Show HN: Turning a Gaussian Splat into a videogame

(blog.playcanvas.com)

6 points | by yak32 2 days ago ago

2 comments

  • sev_verso 2 days ago ago

    Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

    • yak32 2 days ago ago

      Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy