Granted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once?
If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git.
The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.
Granted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once?
If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git.
The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.
Excited to see more version controls born from demand of engine specific niches, like with Epic's Lore.
This is so cool. One of the thing that was truly missing in Godot.