3 comments

  • snovymgodym 17 hours ago ago

    Granted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once?

    If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git.

    The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.

  • arikrahman a day ago ago

    Excited to see more version controls born from demand of engine specific niches, like with Epic's Lore.

  • Protostome a day ago ago

    This is so cool. One of the thing that was truly missing in Godot.