Amiga 1000: Ten years ahead of its time

(dfarq.homeip.net)

130 points | by giuliomagnifico 9 hours ago ago

116 comments

  • deepsummer an hour ago ago

    The Amiga was a great computer when it came out, but it was not 10 years ahead of anything. Things progressed incredibly fast back then.

    The graphics were not 10 years ahead, not even 3 years. First SVGA cards came out in 1987, with a 320x200 in 256 color mode that was far more practical than Amiga's 4096 color mode, and with resolutions of up to 800x600. By 1995, resolutions of 1280x1024 with 256 colors were widely available, and Nvidia released their first graphics accelerator.

    The first SoundBlaster cards came out in the late 80s. The SoundBlaster 32 released in 1995 was far superior to the Amiga.

    And the state-of-the-art CPU in 1995 was the Pentium 133, faster than a 7Mhz 68k by orders of magnitude.

    The Amiga 1000 was an awesome computer. But technically obsolete by 1990.

  • flohofwoe 5 hours ago ago

    For some aspects, the Amiga is still ahead of today's tech. AmigaOS 2.x layed out a vision of the desktop UI as a malleable and personalizable toolbox (or one might say "workbench" heh) like no other operating system since then.

    The Amiga team envisioned a desktop environment future which focused on being a productivity tool instead of an interface for passive media consumption and doom scrolling, where graphical user interface and command line environments were tightly integrated with each other, where the philosophy of 'doing one thing right' was extended to the GUI and where highlevel operating system features could be extended via a standardized plugin architecture. The closest thing we have today is probably game modding.

    This grand idea was essentially "sacrificed on the altar of commerce" on Windows and macOS. Desktop Linux could carry that flag forward if it had a consistent vision for the desktop environment, but alas it wastes those resources on irrelevant technical details like creating yet another half-assed Wayland compositor and that way increasing fragmentation instead of reducing it.

    As a former Amiga user it amuses me to no end that we're now pivoting back to TUIs (see Claude Code) instead of attempting again to make those two worlds (GUI and cmdline) work together.

    • pjmlp 4 hours ago ago

      It isn't as if the tools aren't there, Powershell with .NET/COM (yes COM really needs a DX improvement), AppleTalk/XPC/zsh, GNOME/KDE/D-BUS.

      Yet as you very well point out, it is a mess, and no where close to using AREXX or Datatype libraries.

      • smallstepforman 2 hours ago ago

        BeOS/Haiku uses datatypes natively

        • pjmlp 2 hours ago ago

          Interesting, I didn't use it much beyond the famous demo CD.

    • LargoLasskhyfv 12 minutes ago ago

      There is https://en.wikipedia.org/wiki/AROS_Research_Operating_System nowadays.

      It lacks a usable browser for todays websites. Maybe someone gets into the vibe of agentically coding one.

      While being at it, the foundations could use heavy fuzzing, lift them up to Open/NetBSD at least. A few looks into Genode for technical inspiration wouldn't be wrong, maybe a port of Aros atop seL4/Genode could be supreme. Same as Haiku.

    • marbletiles an hour ago ago

      > AmigaOS 2.x layed out a vision of the desktop UI as a malleable and personalizable toolbox (or one might say "workbench" heh) like no other operating system since then

      Can you say more? I had (and loved) an A1200 and appreciated what things like ARexx could do, but I don't know what you're alluding to here that things like the Mac didn't ultimately implement as well (though sometimes less well; I miss multiple screens to this day)

      • flohofwoe 18 minutes ago ago

        Back on the Amiga 3000 we had built our asset creation tools for a game that eventually ended up as Urban Assault on the PC. This was a wild mix of custom-made and standard tools wired together via AREXX and controlled with a little macOS dock like icon toolbar, and all integrated with the workbench file manager.

        E.g. one such custom workflow would be to "pipe" an image file created in DPaint into some standard image processing tool (forgot the name, basically like ImageMagick, but as a UI tool) to change the pixel format, scale and filter, then piping the resulting output image into a custom tool to convert into an engine specific texture format, all the while updating some asset database files, and IIRC also creating an icon file in the process.

        Most of this can also be achieved with a pure cmdline workflow today via Python or Node (by glueing together tools like ImageMagick, ffmpeg, various asset pipeline tools), but the special sauce on the Amiga was that most 'modern' UI tools adhered to standards defined by the Amiga team for cmdline usage and scripting.

        The 'plugin architecture' was mostly about datatypes (globally available file format encoders/decoders), BOOPSI UI components and 'Commodities' (IIRC small background tools that could intercept and manipulate system events).

  • SwellJoe 7 hours ago ago

    The Amiga was the best and worst thing to happen to a kid in the late 80s. It was heartbreaking watching Commodore die, but it was an amazing introduction to the possibilities of computing. I made a ton of music with OctaMED, learned a bunch about programming, learned how to use all sorts of graphics tools, made all my own icons and wallpaper images, wrote an interactive book in AmigaGuide (an early hypertext system), dialed into BBSes of many sorts.

    At the time, I thought computer graphics couldn't get much better than Psygnosis games for Amiga. Turns out, I was right.

    The source for the mentioned TRIPOS is on github: https://github.com/borb/tripos

    • iugtmkbdfil834 3 hours ago ago

      Agreed. In my particular case, it did not help that were not exactly rich, so I got to, however briefly, become a zealot in amiga vs pc war. Still, one of a kind experience.

    • johnyzee 2 hours ago ago

      Spot on. The Amiga broke my teenage heart (name checks out). I was disgusted with computers after Commodore had run themselves into the ground, and left the whole thing for a few years. I just couldn't work with clunky PCs. In the end I had to budge and here we are, though it will never be quite the same.

    • actionfromafar 6 hours ago ago

      Don't you mean "it was heartbreaking watching Commodore shooting heroin with dirty needles in an alley, then later scouring trash bins for food" before finally dying? (Twice.)

      You are right about graphics.

  • cowmix 16 minutes ago ago

    When the first mentions and prototypes of the Amiga started surfacing in 1984, I began saving my paper-route money to buy one. I finally got it on the first day I could.

    It was way ahead of its time, but it was also an early lesson in managing expectations. The way it was marketed, I expected things like real-time 3D graphics. It certainly couldn’t do that, at least not in the way I imagined.

    What the Amiga really prepared me for, though, was tolerating instability.

    It could multitask and had an incredible amount of functionality for the time, but it crashed constantly. I mean, an insane amount. Part of the problem was the lack of an MMU, but still: it was flaky as hell.

  • dev0p 6 hours ago ago

    I’d argue that it's still ahead of a lot of modern systems.

    Aside from the loading times, the thing is incredibly fast. I invite you to try one if you have the chance, as words don't make it justice. I can't think of anything today that comes close to how instantly it responds to user input, even iOS feels sluggish in comparison.

    It had only a few kilobytes of memory, a bunch of CPU cycles and a dream, but By God they made damn sure not to waste a single instructions and it shows. We need to go back.

    • snvzz 2 hours ago ago

      The keyword being latency.

      Even a powerful PC, such as running WinNT or Linux on my 9800x3d, doesn't feel as tight as my pretty basic Amiga 500 does.

      It's the difference between a RTOS proper (AmigaOS, QNX, BeOS) and a toy (Windows, Linux, MacOS).

    • elpocko 6 hours ago ago

      https://www.youtube.com/watch?v=5o8E3ycB7Aw

      In case someone wants to see for themselves how "instantly" it really was. Skip to ~9:50 when it gets real sluggish.

      Edit: if you don't wear nostalgia glasses, you can watch the bits of screen being redrawn piece by piece after something moves or a menu closes. Everything is flickering. Opening and closing a menu takes up to one second. The text being typed in the editor lags. This is not more responsive than a modern system, far from it. Obviously.

      • amiga386 4 hours ago ago

        To give a corresponding example, try moving the mouse while loading from floppy disk on Windows 95, ten years later. The mouse pointer judders!

        This does not happen on a 1985 Amiga, even with a fraction of the CPU power, which it needs all of it to redraw UI damage as seen.

        The reason is that the Amiga system prioritised input processing above normal tasks, it had preemptive multitasking where hardware timers triggered a CPU interrupt to let the kernel switch to a new timeslice, and of course reading a floppy disk was done with hardware interrupts and DMA transfers because the OS knew exactly what hardware it was dealing with, while PC compatibles couldn't guarantee those transfer modes (https://wiki.osdev.org/Floppy_Disk_Controller) so Windows 95 would inevitably handle floppy drives with polling.

        • sehugg 3 hours ago ago

          Windows 95 was hamstrung by DOS compatibility. If you installed OS/2, you could have butter-smooth mouse cursor movement even while formatting a floppy disk and running a DOS (or even Windows!) VM in another window. And if you had a XGA card (which no one did) you had a hardware mouse cursor sprite, just like the Amiga (except only one boring sprite and no cool audio/video tricks)

          • vintermann 3 hours ago ago

            DOS was only about 3 years older than Workbench, and OS/2 was about 8 years younger.

        • LargoLasskhyfv 8 minutes ago ago

          There were SCSI floppy drives. Rare, though. However, with the right controller, not necessarily Adaptek, and drivers for it, they enabled all of that, too.

        • kamma4434 3 hours ago ago

          The mouse pointer on Amiga was a sprite. So it flies above the bitmaps below, thence the 50fps frame rate.

          • amiga386 3 hours ago ago

            If the Amiga's mouse-pointer sprite was removed and the pointer was rendered onto a bitmap, it would still be 50Hz. There is more than enough time to do that.

            The flawless refresh rate comes from the fact the update is executed as part of a level 3 priority CPU interrupt triggered by the vblank refresh. Interrupt code reads the hardware register of a dedicated chip that has been measuring the mouse's potentiometers this whole time, to see how much they've moved. The mouse itself is a passive device.

            It then sends a input event to Intuition, whose priority 20 input.device task (the highest priority task in any normal Amiga system) processes the event and updates the hardware sprite coordinates, but could equally write it onto the bitmap. It has the time to do that because everything else in the system waits for it.

            Compared to a modern PC, which also uses a hardware cursor... the mouse is an active device and sends its own potentiometer readings as USB input events, which arrive to be processed by an independent USB subsystem in the kernel and is bundled with all the other USB traffic from devices attached on the same bus. A vblank interrupt couldn't get the mouse coordinates even if it wanted to.

      • mrob 6 hours ago ago

        There's a good article about this:

        https://www.datagubbe.se/stupidslow/

        (previous discussion)

        https://news.ycombinator.com/item?id=40604972

        The Amiga feels fast because its slowness is predictable. Modern systems have unexpected slowness, and unexpected things are always more noticeable.

        • b112 5 hours ago ago

          I had a sidecar with my Amiga 1000, which allowed you to use an XT MFM hard drive + controller card for the Amiga side. Once kickstart + the software loaded, it was incredibly fast. It was weird having a full IBM PC + Amiga in one conjoined machine.

          But I agree that predictable slowness is a thing. One only need to discuss traffic jams vs a 20 minute car trip without them.

      • dev0p 6 hours ago ago

        Hence the caveat "Aside from the loading times," :)

        The "instantly" refers to user input: clicking a button, typing, or moving the mouse was as fast as it could possibly get because of how close the OS was to the bare metal, with no fluff bogging down the experience. Simply put, there were no wasted frames, as there were none to waste. Nowadays, at the very least, you get a couple millisecond of latency. That was not the case here.

        Also, this is a machine from NINETEEN EIGHTY F//G FIVE, and it's still probably faster than your average PC running Windows 11.

        • emj 5 hours ago ago

          The GUI was fast because it was fixed layout, MUI on the Amiga was slow as well. We tend to go that way to get UI that is easy to create. You see the same in all GUI libraries the more CPU you have the more you use it.

          • vidarh 5 hours ago ago

            MUI was slow because it layered on a crazy amount of configurability. You didn't need things to get slow with resizeable/dynamic layouts even then.

            • amiga386 4 hours ago ago

              MUI was slow because it was written in C and went all-in on BOOPSI, as well as supporting fully dynamic layout. It could likely have been faster, but the sort of people who paid for it were also the sort of people who bought CPU accelerators.

      • flohofwoe 5 hours ago ago

        Not surprising since this is a floppy-based system. An HD-based A3000 cold booted faster than most modern systems:

        https://www.youtube.com/watch?v=G-e3w7Hh9eU

        Also gp talks about input responsiveness (e.g. key and mouse input), and that has indeed much less latency on those old-school home computers than on modern systems where each input event goes through layers and layers of abstraction bloat before causing a visible change on the display.

  • wasabinator 11 minutes ago ago

    I'm an Amiga diehard from the start but the industry caught up in a lot less than 10 years. Also, the amazing X68000 was a thing in Japan as of 1987.

  • mellosouls an hour ago ago

    Terrific, but not sure about the ten years ahead.

    Let's not forget this was also the era of Atari ST and the birth of ARM with the incredible Acorn Archimedes arriving just a couple of years later.

    • bluGill an hour ago ago

      Somehow the Atari ST is panned because it lacked preemptive multitasking (I'm not sure if this is true). They didn't mention any of the other GUIs that unix was working with - X11 already existed back then, and several unix vendors had their own windowing system that was arguably better (at least their marketing said so - I never used any). Of course Unix systems would have been much more expensive.

  • zedr 6 hours ago ago

    Some features of the Amiga that are peculiar even today:

    1. The mouse is a hardware sprite and its movement stays responsive and smooth even under heavy load and even when the OS freezes

    2. A screen can be divided into multiple resolutions, e.g. you can have a half a screen in high res and half in low res and with double the amount of simultaneous colors (or even HAM mode)

    3. It can genlock natively, i.e. match its screen refresh rate with an inbound video signal, making it popular with broadcasting studios up to the late Nineties

    • flohofwoe 5 hours ago ago

      > 1. The mouse is a hardware sprite and its movement stays responsive and smooth even under heavy load and even when the OS freezes

      Tbf that's also how it works in modern operating systems. The mouse cursor is a hardware overlay (e.g. a more powerful 'sprite') which is rendered independently from the rest of the screen (without this the mouse cursor would have a very obvious lag, as can be observed in some games that use a 'software mouse cursor').

      Also theoretically at least, Windows has a feature where it bumps the thread/process priority of the application that owns the active window to make interaction feel more responsive, but this seems to get lost in the overall complexity, e.g. with some touchpads it's not uncommon that the mouse cursor gets completely stuck under high load. AmigaOS had such a 'bump active application priority' too, but unlike on Windows this feature actually worked.

      What made the Amiga mouse so extremely responsive is that the mouse movement code was (more or less) directly reading the hardware registers from inside an interrupt instead of having to go through tons of abstraction layers and an event system like on modern operating systems.

      > 2. A screen can be divided into multiple resolutions

      AFAIK this has also 'kinda sorta' survived as GPU hardware overlays. It's just hardly used in operating systems except for video playback (and mouse cursors). The special sauce of the Amiga was that the operating system actually made use of low-level hardware features instead of using those features only in games.

    • kamma4434 3 hours ago ago

      > 2. A screen can be divided into multiple resolutions, e.g. you can have a half a screen in high res and half in low res and with double the amount of simultaneous colors (or even HAM mode)

      But of course only horizontally. The Copper made it happen.

    • 0x1ceb00da 5 hours ago ago

      > The mouse is a hardware sprite and its movement stays responsive and smooth even under heavy load and even when the OS freezes

      Modern macbooks do something really interesting when the OS freezes. If the OS OOMs or something like a kernel panic happens, the trackpad stops clicking! There's something in the trackpad hardware that polls the OS and locks the trackpad when the OS stops responding so that it can't be pressed down to click anymore. Almost makes the OS feel like a real physical thing when this happens.

      • fredoralive 5 hours ago ago

        That’s because with most modern MacBook touchpads (bar the Neo) the touchpad never really moves much. It’s all force detection and a haptic feedback thingy. If the system crashes, it stops triggering the feedback.

      • nikanj 5 hours ago ago

        The trackpad is not "locked", it's moving just as much as it used to, but the driver running the haptic fake click feedback is dead.

        Apple's haptic technology is some deep black magic

        • actionfromafar 2 hours ago ago

          It's very convincing, my fingers believed the illusion for years. When the Mac finally crashed, for a minute I thought the touchpad was broken.

    • fredoralive 5 hours ago ago

      Implementing mouse cursors as a hardware sprite isn’t that uncommon for 2D accelerated graphics, albeit later than on the Amiga. Something like an ATI Mach32 has one for example. About 15 years ago I had a crappy Dell whose Radeon card would randomly glitch the cursor, so it survived at least until then in newer systems. The extra responsiveness is more of an Amiga thing though.

  • giov4 6 hours ago ago

    I would not be who I am if my father didn't buy an amiga 1000 for my bigger brother. I was around 7 years old, I still have a few memory frames of the original package unboxing when it arrived. I was too small but I remember the feeling, after that I merged with computers.

    the kickstarting, deluxe paint, the huge amiga basic manual, the games... an amazing world that shaped how my brain works.

    thank you commodore, thank you dad.

    and thanks for this time traveling post!

  • somat 7 hours ago ago

    I was trying to figure out it's contemporaries, the i386 was still a few months away, you could get a sun-2, which had a sweet 4 MB of ram, but wikipedia sez that would cost you a eye watering 29 thousand dollars, in 1985, for the low end monochrome graphics version, oh, you want color that is "just" a cool 50k. Yeah Sun is not really playing the same game.

    The mac was probably the closest equivalent, it came out the year prior had more memory and a built in screen but cost more than twice as much.

    The real shocker is how little memory these systems had, amiga1000 only 256K, I distinctly remember buying my first memory module 128Mb for ~ $100 and thinking if I had bought this 10 years earlier, well you could not get 128 Mb ten years earlier, but if you could, it would have cost 200 thousand dollars.

    • spacedcowboy 7 hours ago ago

      In the UK, its main contemporary in the non-PC realm was the Atari ST, which was cheaper, arrived on the market sooner, and took the “professional” market because of its excellent mono monitor (“small, but perfectly formed”).

      The ST didn’t multitask, but Amiga multitasking wasn’t memory-protected, so crashing something meant you could (would) lose everything running. It also couldn’t do the graphical tricks the Amiga could do, ceding the VFX market to the Amiga with its genlock. The Amiga’s graphics and sound were both better than the ST, but games were comparable on both, and did I mention the ST was cheaper ?

      What the ST could do (and well) were things like DTP (Calamus, Calligrapher,…) and MIDI (there are still rare sightings of ST’s in audio studios, 20 years ago they were ubiquitous). Those two gave it legs to run for far longer than you might expect, because Macs were outrageously expensive at the time.

      • UncleSlacky 4 hours ago ago

        The UK also had the Sinclair QL (68008-based) in 1984 for £399, famously owned by Linus Torvalds:

        https://en.wikipedia.org/wiki/Sinclair_QL#Linux

      • rwmj 4 hours ago ago

        I think the Acorn Archimedes (1987) might be the closest UK vision to the Amiga. Of course it was 2 years later. But, mouse-oriented interface, graphics central, kind of 32 bit CPU with limitations (similar to the 68k which is 16 bit aspiring to be 32 bit), thoroughly weird desktop environment.

        • Lio 2 hours ago ago

          In the case of Acorn they had hardware memory protection[1] and their own CPU designs[2].

          In place of Irving Gould Acorn ended up with some clown called Stan Boland who decided it was better to change the name, stop making workstations and refocus on TV set top boxes. The company was dead six months later.

          1. https://www.computinghistory.org.uk/det/29468/Acorn-MEMC-Dat...

          2. Not sure whatever happened to the Acorn Risc Machine but I'm sure it'll turn up again. :P

        • pjmlp 4 hours ago ago

          And a great BASIC with inline Assembly.

        • amiga386 3 hours ago ago

          nitpick: ARM1/2 were 26-bit. The PC register used the bottom 26 bits for the address of the next instruction, and the upper 6 bits for status flags. Lots of code involves getting or twiddling those flags by amending the PC register directly. There is nowhere in the architecture you could put the missing 6 bits.

          This was unlike the "24-bit" 68000 where the hardware package actually only had 24 address lines, but its address registers and PC were 32-bit.

          https://en.wikipedia.org/wiki/26-bit_computing#Early_ARM_pro...

          The ARM3 resolved the situation by adding a separate 32-bit clean PC register and a separate status register, instead of the combined monstrosity. All software had to be rewritten to use the new registers if it wanted to be "32-bit clean", unlike 68000 software which either just worked fine, or revealed the programmer was an imbecile who thought they could get away with storing random data in the top 8 bits of addresses.

          Bonus: the Archimedes memory map (00000000-03FFFFFF, i.e. 26 bits) https://www.chiark.greenend.org.uk/~theom/riscos/docs/ArcMem...

      • smallstepforman 4 hours ago ago

        To support protected memory, you need an MMU, and the base 68000 did not ship with an MMU, however the 68020 and later did. The Amiga 3000 onwards should have defaulted to MMU and had a flicker fixer and chunky graphics and 16 bit sound to really succeed. Another multiverse timeline, perhaps.

        • vidarh 3 hours ago ago

          The A3000 had a ficker fixer. If you meant that the other later models should have also included it, I agree.

          Regarding the MMU, the problem was/is the OS. AmigaOS uses message passing between processes extensively, and those messages often involved passing pointers to structures that the receiver expected to be able to dereference and even writ to in some cases.

          I'm on record repeatedly arguing over the years that it would be possible to retrofit at least limited memory protection onto AmigaOS, but it's decidedly not something that'd be simple to do, and most likely you'd need to basically sandbox old apps and create new API's for new apps to do it properly.

          • amiga386 3 hours ago ago

            It would be simple, but somewhat incomplete. It would not look like a virtual memory subsystem where merely accessing an address can allocate physical RAM to it.

            The API is already there! AllocMem(, MEMF_PUBLIC) allocates shared memory, otherwise you get private memory.

            You can then enforce memory protection around that, but obviously the entire OS is still built on message-passing between tasks where the message itself remains at exactly the same (public) address and isn't copied between private memory spaces, and there's a gentlemens' agreement as to who currently owns it (PutMsg/ReplyMsg)

            Software like Enforcer and MuGuardianAngel already checked this, and dinged your program for accessing non-allocated memory.

            • vidarh 2 hours ago ago

              I think "somewhat incomplete" is underplaying it as such a large proportion of message exchange tends to include pointers to shared structures. That the message handling uses intrusive lists doesn't help. So "simple" really depends on where you set the bar for what you consider useful levels of memory protection.

              I still think it's possible but doing it to a meaningful extent would be a long tedious effort, at least for my definition of meaningful.

              You have Janus-UAE which sandboxes/emulates M68k apps for AROS "rootlessly" in that it bridges a number of structures etc. That mostly solves the problem on modern hardware for legacy apps, though it's a painful solution.

              Then you could aggressively upgrade message formats for "native" apps to replace pointers with opaque handles.

              If done at the time you could of course had relied on more of the developers of various apps still being active and willing to update their code and might have been able to avoid the Janus-UAE approach, but there was never a point at that time where anywhere close to a majority of users had MMU's,

          • spankibalt 2 hours ago ago

            > The A3000 had a ficker fixer.

            That's demonstratably false. But the A3000 was a ficker fixer.

          • smallstepforman 2 hours ago ago

            With mmu, every app has its own 32bit address space, and the mmu “maps” the app space to physical space. Legacy apps get shared address space, while newer apps get isolated space. To port apps, its only the messaging system that needs rework, and if the system does its magic with same API, transition is invisible. At the end of the day, only the message address space needs to be shared. Sendmessage() behind the scenes remaps mmu addresses. Not impossible, just requires the will to do it.

            • vidarh 2 hours ago ago

              The problem with that is that the messaging system permeates everything on the Amiga, so you'd lose basically every app without rework. That might have worked if the Amiga had a growing market share, but at the time this became an option, the Amiga market was already dying and most users still only had 68000 based machines without MMU until long after Commodore died.

              It's not "only" the message address space, as e.g. messages included pointers to a lot of other data structures that'd now either need to be copied or mapped into the receiving process, or the message formats reworked.

      • doener 7 hours ago ago

        > but Amiga multitasking wasn’t memory-protected

        This was not the case for Windows 95/98 and ME, either BTW IIRC. Only with Windows XP Microsoft introduced memory protection for the mass market.

        • mmustapic 6 hours ago ago

          No, Windows 95 had memory protection for 32-bit apps. Usually when a 32-bit app crashed, the rest of the OS worked fine.

          • vintermann 2 hours ago ago

            In theory it had memory protection. Processes were reasonably protected from accidentally stepping on each other's tires, but the OS was not. Any app that tried to be clever (which there were plenty of understandable reasons for) or was actively malicious could mess with absolutely everything.

          • tialaramex 4 hours ago ago

            There's definitely a difference in magnitude in how likely crap software is to set the world on fire and ruin your day between Win95 and Amiga.

            One big problem is that Amiga "multi-tasking" while not co-operative like Mac or Win 3.x, can be switched off as a convenience for programmers. So all that needs to go wrong is a program switches off multi-tasking to do something and then gets stuck before restoring it. The program which crashed is dead but you can't fix that because it turn off multi-tasking.

            • vidarh 4 hours ago ago

              In all the years I used an Amiga, I don't think I ever had the machine crash because they used Forbid(). I'm not saying it never happened to people - I'm sure there were badly misbehaving programs in use -, but using Forbid()/Permit() outside of very tight sections was very firmly frowned on, and Forbid was overall relatively uncommon apart from games which took over the system on purpose.

        • jorisw 7 hours ago ago

          Probably Windows NT rather, which turned into Windows 2000 (and then XP)

        • thijson 5 hours ago ago

          Windows 3.11 was pretty unstable, because it wasn't using protected mode. I remember how unstable the Macs were back then too before the introduction of OSX.

          Applications also had to voluntarily give up control of the CPU, cooperative multitasking. That's bad when an application crashes and takes down everything with it.

      • pjmlp 3 hours ago ago

        To match the Amiga in gaming, only from STE improvements onwards.

        At least when the Amiga crashed it got to do some meditation. :)

        • spacedcowboy 3 hours ago ago

          ST crashes, meanwhile were “da bomb”

    • vidarh 7 hours ago ago

      The Mac hit a completely different market. Nobody I knew got a Mac until after the iMac. Lots had Amigas.

      In the 80's Mac's were expensive machines for professionals, and while the Amiga due to Commodore's persistent sales and marketing failures were also pigeon holed in professional markers in the US, in Europe the Amiga was also the step up from 8-bit home computers, and the Mac didn't compete in that space at all.

      That's where the bulk of worldwide Amiga sales were.

      In my local computer store, the lone Mac sat unused in a corner while the other machines had kids around constantly.

      • atomic_cowprod 3 hours ago ago

        The 80's Mac were also two other things that made them less desirable for home users: they were seen as very slow (compared to "contemporary" home computers of the time - "instant-on" Apple IIs, Commodore 64s, and DOS machines), and they were monochrome. No colour = terrible for gaming.

      • pjmlp 3 hours ago ago

        Yes, the Mac was hardly anywhere in Europe until after the reverse acquisition from NeXT.

        In Portugal there was only an importer in Lisbon for the whole country, at the university campus, only a single lab had a couple of LCs, as did some secretaries on the CS department and that was it.

        • anthk 2 hours ago ago

          Mac was the platform for journalists and printed press audio and media producers in Spain. Outside of that niche... good luck.

      • dd8601fn 6 hours ago ago

        Around here it was schools. Every machine in every school in every district was an apple, from the 80s to the late 90s. Many thousands of kids spent more time using those than anything else.

        At home, very few had apple machines. We did have programs where we could take a IIgs home over break, and loaner macbooks in later years. But if your family owned a machine it almost certainly wasn’t an apple.

        Mine was an IBM house, from the xt, on.

        • vidarh 4 hours ago ago

          It's fascinating just how balkanised computing was at that point. Growing up in Norway I never saw a non-Mac Apple computer in person. Commodore was dominant, with Atari, Spectrum, Amstrad as runners up. Some schools had the homegrown Tiki (early versions were Z-80, then with an 8088 CPU board), but that was itself a response to a survey finding 75 different models of computers in Norwegian schools as of 1982 leading to a government standard (that was largely outdated before it was published; demanding CP/M compatibility)

          • anthk 4 hours ago ago

            In Spain and Portugal the Mac was the printed press and graphic design platform. Everything for people who truly knew what CMYK and "offset printing" meant. Amiga were for TV studios and odd demoscene people and maybe raster artwork. PC's were for "real work" (even under Windows 95 days). Boring offices with Microsoft Office and custom software, which literally had millions of software for it, from custom Borland ones to Visual Basic 5/6. Well, that and DOS compability and DOS and Windows games.

            In late 90's Amigas were still used in TV studios but they were replaced by NT or Mac machines. And, well, PowerPC Macs where still the serious platform to run Photoshop and the rest of graphic suites (and DTP's) until everyone switched to Windows 2000 and NT, altough a G4 Mac was unbeatable for audio and video producing (it curb-stomped Pentium 3's like nothing) until Intel released Pentium 4's with SSE2's and 2000 with SP4 or XP with SP2 were good enough with either a Geforce 3 or a Radeon 7500 series and up.

        • thijson 5 hours ago ago

          I remember going to a university as a high schooler in the 80's and being amazed to see the GUI of an Apple computer, and the mouse pointer would change to an hour glass while waiting for something, When the hour glass filled, it would rotate and fill again. That animation blew me away, I was still using DOS at home.

    • kamma4434 2 hours ago ago

      > The mac was probably the closest equivalent, it came out the year prior had more memory and a built in screen but cost more than twice as much.

      I remember the Mac emulator running Mac software faster than a classic Mac. Too bad the drive was not compatible so you had to convert disks for them to be readable.

    • jjav 6 hours ago ago

      > The real shocker is how little memory these systems had, amiga1000 only 256K

      Mid 80s my first computer had 16K and that was a lot. Later upgraded to 64K which was mind blowingly huge, couldn't imagine how to use so much RAM!

    • phire 7 hours ago ago

      The first 386 PC didn't arrive until September 1986. It wasn't until like 1991 that sales of 386/486 PCs went above 50%.

      Most PCs in the wild were still 8088s or 286es at best.

      DOS just couldn't really take advantage of a 386, so for most people, that 386 wasn't exactly useful until windows 3.0 was released in 1990. DOS extenders didn't really become mainstream until about the same time.

    • brazzy 5 hours ago ago

      I remember buying a memory upgrade for my Amiga 500, from 512KB to 1MB - IIRC it cost about $200, and I had to take the subway across town to some dinky little shop whose ad I had found in an Amiga gaming magazine.

      Different times...

      • smallstepforman 4 hours ago ago

        You also got a battery backed clock with the 512kb memory upgrade :)

  • krige 5 hours ago ago

    10 years ahead, but for Irving motherf- Gould wasting it all out of pure greed, even after Rattigan managed to turn things around. AmigaOS 2.X is still a fantastic UI and design language though, especially compared to the ugly mess of 1.X

  • tosti 8 hours ago ago

    When I took a computer course in the early 2000s, the teacher said like "look, this had a desktop called workbench and it even has a recycle bin in f$#ing 1985."

    Things could've so much better if upper management wasn't disfunctional.

    • technothrasher 4 hours ago ago

      I loved my Amiga 2000, but AmigaOS was pretty late to the party with their trashcan. It came from the Xerox Star software in 1981, was ripped off by Apple in 1983, and by 1985 Commodore was just following the trend.

  • SirFatty 3 hours ago ago

    I wanted one, but unlike the C64 I could not afford it.. but I wanted that and a Video Toaster.

  • metalspot 7 hours ago ago

    In the early 90s I had an elementary teacher who was an amiga nerd and had a couple for us to play with. Best class ever.

  • gxd 5 hours ago ago

    One of my game's main characters is an Amiga fan and the Amiga vs ST rivalry has small cameo in it: https://store.steampowered.com/app/3040110/Outsider/

    That said, I've never owned an Amiga. I couldn't afford it. By the time I could, the world was already moving on to PCs and VGA...

  • mdlxxv 5 hours ago ago

    Back when I was a teenager in the late 80s and early 90s, there were two "mythical" machines that I read a lot about but could never afford to own, the Amiga and the Neo-Geo. Nowadays both of them can be casually emulated on any kind of PC, but their capabilities still impress me.

  • rumgewieselt 5 hours ago ago

    Unrelated fact: My German Amiga 1000 keyboard has a serial number that ends with ... 00012. loved memories.

  • spankibalt an hour ago ago

    The PC made it. Decisively and on all accounts. Save one. You Amiga nerdlingers got adequate enough hardware in them nice wedge-style keyboard computer cases (i. e. not counting Amiga buckets).

    AFAIK the highest high a (vintage) PC reaches here is the Japanese Epson PC-286C with a 486SLC CPU and the matching FasMath FPU upgrade. Time to change that. :)

  • andrewstuart 5 hours ago ago

    I thought “I think I have an Amiga 1200 in the garage in a box.”

    Looked for it, found it and underneath was an Amiga 1000 I forgot I had.

    • LordDefender 5 hours ago ago

      Please recap them, or find a pro to do it. Otherwise they get damaged by leaking capacitors.

  • phs318u 9 hours ago ago

    I’m sure that to the younger members here, you may be rolling your eyes at yet another “halcyon days of computing” post which will inevitably draw the rose-tinted comments from the boomers and gen-x-ers. Believe me when I say I get how tiring that must be.

    However it is impossible for those that experienced this new dawn to overstate how amazing this was. A friend got his hands on an A1000 and when I saw it and spent some time with it, I not only thought this was the end of the line for my paltry C64, I thought I was looking at the future of computing, period. And realising that most computer users at that time were using machines that felt light years behind, made it feel like we had been let in to some amazing secret.

    • mickelsen 6 hours ago ago

      I'm a millennial and I discovered the Amiga, the demoscene, the lore and so on way after its era thanks to the catchy tracker music and demos. I've had several different re-introductions over different stages in my life, but the first was by trying to figure out as a kid how the tunes of my games could pack so much in less than 1MB per song, when my mental model was only MIDIs, WAVs or MP3s. Then I figured it out and got Modplug Tracker from the school's computer lab (had no internet at home) and that whole rabbit hole.

      I'd notice the recurring nicknames of the scene groups, composers (skaven, necros, siren, etc), and so on always in my favorite games, it piqued enough interest in me to see what the Amiga was all about. Tried to emulate it to no avail back then, today it's really easy. Even without having lived through it I could feel that thing was something else. I really liked all the clever tricks programmers did to output cool graphics, like the tunnel sequence in Super Stardust (which also had some really catchy tunes), later saw the same trick in Iridion for Gameboy Advance, I think some people behind the studios of both games were also from the scene.

      There's this video from Ahoy, about how the Amiga tried but couldn't survive in the end, told in his signature way:

      https://www.youtube.com/watch?v=zB_UZsJUbwQ

      • anthk 5 hours ago ago

        A millenial there; I could emualte it with ease under UAE and floppies and multiple guides in early 00's.

        • krs_ 2 hours ago ago

          I recall also getting it working around that time. I gotta admit though that being used to the very straightforward NES, SNES etc emulators Amiga emulation was pretty confusing with all the different models and kickstarts and workbenches.

    • vidarh 7 hours ago ago

      I'm still chasing the idea of recapturing some of that.

      My file manager is custom (and wildly promitive) because almost everyone has abandoned the idea of a spatial file manager (I don't want a "dogmatic" one that insists on one window per folder and reopening at the last position, but I do want Amiga-style ability to explicitly snapshot position and size).

      My wm is custom because I want one floating Workbench-like desktop and a bunch of "screens" without floating windows.

      My shell is custom because I wanted assigns and was willing to put up with a bunch of brokenness to get it.

      I have a large design document I had Claude work on on a modern take of Arexx (I hate the language, but loved the ports; no Dbus is not the answer - the complexity runs directly counter to what make Arexx work, hence why we have a billion separate IPC command channels for apps today) that I intend to tackle soon.

      I badly want to do something datatype like, but now we're firmly in territory that needs some community uptake to make sense.

      I miss the excitement of the hardware too, but that is a lot more rose tinted, while a lot of the affordances AmigaOS provided are things I still actually want.

      (Also, for anyone who wants to understand why we care about the Amiga without the couple of thousands of pages of Brian Bagnalls works on Commodore - which I hear ily recommend, but they're for people with a special interest - Jimmy Maher's "The Future Was Here"[1] is excellent)

      [1] https://mitpress.mit.edu/9780262535694/the-future-was-here/

    • pjmlp 8 hours ago ago

      I sign the sibling comment about being magical.

      As we transitioned from 8 to 16 bits, I was kind of disappointed that my parents only supported the acquisition of a PC, turning me on the only person in the gang with a PC, while everyone else had Amigas.

      However I got to use them enough at what predated LAN parties, aka house parties with demoscene coding sessions, that I can talk as much as if I actually owned one.

      Kept looking for the same spirit in other systems, which probably only BeOS, NeXTSTEP, SunOS with NeWS kind of captured it.

    • quadpro 7 hours ago ago

      That last sentence of the article about waiting for the rest of the world to catch up really describes how I felt for way too long after 1994. In addition to the things mentioned in the article and the comments here, by that time I was used to having a standard OS-supplied scripting language that every self-respecting software program integrated with (ARexx), a standardized localization mechanism for software (locale files), and a generic OS-wide mechanism for handling file formats (datatypes). Finally switching over to Windows and Linux really felt like a big step backwards in some ways, and it took quite some time for the rest of the world to catch up (subjectively at least).

      • vidarh 7 hours ago ago

        I'm still waiting...

        I know there's a lot of rose tint involved, but things like ARexx, datatypes, screens, and assigns still feel hopelessly missing.

        Every time I get a file open dialog without a list of assigns I can also use in the shell, for example? What is that bullshit.

        I've started building small things to paper over the worst of it for my own use, but it also makes me wonder how many other great innovations I'm unaware of that we've largely forgotten about.

        • dosisking 2 hours ago ago

          Being able to simply write to the SPEAK: device was nice

    • khazhoux 8 hours ago ago

      It was magical.

      Multitasking! The ability to pull down the top of the screen and reveal another screen fully running in the background.

      And of course, the graphics. HAM mode. Demo disks with crisp animations over (relatively) high-fidelity music.

      I was 14/15 when we got our Amiga 2000 (upgrade from C64). Maybe if I'd been 25 it wouldn't have hit in the same way. But I miss those days.

    • TacticalCoder 7 hours ago ago

      > ... which will inevitably draw the rose-tinted comments from the boomers and gen-x-ers. Believe me when I say I get how tiring that must be

      Any boomer here that used an Amiga? As a GenXer I can tell you that my parents, the OG boomers, were completely lost when it came to home computing.

      > A friend got his hands on an A1000 and when I saw it and spent some time with it, I not only thought this was the end of the line for my paltry C64, I thought I was looking at the future of computing, period.

      Exactly the same however... The port of Ultima V, one of the rare game I legally bought as a teenager, for the Amiga however was sooooo bad that I asked the neighbor across the street if I could borrow his Commoder 128 D (I had a C128 but the C128D had already one disk drive, so by hooking my C128's external drive to the C128D, I had two drives and this helped with the five floppies [five IIRC] of Ultima V) to play Ultima V.

      > And realising that most computer users at that time were using machines that felt light years behind, made it feel like we had been let in to some amazing secret.

      How it's not just past machines that were left in the dust: the Amiga was so good it left quite some future machines in the dark too. When I had to switch to a 386 running DOS, it felt like going backwards in time on quite a few metrics (for example the quality of games and intros/demos on the PC back then compared to the Amiga were really pathetic).

      GenXer signing off.

      P.S: still have my Amiga in the basement, with it's Kickstart ROM 1.2 vs 1.3 added switch/ROM and with it's very rare pirate external 5"1/4 floppy drive (not the, also rare, 5"1/4 floppy drive for the Amiga, which apparently also existed). I had a 5"1/4 floppy drive with a switch, fully emulating the 3"1/2 floppy drive, for 5"1/4 floppies were way cheaper (this mattered for we were sailing the digital high-seas and collecting all the demodisks we could find).

      • vidarh 7 hours ago ago

        Boomer is a tricky term now - it's starting to become a generic term for old people.

        Personally it still felt like a step backwards when I felt I no longer had a choice but to switch to Linux in '97 or so (I'd used a souped up Amiga 3000 until then)

        Sure, you could get far faster PCs with better graphics, but even Linux still felt like a step back in usability.

        By '99 I was using Enlightenment with draggable virtual desktops to get back some superficial familiarity and still wishing I had a new Amiga instead.

        • MattPalmer1086 6 hours ago ago

          > Boomer is a tricky term now - it's starting to become a generic term for old people.

          We Gen-Xers are used to being completely ignored as a generation. That is not new at all.

          • pjmlp 3 hours ago ago

            Yeah, apparently we suffer from too much "I don't care attitude". :)

  • kryptonomist 7 hours ago ago

    Though the Atari ST was a superior machine.

    • dosisking 3 hours ago ago

      In hindsight, I think it was. The built in MIDI is extremely useful. The high resoution B&W monitor with high refresh rate as well. My main complaint is that it should have came with the YM2203 sound chip, or at least had an optional card slot for it.

      It turns out that the Amiga chipset design did not age well, once CPU's became faster than RAM. The Amiga had a design flaw where it could not be used reliably for MIDI, because every so often an interrupt would get masked, resulting in dropped bytes from the serial port.

    • flohofwoe 4 hours ago ago

      Ok I had to upvote you for old times sake and to honor the eternal Amiga-vs-Atari flamewars. But of course you are obviously and objectively very wrong.

      Amiga 4 Ever! :D

      • dosisking 3 hours ago ago

        Of course, everybody knows that the X68000 is better than both the Amiga and Atari ST

        • flohofwoe 33 minutes ago ago

          Hard to argue with that tbh, what a beauty.

    • Annatar 7 hours ago ago

      We all have our delusions.

      • vidarh 6 hours ago ago

        The Atari fans showing up does bring up the nostalgia of BBS and Usenet flamewars though. The Atari was so unpopular in my parts that was the only exposure I had to the two of them.

        • detritus 2 hours ago ago

          It's funny, at the time I thought there was a lot more parity between the ST and the 500 but when I watch videos of the two these days, I realise just how much better the Amiga was.

          I'd always assumed the sound would be great on the Atari because it was midi-compatible, but I was horrified to hear how tinny and bleepy the sound effects were in a game I knew from the Amiga.

          Oh, to go back in time and use that in an argument at school with my ST nemesis, Andrew!

          • krs_ 2 hours ago ago

            I somehow do really like the sound that some managed to squeeze out of that YM2149 sound chip in the ST though. It was an old low-end chip when the ST was new already, and most games do indeed sound like ass. But the people in the demoscene worked their magic on it to great effect.

          • vidarh 2 hours ago ago

            Yeah, my old flame wars with Atari users were all largely based on vibes and spec sheets and screenshots in magazines and how ugly TOS looked, not on actual experience with the Atari... But I've been happy to be vindicated by various videos...

            • krs_ 14 minutes ago ago

              I don't really want to come across as an Atari ST fanboy in this thread (although I do love it, and the Amiga) but while TOS is very bare bones, an ST with 4MB of RAM, an HDD, and an install of Neodesk + Geneva is genuinely a nice experience.

              Outside of that I've also set up a dev environment consisting of a copy of the Pure-C compiler suite (basically Borland C for the ST), MicroEMACS for editing, Okami shell[1], and pcmake[2] for a very UNIX like development environment. Most people these days would set up a cross compiler on their PC, which is the sensible thing to do, but it's been great fun to do some retro coding with on period correct hardware.

              [1] https://gitlab.com/wolframroesler/okami-shell [2] https://github.com/th-otto/pcmake/

        • snarfy 4 hours ago ago

          It wouldn't be a proper Amiga thread without some Atari ST guys showing up.