Factorio 2.1 Experimental Release

(factorio.com)

22 points | by ibobev 9 hours ago ago

9 comments

  • fooqux 7 hours ago ago

    Their continued all-star Linux support is worthy of applause.

  • bryanlarsen 5 hours ago ago

    I haven't checked, but have they done anything about my personal balancing gripe: trains vs conveyors?

    Now that they have faster conveyors and stacking, they've become quite viable for moving large quantities long distances. Which is fine, but it feels like the right way to do that should be trains. My thought is that quality wagons should be able to hold a lot more and quality trains should move a lot faster, and/or fast fusion trains.

    • reitzensteinm 5 hours ago ago

      Yes. Quality boosts storage for wagons and speed for trains. Also unloading is more compact due to inserter belt side selection.

      I did a 1m eSPM base though, and I don’t think the totality of all of that would bring me back to trains. Belts are extremely reliable, and I have never managed to make trains so.

  • 7 hours ago ago
    [deleted]
  • jswelker 6 hours ago ago

    I love this game but am kinda disappointed with the patch after almost two years of hype. I was hoping for a total overhaul of the quality mechanics, not just a random nerf here and there. And there is still the big problem that by the time you unlock late game cool tech like foundation, fusion, and legendary quality, you no longer have much use for them. And I am still convinced Gleba was a terrible idea even though I have conquered it twice now.

    • wronex 4 hours ago ago

      I’ve heard the Gleba gripe in many places but I don’t understand what people are frustrated about. I really liked the challenge. Care to elaborate?

      • OnionBlender 4 hours ago ago

        My main gripe was fixed in this patch. Planting and harvesting with the agricultural tower can now be controlled with separate conditions. So now there is a better way to avoid wasting so much fruit and therefore, reduce spore pollution.

      • jswelker 4 hours ago ago

        It seems like the developer intent based on spores and spoil times and farm space constraints is to harvest small amounts as needed and build just in time products. But the tools to do that a suck, and the best solution is just massively overbuilding all products and burning huge waste piles. If products stop moving, you are kinda fucked because there is no good way to distinguish between fresh and nearly spoiled goods other than simple inserter priority rules.

        It all works but feels wrong and dumb.

      • tekla 3 hours ago ago

        People don't like Gleba because it forces you to play differently and not just re-do the optimized builds over again.