Superpowers 6

(blog.fsck.com)

26 points | by seahorseemoji a day ago ago

7 comments

  • artisin 17 hours ago ago

    I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

    • flashgordon 14 hours ago ago

      This. I found superpowers a huge token guzzler. And more generic a skill is the worse it seemed to perform. I have found that skills are something you need to build yourself and for your needs and most importantly be willing to throw away. One team I know blindly checked this into every repo they had. They also had the highest cost per pr across all teams in our org (of about 60 eng teams). AI has already given people superpowers. How sad is it that they now need to be told how to just chat and prompt and use AI effectively as a pair programmer:(

  • dmix 21 hours ago ago

    Neither the article or the corporate blog post explains what Superpowers is. Seems to be an opinionated collection of skills for dev work

    https://github.com/obra/superpowers

  • rahimnathwani 7 hours ago ago

    I thought this would be about https://github.com/obra/superpowers

  • overflowy 21 hours ago ago

    How does Superpowers compare with Matt Pocock's skills[1]? I only tried the latter, and to be honest, I had positive results without burning a quadrillion tokens.

    [1] https://www.youtube.com/watch?v=-QFHIoCo-Ko

  • SoMomentary 17 hours ago ago

    I've loved Superpowers right along. I think a lot of what it does has been ingested into Claude Code proper now so I'll be interested to see if this release actually changes things up.

  • cyanydeez 20 hours ago ago

    i just dont find skills work flow all that generic enough.