There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.
This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
Isn't that just like Binoxxo? I've solved Binoxxo's every time I came across a newspaper.
Online example for the curious: https://raetselwelt.online/en/puzzles/binoxxo/
That looks like an interesting game, I'll bookmark it. But no - it appears to be a different concept.
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
It is the right way to describe it, that guy just doesn't remember how minesweeper worked.
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/
From the same developer
> https://store.steampowered.com/publisher/divide-the-plunder
I particularly like "Mosaic of the Strange"
> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
linking my favourite sweeper variant: https://duckduckgo.com/?t=ffab&q=mamonosweeper&ia=web ;
try this one in html5: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html
This reminds me a bit of one mode (squared) from Picture Enigmas (https://picture-enigmas.com/#features) which I like to play from time to time.
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
it reverses right and left click
I did have to guess. If I'd have known how many mines there were, I wouldn't have though.
https://imgur.com/a/idfj1my
edit: I'm wrong. Thanks steve.
First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.
The "4" clue forces the solution imho.
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
Actually really fun
I love it. Reverse minesweeper describes it perfectly.
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
Awesome idea
Thanks! Not perfect yet but I think it has potential. Would love any feedback
I jumped directly to insane and completed it on the first try. It's too easy.
And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please
I've just tried to bump insane up a bit if you could test it to let me know what you think?
I'm struggling to play test the higher difficulties because it above my own skill level haha
Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.
I -love- this idea though!!
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
Honestly looks far more obvious than the original to me.
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
https://goban.molodtsov.me/