7 comments

  • ttouch a day ago ago

    This is the pre-alpha/alpha release of a new CAD that I created. It uses OpenCascade 7.9 under the hood via WASM and a custom sketch solver written in typescript (substantially faster than I thought it would be)

    Right now it can do most of the CAD stuff that one expects apart from anything that involves meshes or curved face manipulation - that'll come soon but I want to have a stable base first before I move any further

    I hope you like it, I'm eager to hear your thoughts!

    • citadel_melon a day ago ago

      Will this project eventually be able to completely replace MechE software students need to use for classes or what is the intentions about your software’s scope

      • ttouch 10 hours ago ago

        the target audience (which I'm a part off too) is hobbyist and small shops. Competing with the big giants I think is impossible (SolidWorks/Fusion/onShape/etc.) but I think that the vast majority of people use only a very small subset of features

        Interoperability is of paramount importance and it's probably going to be the best deep dive

  • seemaze a day ago ago

    err.. seems like many of the UI elements taken straight from OnShape?

    https://www.onshape.com

    • dave_universetf a day ago ago

      It's vibe coded, so not surprising that it replicates the patterns of existing systems.

    • CamperBob2 a day ago ago

      UI is a great place NOT to reinvent things that don't need to be reinvented. Rip off the best and forget the rest.

      Whether OnShape is the "best" or not, I have no idea, but the point stands.

      • ttouch a day ago ago

        that was the idea and this is such a huge project that I kept as much variables static as possible. I want the app to feel close to what people already know - and that applies to me as a user too (I want to use the app too after all!)