Stackless coroutines for gamedev in ~200 lines of C++

(vittorioromeo.com)

18 points | by tzury a day ago ago

2 comments

  • Oxodao 10 hours ago ago

    Unrelated but Vittorio Romeo is the original developer behind OpenHexagon [0] which they call a "SuperHexagon clone" even though its way more than that.. It's a really fun game but its quite demanding

    [0] : https://github.com/vittorioromeo/SSVOpenHexagon

  • guardbandclip 9 hours ago ago

    I find the state machine example to be more readable and easier to reason about.