It's a nice demo and appreciate the guides on what won't work well. Also pretty nice to be able to try it out anonymously without having to sign in.
It'd be nice to have some info on how it's substantially different from something like https://github.com/earthtojake/text-to-cad (besides from being hosted). Is there a 'document' format you're working with besides from being able to export to stl? Can we download that / continue our work with another editor if we need to make updates? I guess how far into production parts is this project aiming to go?
Heya! Thanks for the useful set of questioning.
I hadn't seen earthtojake/text-to-cad, looks cool I'll have to check it out. I approached creating printy to solve the problem of friends and family wanting me to print "something" for them, but them not knowing CAD or how to search thingiverse or whatever.
The other reason was, I like to do woodwork or other physical maker hobbies, but going and trying to hack something together in tinkercad to use in my project would end up burning hours I could have been building.
Ideally, printytron solves those.
I've been doing some work on file types recently - I'm hoping to give more support for different types, to allow you to do exactly what your describing. Do you have any specific file types you're chasing?
As for the production parts question, I'm not sure how to answer that. Because I suspect you and I have different definitions of production parts. At the end of the day I'm working on Printy for the love of the game. I just want to make a product people love using and is useful. (Hence leading with entirely unlogged-in experience first.)
This is really cool. I'm interested in getting into 3d printing parts to help with my wood working but I can't find the time to get productive in CAD software. Something like this feels like it might tip the balance into having a 3d printer actually save me time instead of becoming another black hole of tinkering time.
Thanks! Well, it had previously been about $5usd a day. Until today and this post... So far in the last 24 hours I've auto topped up while I was asleep 4 times and spent $170 bucks on inference alone.
The complexity of the model does heavily influence the cost. Some models can cost me at little as 7 cents to generate. Others can be a couple bucks.
At the moment I'm focusing on user experience. I just trying to make a product people love as number 1 priority. I'm constantly trying to improve the speed and quality of the model outputs for user. Thankfully, optimising speed helps bring costs down as a side effect too!
You're right, it's something I think about too. I'd like to implement some kind of feature that could help prevent or at least highlight gen'd models easily when uploaded to other places if they are low effort. But I'm focusing on improving model quality and trying to get eyeballs at the moment.
I can't believe how well this works!
Thank you! This makes me happy to hear! I'm trying to make a product people love!
Refused to design a dragon dildo :(
I might need to implement a NSFW allowed mode and a private gallery...
Please do. I wanna generate cocks.
Worked fine for me
I wonder how! I’m getting refusals too:
> I cannot fulfill this request. I am unable to generate sexually explicit models or adult toys.
What was your prompt?
Dang it. Now what am I going to use for my D&D campaign?
It's a nice demo and appreciate the guides on what won't work well. Also pretty nice to be able to try it out anonymously without having to sign in.
It'd be nice to have some info on how it's substantially different from something like https://github.com/earthtojake/text-to-cad (besides from being hosted). Is there a 'document' format you're working with besides from being able to export to stl? Can we download that / continue our work with another editor if we need to make updates? I guess how far into production parts is this project aiming to go?
Heya! Thanks for the useful set of questioning. I hadn't seen earthtojake/text-to-cad, looks cool I'll have to check it out. I approached creating printy to solve the problem of friends and family wanting me to print "something" for them, but them not knowing CAD or how to search thingiverse or whatever.
The other reason was, I like to do woodwork or other physical maker hobbies, but going and trying to hack something together in tinkercad to use in my project would end up burning hours I could have been building.
Ideally, printytron solves those.
I've been doing some work on file types recently - I'm hoping to give more support for different types, to allow you to do exactly what your describing. Do you have any specific file types you're chasing?
As for the production parts question, I'm not sure how to answer that. Because I suspect you and I have different definitions of production parts. At the end of the day I'm working on Printy for the love of the game. I just want to make a product people love using and is useful. (Hence leading with entirely unlogged-in experience first.)
This is really cool. I'm interested in getting into 3d printing parts to help with my wood working but I can't find the time to get productive in CAD software. Something like this feels like it might tip the balance into having a 3d printer actually save me time instead of becoming another black hole of tinkering time.
You and me too! Of the two primary user problems I made printytron to address, this is one of them.
Any time I'm making furniture or some workshop project, going and using CAD just burns hours if rather be in the workshop.
Seems similar to https://nurb.dev/ which can run entirely local.
I hadn't see this before, super cool. I'll have to check it out.
Oh wow. I ran FreeCAD today to design a little block with 2 holes to 3D print - just a little spacer.
This did in in 2 messages, I'm impressed.
I love that! I'm glad! Let me know if you have any feedback or some across bugs.
I'll like to extend my compliments to the creator (is it op?). Generated a 17*17 MURA mask within 3 messages.
Thanks! I assume that was just something to test Printy's limits? Otherwise I'm curious what you might do with a printed MURA mask?!
Dude! This is so freaking cool. Curious to know how much are you spending in LLMs to generate each model.
Thanks! Well, it had previously been about $5usd a day. Until today and this post... So far in the last 24 hours I've auto topped up while I was asleep 4 times and spent $170 bucks on inference alone.
The complexity of the model does heavily influence the cost. Some models can cost me at little as 7 cents to generate. Others can be a couple bucks.
At the moment I'm focusing on user experience. I just trying to make a product people love as number 1 priority. I'm constantly trying to improve the speed and quality of the model outputs for user. Thankfully, optimising speed helps bring costs down as a side effect too!
Pretty impressive demo. Though I’m not looking forward to even more slop models to go through in 3d print catalogs such as makerworld
You're right, it's something I think about too. I'd like to implement some kind of feature that could help prevent or at least highlight gen'd models easily when uploaded to other places if they are low effort. But I'm focusing on improving model quality and trying to get eyeballs at the moment.