Zig 0.16.0 Release Notes

(ziglang.org)

153 points | by ska80 a day ago ago

36 comments

  • mihaelm a day ago ago

    Obviously, I/O as an interface is the headliner here, but there are lots of other goodies to pay attention to, such as the "juicy main".

    Small integers auto coercing into floats is a nice gift to game devs. It's nice that game dev is acknowledged as one of the niches Zig can target as I believe it could really thrive there due to how easily it can integrate with C & C++. Or, rather, more easily than the alternatives.

  • anttiharju 20 hours ago ago

    Really happy to see 0.16 come out.

    I did a really tiny contribution about zig cc supporting -exported_symbols_list, which together with the hack of filtering out -liconv makes for a very viable linux -> macOS Rust cross-compiler. There's a few caveats but those have been manageable so far.

    Absolutely in awe of Zig as a project.

  • xeubie a day ago ago

    What a banger of a release. The new `Io` interface was a huge breaking change for my project, but I made the transition. Zig seems to be pulling the same trick it pulled with allocators: just make it an explicit value that you pass around. Explicit allocators felt obviously right in retrospect, and so far this feels obviously right too.

    • mihaelm a day ago ago

      The approach feels like a natural extension of Zig's philosophy about explicitness around low-level operations (no hidden control flow, no hidden memory allocations, etc.). Your function can be blocking? Communicate that through the function signature! Very in style for the language.

  • jr-14 an hour ago ago

    Seeing forbid runtime vector indexes seem unintuitive and hurt dev ergonomics...

  • sionisrecur a day ago ago

    The "Juicy Main" looks like a very nice QoL feature. Gets rid of all the boilerplate for allocators and argv.

    • mihaelm a day ago ago

      It's the dark horse of this release as CLI parsing can also be more easily built on top of it. There's a couple of proposals floating around now, so I hope we get something soon-ish (maybe in 0.18 since a short cyle is planned for 0.17).

    • portly a day ago ago

      Do I get it right that this is everything you need for a typical CLI tool?

  • nesarkvechnep a day ago ago

    Nice! I'm sad to see SegmentedList go. Also, I'm wondering if it's possible to use `recvmsg` and `sendmsg` backed by the new `Io` interface.

  • gwenzek 21 hours ago ago

    https://ziglang.org/download/0.16.0/release-notes.html#Loop-...

    Seems like a big one! I wonder how it will impact real code performance

  • ksec a day ago ago

    I/O, Linked, Incremental Compilation. Apart from 0.17 being a short release cycle. I wonder how many more releases before 1.0?

    Are we looking at 0.20, another one and half year of baking?

    • baranul 6 hours ago ago

      It's strange, because it has been over 10 years now. To get to 0.20, seems like it would be another 2 to 3 years. The weirdest thing is how Zig continuously gets a pass for being "almost there", for around 5 years now.

      An argument could be made that why it's taking so long is about the language's BDFL wanting the freedom to continually make breaking changes. As it is, they got another bewildering pass for sweeping 3,000 plus issues under the rug, with the move from GitHub to Codeberg.

  • _bohm a day ago ago

    I've been waiting eagerly for this release ever since the new Io interface was announced. Pumped to start working on some new projects with this!

    Love this line from the release notes:

    > Lo! Lest one learn a lone release lesson, let proclaim: "cancelation" should seriously only be spelt thusly (single "l"). Let not evil, godless liars lead afoul.

  • slopinthebag a day ago ago

    Have they said how many breaking changes requiring a rewrite Zig will be going through before it stabilises?

    Also I thought Zig doesn't have interfaces....how does the IO one work?

    • badtuple a day ago ago

      Interfaces can still be expressed using vtables. You just have to write the vtable yourself rather than have the language do it for you.

      Also, Zig's tagged unions (enums with payloads in Rust) are really ergonomic and often what you want instead of interfaces. Alot of languages that use interfaces simply don't expose a good way of doing it so everyone reaches for interfaces by default. But if you don't need an actual interface then this way you don't even have to pay the cost of runtime dynamic dispatch.

      • redrobein a day ago ago

        Are there any plans to add syntax sugar for interacting with vtables?

        • lenkite 16 hours ago ago

          Wish we could bribe Andrew Kelley to add a built-in for this. There are only a couple of regular ways that everyone creates these vtables. Might as well just standardize it.

          • sali0 7 hours ago ago

            I feel like a std lib module would be sufficient.

        • metaltyphoon 21 hours ago ago

          Sadly no, as fas as I'm aware. I can't think of creating vtables manually every time I need to create interfaces, I guess Zig is not for me.

          • slopinthebag 18 hours ago ago

            Yeah I don't understand why a language cannot automate something that routine and boilerplate-y.

            Oh well, people like it so I won't judge, I'm happy we have choices for what languages we use. Just wish people would choose safe ones :/

    • pjmlp a day ago ago

      It has C style interfaces, meaning structs with function pointers.

      Which is basically how most device drivers in OSes that happen to be written in C, including UNIX flavours, work.

      • metaltyphoon 21 hours ago ago

        We all know that OP wasn't asking about THAT kind of interface and more "please create vtables for me" style of interface

        • pjmlp 17 hours ago ago

          That is too much compiler magic for Zig folks.

          • AndyKelley 17 hours ago ago

            You know, I used to be annoyed by all your consistently shitty remarks in any zig related HN thread, but these days, it's refreshing to have an unpleasant interaction with a human.

            Sincerely, thanks for all your hand-written hatred.

            • pjmlp 16 hours ago ago

              It goes both ways, when I see remarks regarding other languages from Zig community folks, not from you directly.

              Modula-2 like safety is still better than C will ever be, though.

              Yeah, it will be human as far as I can take it, cheers.

          • baranul 6 hours ago ago

            Perhaps it can be a relief to make assessments about a couple of newer C alternative languages[1][2]. Zen C appears to be moving up very quickly, and even has autofree.

            [1]: https://github.com/c3lang/c3c (C3)

            [2]: https://github.com/zenc-lang/zenc (Zen C)

      • slopinthebag 18 hours ago ago

        That's a hack, not an interface lol

        • spiffyk 13 hours ago ago

          How is it a hack? I mean, you may not like the fact that Zig does not provide syntax sugar for interfaces, but how exactly do you think they are implemented in languages that do?

        • pjmlp 17 hours ago ago

          As plenty of other things in an "everything is explicit" language, whose goal is to be a safer C and nothing else.

          The "module" system is another hack.

    • zamadatix 21 hours ago ago

      If they knew what all of the 0.x breaking changes were going to be ahead of time they wouldn't need to be trying out different choices to see how well they really pan out!