21 points | by pizza_man 2 days ago ago
5 comments
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
which is literally what I said.
Must be satisfying. a game in your own lang.
cool!
nice
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
which is literally what I said.
Must be satisfying. a game in your own lang.
cool!
nice