The Two Factions of C++ (2024)

(herecomesthemoon.net)

33 points | by signa11 3 days ago ago

19 comments

  • tialaramex 25 minutes ago ago

    Should have a (2024) annotation so far as I can see (haven't finished reading the article but it seems to be about events which have "just happened" back then)

    also at the time this is what HN wrote about it: https://news.ycombinator.com/item?id=42231489

  • Rochus 3 days ago ago

    Very interesting summary of facts and quotations with conclusions. I would say there are even more camps than the two mentioned. Personally I think C++98 and Qt5 just worked and were good enough for all purposes, and C++ since has become an ever moving target with a lot of incompatibilities between compilers. Chasing for the ever latest version of the language and compilers is very expensive and enervating. I prefer how they solved this e.g. in the Ada community; they take their time for the release a new standard version, and until then, most compiler vendors have already updated their products and there was relevant experience with the new features long before the new standard was passed. In computer science, it seems to be a law of nature to keep "improving" good things until they become unusable and people walk away. In C++ I did so; I have a few C++11 code bases (some back ported from newer versions), but most are C++98/03; I even made a fork of Qt5 (LeanQt) with my own build system (BUSY) which is less work to maintain than continuously chasing new compiler/tool incompatibilities among platforms.

    • gignico 2 hours ago ago

      I understand the issue about the ever-moving target etc., but almost fifteen years later do you really believe C++98 is better than C++11 without move semantics and decent smart pointers? I remember working with Qt5 and C++98 and yes, it was productive, but it was also a mess of intricate object ownership.

      I'm critical about some choices made with C++20 and after, like the mess that modules are, and the too-little-too-late ranges library. C++26 is also a joke imho. But on the other hand, working with std::optional and (in C++23) std::expected is so much better than without. The thing is nobody forces you to use every single feature of a new standard, but I would not recommend ignoring very good tools just for the sake of it.

      • Rochus an hour ago ago

        For all of my projects it is good enough. C++11 onwards has a few advantages, but I don't need them. Moving ownership between containers to avoid allocations was possible with the standard library even before C++11, and Qt offered "implicit sharing" which has a similar effect without syntax changes and incompatibilities. Even with my C++11 projects (e.g. https://github.com/rochus-keller/eigen/) I had to take care still in 2024 which feature not to use on MSVC because it didn't work or behaved differently. I never have any ownership issues and I implement large compiler projects with different AST and IR layers. All my projects still compile with https://github.com/rochus-keller/leanqt/ on all platforms. I would never trade a tiny language advantage with a whole world of dependability issues. One day I will revive and refactor GCC 4.7 to get a cross-platform C++98 with parts of 11 compiler just written in C, then latest all of my software is buildable "from first principles".

        PS: it's funny I wrote my comment three days (and not an hour) ago.

      • usrnm an hour ago ago

        > it was also a mess of intricate object ownership

        Not much has changed, though, it still is. Just with a lot more bells and whistles around it

      • logicchains 36 minutes ago ago

        >C++26 is also a joke imho.

        C++26 will allow billions of lines of pointless serialization boilerplate to finally be deleted, adding the basic reflection functionality that most other languages have had for decades.

        • jstimpfle 6 minutes ago ago

          Reflection is generally a joke. De/serializing general C++ structs is ill-defined. When you need serialization, even lots of it (e.g. silly JSON), I think you're better off just writing your own framework where you can be clear about you data formats and transformation rules.

        • gignico 33 minutes ago ago

          Yes, C++26 reflection is nice, but also extremely complex to understand and use well. The rest of C++26 is the usual series of too-little-too-late additions. Meanwhile I’m still waiting for pattern matching to become a thing (a proposal has been discussed for ages)

  • pif 22 minutes ago ago

    > it’s at least a bitter awareness of the fact that the industry doesn’t care to refactor existing code

    Refactoring work, terrain tested code?!?

    https://www.joelonsoftware.com/2000/04/06/things-you-should-...

    • rhdunn 15 minutes ago ago

      You can incrementally refactor existing code to make it more maintainable and easier to implement the things you are working on.

      The issue with Netscape (per that article) was that it was a rewrite, not a refactor. I.e. replacing all the existing code with new code. That's why it took a long time to release a new version: the previous code hadn't changed and the new code wasn't functionally equivalent to the existing code, let alone have any new features.

  • mgaunard 2 hours ago ago

    It's a committee, many people are involved, all with different opinions, but any decision requires consensus.

    Why would anyone expect big broad changes? And historically, whenever they did happen anyway through forced compromise, they resulted in failure because they were not consistently implemented.

    The only way that works is small compatible and iterative changes.

    • tialaramex a minute ago ago

      A big problem is that "consensus" for WG21 is actually just "Did the chair of your sub-sub-committee say there was consensus?" and is typically measured by voting. That's not a consensus, it's a majority.

      If you've worked on technical problems with an IETF Working Group you'll know what actual consensus looks like. If you've been around a while you might even have seen abuse of process used to dodge rules and seen demonstrated before you why we need consensus anyway. ISO's procedures are probably adequate for its original goals but they're completely inappropriate for designing a programming language. SC22 should never have existed and is entirely the wrong place to do this work.

  • layer8 17 minutes ago ago

    (2024)

    Past discussion (653 comments): https://news.ycombinator.com/item?id=42231489

  • feverzsj an hour ago ago

    Try building google opensource projects. They'll be mostly broken on your own toolchain.

  • aw1621107 an hour ago ago

    Previous HN discussion here (https://news.ycombinator.com/item?id=42231489); 2024-11-24, 554 points, 653 comments

  • asmnzxklopqw 33 minutes ago ago

    I think that the steering committee currently considers that backwards compatibility has higher priority compared to strict memory safety. When the priorities will inverse then solutions will be found.

  • cherryteastain an hour ago ago

    > Google supposedly significantly lowered its participation in the C++ development process, and instead started to work on their own C++ successor language.

    Did they decide to keep things as is or rewrite in Rust with LLM assistance in the couple years since this article? Carbon seems to have gone nowhere.

  • aureate 2 hours ago ago

    (2024)