Nice work, this is fun! I've only played against the AI so far, managed to win on Beginner.
I think it would benefit from some little animations so it's clearer what's going on. But making that work nicely across both desktop and mobile could be a real pain, so I wouldn't blame you for punting it until later. :)
A smaller suggestion: maybe draw all the spare pieces on screen, rather than just displaying e.g. "15 pcs" as text. That way you can see at a glance when your stock is dwindling. Experts won't need that but it could be useful for beginners.
The red "new game" button is too visible. I pressed it twice in the first times, and then I learned to not press it. Perhaps it would be nice to hide it a little.
When the AI has an obvious move like in the case "Ai Hu Hu Hu Hu " , then the AI plays too fast. We made some games a long time ago and we added a minimal delay (like .2 seconds?) so it's easier to understand that you play and later the AI plays. (Also, to make the computer seem smarted, because it has to think a lot :) .)
Here are my thoughts this is an amazing idea and I can see incredible potential because of its simplicity, I won on beginner one so far please play OPus Magnum by Zactronics for some inspiration this could be more developed. I can see myself playing this with piano music in the background and a story line. Additionally, when it start it does not have to start from zero you can add puzzles where a play was already happening and you are trying to win to make it more challenging. PLease talk to people with Game design experience and puzzle solvers. Awesome job
Nice work, this is fun! I've only played against the AI so far, managed to win on Beginner.
I think it would benefit from some little animations so it's clearer what's going on. But making that work nicely across both desktop and mobile could be a real pain, so I wouldn't blame you for punting it until later. :)
A smaller suggestion: maybe draw all the spare pieces on screen, rather than just displaying e.g. "15 pcs" as text. That way you can see at a glance when your stock is dwindling. Experts won't need that but it could be useful for beginners.
Okay so I happened to catch this comment fresh-out-of-the-oven and spent the last 30 minutes working on this: https://cdn.zappy.app/475bb0a1f788709fee92401ee6860bb3.png
I'm happy with that change! I'll get it pushed live.
As for animations ... :grimacing: I'm afraid that's beyond my current skill level lol.
I played against the AI.
The red "new game" button is too visible. I pressed it twice in the first times, and then I learned to not press it. Perhaps it would be nice to hide it a little.
When the AI has an obvious move like in the case "Ai Hu Hu Hu Hu " , then the AI plays too fast. We made some games a long time ago and we added a minimal delay (like .2 seconds?) so it's easier to understand that you play and later the AI plays. (Also, to make the computer seem smarted, because it has to think a lot :) .)
I genuinely appreciate that feedback! I'll get a minimal delay patched in tomorrow (plus a new approach to the New Game button).
I like the new version.
Is it posible to make a bot that is not so good playing the game?
I took a stab at it - there's a new Beginner / Intermediate / Expert page when starting a solo game. :D
It's tough striking a balance between too easy / too tough. Let me know what you think if you give it a try!
I also added a Share button:
- Beginner: https://phive.app/replay/9ZM3MH455K
- Advanced: https://phive.app/replay/M36SWRHR37
I finaly won a game! Agaist the easy bot :)
Here are my thoughts this is an amazing idea and I can see incredible potential because of its simplicity, I won on beginner one so far please play OPus Magnum by Zactronics for some inspiration this could be more developed. I can see myself playing this with piano music in the background and a story line. Additionally, when it start it does not have to start from zero you can add puzzles where a play was already happening and you are trying to win to make it more challenging. PLease talk to people with Game design experience and puzzle solvers. Awesome job
AI is way too easy, even on advance it loses before end game (to a noob) and goes completely off rails during the endgame.
There should be a way to determine where a move is placed, either slowing down the placement or highlighting the last move.