Very Average Prototypes

(goodnameforablog.com)

2 points | by robin_reala 10 hours ago ago

3 comments

  • pavel_lishin 4 hours ago ago

    > I did the broad design, wrote pages of technical notes on the actual game logic and structure, and actually did code review of everything the garbage machine produced.

    > (Which, honestly, sucks. You can tell yourself you’re going to vet the code LLMs produce, but that just turns you from being the person doing the interesting thing to being a manager without any actual humans to manage - which was a career future I had specifically rejected by going solo-coder indie. So you get bored of it. You go from reading and code-reviewing everything to just skimming it. Soon you barely even do that. LLM code generation breeds laziness, because managing its output is a fucking boring task.)

    Emphasis (hard to detect, we don't have bold here) mine, but this part really stood out to me. I've had coworkers and managers sing praises about how their job is so much better now, because they're just managing agents. But I don't want to manage agents! I want to turn people into dinosaurs!

    • pavel_lishin 4 hours ago ago

      Also, I guess one, uh, counter-argument to this is that I don't work as an indie game developer. Average boring code is fine. Nobody gives a shit.

  • jstanley 9 hours ago ago

    > all the ethical arguments against using it were strong.

    You may want to restate what you think the ethical arguments are, for those not familiar with your views?