What does it do? All it did for me was disable all input into the page except for scrolling. I was assuming some modem noises or perhaps the page would unload and reload very very very slowly...
Works on Android. Trying it on regular Firefox on Pinephone Pro results in:
> This page is slowing down Firefox. To speed up your browser, stop this page.
Weirdly, the image animation doesn't render until I hit the "Debug Script" button that Firefox presents, which pauses execution. It's only with the JS paused that the animation begins.
The pause is at the `for (; b < a + 60; )` loop that works an OscillatorNode. I guess a sound is supposed to be played. I checked youtube and sound works. I guess this loop prevents the firing of whatever event the animation depends on.
Loop terminates. It's just really slow. Only once it ends does the sound happen (haven't used OscillatorNodes before; probably normal).
Checked for sound on Android's Chrome. There's none. Checked youtube on Android's Chrome, sound works. Checked Firefox on Android, seems to have the same problem as desktop Firefox on Pinephone Pro. No web inspector on Android to check, but I waited and eventually the sound started playing. It's been several minutes and it's still playing. Image animation hasn't started.
Huh, Surprised Stained glass mode works for everything in the archives. even the old "sketch" ones like https://xkcd.com/3/
Modem mode, love it
What does it do? All it did for me was disable all input into the page except for scrolling. I was assuming some modem noises or perhaps the page would unload and reload very very very slowly...
Loads the image at a few rows per second.
Works on Android. Trying it on regular Firefox on Pinephone Pro results in:
> This page is slowing down Firefox. To speed up your browser, stop this page.
Weirdly, the image animation doesn't render until I hit the "Debug Script" button that Firefox presents, which pauses execution. It's only with the JS paused that the animation begins.
The pause is at the `for (; b < a + 60; )` loop that works an OscillatorNode. I guess a sound is supposed to be played. I checked youtube and sound works. I guess this loop prevents the firing of whatever event the animation depends on.
Loop terminates. It's just really slow. Only once it ends does the sound happen (haven't used OscillatorNodes before; probably normal).
Checked for sound on Android's Chrome. There's none. Checked youtube on Android's Chrome, sound works. Checked Firefox on Android, seems to have the same problem as desktop Firefox on Pinephone Pro. No web inspector on Android to check, but I waited and eventually the sound started playing. It's been several minutes and it's still playing. Image animation hasn't started.
Happy Atheist Day! ;-)
I just implemented dark mode on a shiny app was rugged.