The acceleration point for both age groups studied is 2012. What happened that year? The article doesn't try to answer this. Might be mentioned in the study I suppose.
Anecdotally, 2012 is when I got back in to reading for pleasure, as a 16-year-old. I had no friends though, and thought someone cute might see me reading and become interested in me.
Prior to that, I stopped reading because video games were easy to get lost in endlessly. At the time, I recall I was probably playing a lot of League of Legends, TF2, Minecraft, and probably some others -- all of which I felt I could pretty much sink an infinite amount of time into, at the time.
The acceleration point for both age groups studied is 2012. What happened that year? The article doesn't try to answer this. Might be mentioned in the study I suppose.
My guess is smartphones hitting a point of increased adoption. In the "good old days", phone games were honest and not addiction-inducing adware..
Possibly (probably?) a coincidence, but it did look like broad changes to how reading was taught started to land in 2010-2012: https://www.edweek.org/teaching-learning/common-standards-dr...
The real culprit is probably more in line with far more alternatives to reading for entertainment.
Not a rigorous response, but Minecraft.
Kids were playing a ton of online games before Minecraft.
Anecdotally, 2012 is when I got back in to reading for pleasure, as a 16-year-old. I had no friends though, and thought someone cute might see me reading and become interested in me.
Prior to that, I stopped reading because video games were easy to get lost in endlessly. At the time, I recall I was probably playing a lot of League of Legends, TF2, Minecraft, and probably some others -- all of which I felt I could pretty much sink an infinite amount of time into, at the time.