If you like Paperclips / Kittens / A Dark Room, I also built a game in that niche.
A dark incremental settlement builder with a story and decisions with impact on the game. It is playable in the browser at https://a-dark-cave.com, desktop and mobile. There is a Steam demo too.
To anyone visiting on mobile: if you don't see any buttons, switch to the desktop version in your browser.
Evolve is one of a relative few that have been around and growing for a long time, and easily have months of (gradual) content. Worth a try if these appeal to you and you haven't tried it yet.
This is one of the incrementals where you mostly start getting choices after you reset. Then you can be mushroom people or other types and start trying unique traits in different runs
Love this so much. I always get in my own way with making a game like this. I keep trying to add too much instead of it just being an incremental clicker game.
Hey, it's a rare moment to see the "legend" of incremental games (shoutout to r/incrementalgames for introducing me to one of the genre I liked —because actually it can be played while working)!
Shit. Found this at 8:30am, happy to click a few times before starting work... Suddenly its 10am? Huh? Also, minor spoilers, but it looks like making a crazy OP cell form does nothing once you evolve. I had some crazy RNA/DNA numbers, then as soon as I evolved its like haha none of that matters. Reminds me of evolving out of cell form in SPORE
It's an idle/incremental game, which includes a lot of clicker games. It stops being clicky very early on though, it's only in the beginning 5-10 minutes that you have to click for resources.
> It's an idle/incremental game, which includes a lot of clicker games. It stops being clicky very early on though, it's only in the beginning 5-10 minutes that you have to click for resources.
I am still having to click for wood and stone (went down the fungus path). There is no autoclicker for wood or stone.
If you like Paperclips / Kittens / A Dark Room, I also built a game in that niche.
A dark incremental settlement builder with a story and decisions with impact on the game. It is playable in the browser at https://a-dark-cave.com, desktop and mobile. There is a Steam demo too.
To anyone visiting on mobile: if you don't see any buttons, switch to the desktop version in your browser.
Evolve is one of a relative few that have been around and growing for a long time, and easily have months of (gradual) content. Worth a try if these appeal to you and you haven't tried it yet.
Relative few that have been around a long time? There is a plethora of 10+ year old incrementals with virtually endless content at this point.
If this doesn't turn into universal paperclips about 150 years after an industrial revolution, I'm going to be severely disappointed.
Code: https://github.com/pmotschmann/Evolve
I have no clue what this is. So far, it's just click click click with 0 though.
This is one of the incrementals where you mostly start getting choices after you reset. Then you can be mushroom people or other types and start trying unique traits in different runs
its like the paperclip game
Works for a bit in iOS Orion but buttons now stop the counters. Reload rewinds progress.
Saw another comment had the link to the GitHub project, so went to file a bug. Stopped in my tracks when I saw over 200 open issues.
Love this so much. I always get in my own way with making a game like this. I keep trying to add too much instead of it just being an incremental clicker game.
Hey, it's a rare moment to see the "legend" of incremental games (shoutout to r/incrementalgames for introducing me to one of the genre I liked —because actually it can be played while working)!
Very cool, enjoying it so far. Did you use LLMs for coding?
I’d recommend making it responsive, the bottom bar for example has a lot of overlapping elements on my phone
Very cool idea and my evolution to a scorpio was fun and educational.
Shit. Found this at 8:30am, happy to click a few times before starting work... Suddenly its 10am? Huh? Also, minor spoilers, but it looks like making a crazy OP cell form does nothing once you evolve. I had some crazy RNA/DNA numbers, then as soon as I evolved its like haha none of that matters. Reminds me of evolving out of cell form in SPORE
Yep, it really is damn addictive, but hey, it's educational so who's counting the hours :)
So it's the paperclip game, except meat
Oh no!, another paperclips game. There goes my day.
If you're the type to get absorbed by these consider staying away. I've been playing this one for years and am not at the end of its content.
Too late, already trapped.
Hey, this is pretty cool
I guess all hope of being productive this afternoon went to shit. Cool game.
Its like Kittens game, but broader. I think kittens are deeperer but narrower, but idk maybe im wrong havent played both in years
Is there a bug with adding workers?
Added a Cottage, and unemployed number toggled between 1 and 0, and total count didn't change. Like the workers disappeared.
Is this a clicker game?
It's an idle/incremental game, which includes a lot of clicker games. It stops being clicky very early on though, it's only in the beginning 5-10 minutes that you have to click for resources.
> It's an idle/incremental game, which includes a lot of clicker games. It stops being clicky very early on though, it's only in the beginning 5-10 minutes that you have to click for resources.
I am still having to click for wood and stone (went down the fungus path). There is no autoclicker for wood or stone.
EDIT: n/mind. Worked it out.
Very cool.
love this