder would be amazing. I've always been captivated by the idea of the horizon curving up in front of you.

  • ourcat an hour ago ago

    Nice. I'm loving seeing the increase in usage of Gaussian Splats these days.

    And it's getting so much easier to create them too.

  • jubilanti an hour ago ago

    Is this supposed to be usable at all on Firefox Android?

  • prometheus1992 2 hours ago ago

    Nice work! This sort of reminds me of a game I saw demo'd on HN about a year ago, where you could walk and talk to the people and do some tasks- the difference being - in that game the world felt like a convex sphere and here it is concave.

  • Dansvidania 2 hours ago ago

    Absolutely honest question: what is the advantage of this over a top view navigation with the orientation following the orientation of movement? Am I missing something?

    • samtheprogram 2 hours ago ago

      If you've ever been confused about which turn is which with top down navigation, then this is for you. While driving a car, being able to at a glance know exactly what turn is what would have saved me countless wrong turns, my parents probably doubly so.

      One classic: there's a fork in the road on the way to my parents. One side is "straight", the other side is an exit. I took the wrong, exit side of that several times while my app said to go straight before I just knew the route and didn't need GPS at all. Top-down isn't as good in these cases because of densely packed roads and back to back exits.

      That said, it's "good enough" and I doubt this takes off.

      • Dansvidania 44 minutes ago ago

        while I think that the widgets telling you which lane to put yourself in largely solve this kind of intersection confusion, I understand the problem you are describing

        but this seems to me just a topdown and "third person" at the same time through the distortion, I don't see how it helps with knowing exactly where to turn, is it because it shows the way further down the turn (like, sideways after the turn in the demo) ?

    • engineer_22 2 hours ago ago

      You can calibrate navigation to visual landmarks, i.e. you can see the turn coming up and match it to what you see out your window. But you also still get an overhead "what lies ahead" map for planning your route further out. This is an interesting concept, maybe a hybrid approach would be useful, a simple overhead streets map as default that swaps to the 3rd person view when you approach your turn.

  • NDlurker 2 hours ago ago

    At first I thought this was a cool gimmick, but this seems like it would be really helpful. You get to see the angle of the curve from the driver's perspective and the overhead view at the same time!

    • Hypergraphe 2 hours ago ago

      I think it could be useful in really dense exchange hubs when you don't clearly see which lane you have to take.

  • SkepticalWhale 2 hours ago ago

    Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.

    That being said, it is a little dizzying to watch.

  • maestroquirk an hour ago ago

    Would love this for walking around nyc

  • maqp 2 hours ago ago

    looks cool.

    But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.

    • aidenn0 2 hours ago ago

      Also any points shown (e.g. destination, POIs) that are more than a few degrees away from straight ahead appear to be next to you, but following you which is quite confusing.

  • Conscat 3 hours ago ago

    I don't remember a map from the movie so I didn't know what to expect. Instantly I love this. I actually wish I could have this rather than street view in Google Maps.

  • d3rockk an hour ago ago

    This would be an insane video game map.

    • libria 12 minutes ago ago

      This would be a fire FPS especially if the bullets traveled along the curve.

  • lofaszvanitt 43 minutes ago ago

    Finally something new and shiny. Looks promising.

  • dreamcompiler an hour ago ago

    Cute. Only runs at about 1fps on my 5yo LG phone but it's a miracle it runs at all.

  • B1FF_PSUVM 2 hours ago ago

    Does it come with barf bags, or at least a discount coupon?

  • idiotsecant an hour ago ago

    This is pretty intuitive and useful, I think. I would suggest swapping to an angle equal to half the angle of the turn once your approach is within a certain distance, to show the user what is coming up around that turn. Frequently you need to turn then turn, so seeing 'ahead' a bit would be cool

    Zero chance you can patent this though.

  • julienreszka an hour ago ago

    What problem does it solve tho ?

  • mpalmer 2 hours ago ago

    Very cool idea. I was on board until the first turn, then I just felt seasick.

  • ThouYS 4 hours ago ago

    ok this is nice

  • nicwolff 2 hours ago ago

    What the hell is "right drag"?

    • tom_ an hour ago ago

      Hold down secondary mouse button, typically the right one, and move the mouse. (If you don't have a mouse attached, you might not be able to perform this action.)

    • Orbify_Karsten an hour ago ago

      It means click and hold the right mouse button, then move the mouse. Fair question, the label is pretty cryptic