150 comments

  • gmurphy 2 days ago ago

    When we designed Chrome, since minimalism was our thing and screens used to be small, A LOT of time was spent on the total vertical space - thin titlebar, slightly bigger tabstrip, and a large toolbar. Lots of discussion, lots of questions

    Telling people the height ratios between them followed the golden ratio was a very convenient way to shortcut the bikeshedding and get to "aha, very nice"

    The trick was it didn't follow the golden ratio at all because the golden ratio is not some magic number that leads to balance and peace - lighting, rounding, color, and visual strength all dramatically outweigh it

    • user____name a day ago ago

      My favorite genre of graphic design is when you take a logo and work backwards to show the "very deeply thought about" construction, completely made up after the fact. The golden ratio is useful in that with a bit of fiddling you can fit pretty much anything to it. This is like catnip for "spiritual" types.

      • foobarbecue a day ago ago
      • virgil_disgr4ce a day ago ago

        Now I'm imagining an app that automatically back-engineers a 'golden ratio' analysis or similar bullshit explanation for you to save you the time and trouble of making it up yourself. Being able to give fussy clients an instant graphic design placebo would be super useful.

        In a way it's anthropologically (and linguistically) interesting that such a bigram can gain this kind of status as a result of marketing, essentially. Probably having 'gold' in there helps. Maybe the app could have optional modes for completely new magic numbers:

        - The Platinum Proportion - The Gilded Fraction - The Silver Symmetry - The Coveted Correspondence

    • redanddead 2 days ago ago

      maybe the golden ratio was the friends we made along the way

    • Wowfunhappy a day ago ago

      I loved the minimalism of early Chrome, thank you so much for your work on that!

      I wish this was still a priority for modern Chrome. Just because screens are bigger now doesn’t mean I want to waste that space.

    • chrismorgan 2 days ago ago

      Ah, explanations that are treated as justifications without actually justifying anything.

      “Vertical rhythm” in website layout. Utter nonsense. Valuable in print layout (for adjacent columns or double-sided paper), completely useless in digital (unless you have side-by-side columns with headings or pictures mixed in, but this is seldom seen outside print, partly because the web doesn’t support it well).

      “Modular scales” in choosing font sizes. Typically worse than utter nonsense, because you want heading levels to be distinctive, and modular scales will harm this by forcing lower heading levels to be too small.

      Force all your app icons into a rounded square or squircle or circle, because consistency. No! Now you can’t find anything easily. Android was so much better before that nonsense started.

      Monochrome icons deliberately designed to look the same. Now they’re unmemorable. Colour was a useful signal.

      (This comment is generic; I’m not saying anything about LiftKit here, for or against.)

      • gmurphy 2 days ago ago

        I agree with your criticism of design dogma - it drives me nuts too - people saying something bad is good because it follows the rules. But since I'm also responsible for the Android icon shape-change you talked about, let me waffle for a bit in case it helps provide a perspective on the other side of that decision:

        I agree with that the non-uniform icons are easier to find, and that uniform shapes make it harder (I also agree that uniform colors are awful, but that was after my time so I have no stake in that).

        However, usability is not about pure efficiency - a huge amount of it is approachability - people have to _want_ to use the UI. If they don't want to use it, no amount of pure-usability work will mean anything - it will just be "shitty computers" in their heads. In Android's case, the developer-provided weirdly shaped icons were a major sticking point - people would take one look at an Android homescreen with all kinds of mismatched splatters of icons, mentally lump it with Windows and Linux in the must-be-for-geeks bucket, and walk off to the Apple store.

        It drove us nuts - in actual tests, people would often find Android easier and more efficient to use, but would still pick iPhone as the "easier" product, because that's the one that was inviting, that fit their style, that looked easy to use.

        So we did a lot of work nudging Android to a place where real people would find it desirable, easy, and powerful - making really difficult tradeoffs - sometimes breaking expectations, sometimes sacrificing a little bit here and there to gain a lot somewhere else, sometimes just taking a chance.

        It took a lot of effort from a lot of wonderful people, and it involved a stupidly large amount of arguing against "just copy iPhone" laziness and pressure (a major reason I left), but I am still deeply proud of what the team was able to do. We couldn't please everyone, but I think more people were pleased afterwards than before.

        • dbdoskey a day ago ago

          Thank you for sharing, this was very insightful.

          Do you have another example of something like this that your team had to deal with that was not as easy, but "looked easier" for the users?

          • pwatsonwailes a day ago ago

            There's loads of this in the UX space. To overly simplify, people's brains use expected ideas about what things are like, in order to interact with the world. We build models as to what things are like, and then things that look like what we expect, we over-weight to stating as things that we understand.

            So when people are presented with something which is visually appealing, we think it's easy to use, even when it isn't. And people will then default to blaming themselves, not the pretty, elegant thing, because clearly the pretty elegant thing isn't the issue.

            We call this the aesthetic-usability effect. Perception of the expected experience, and attribution of the actual experience, is more important part than the actual experience.

            It's one of the many ways in which engineers, economists and analysts (in my experience) tend to run in to issues. They want people to behave rationally, based on their KPIs, not as people actually experience and interact with the world.

            There's all sorts of research that then comes off this, like people enjoying wine they've been told is more expensive, over wine they've been told is cheaper, and the physiological response as measured with an MRI confirms their reported divergence in experience, despite that the wines are the same, as one quick example.

            Low contextuality evaluations (my term for where you ask someone to state things about something where they lack enough experience with enough breadth and depth to answer reliably) are always wonky. People can't comment on wine, because they don't know enough about wine, so they seek other clues to tell them about what they're experiencing. Similarly, people don't know about things that are new to them (by default) or that look different to what they expect, so their experience is always reported as being worse than it probably actually is, because their brain doesn't like expending energy learning about something new. They'd rather something they understood. It's where contextualisation and mimicry come in really useful from a design of experience standpoint.

          • gmurphy a day ago ago

            Replacing the Android home buttons with the swipe up gesture. It was demonstrably a very clear usability and efficiency loss, but most people strongly preferred it.

            Before we had that latter data I actually argued against attempting it - I figured having a clear usability win vs iPhone would be an area we could capitalize on, and didn't believe we'd be able to execute the swipe system well in the time we had (I'd rather be behind and robust than leading edge and flaky), but doing it was definitely the right call - felt pretty sheepish about that one for a few years. The eng and ux teams that pulled it off were next level.

            • chrismorgan 4 hours ago ago

              And although you can still choose to have the back/home/menu buttons, more and more apps will misbehave and draw under them, sometimes rendering controls unusable or content nigh-invisible. One year ago no app I had did that. Now it’s up to three.

            • pwatsonwailes a day ago ago

              People's actual measured experience, vs people's experience of the experience, are rarely the same things, when they have prior knowledge of one thing, and low knowledge of the alternative. They prefer the thing they know, even when it's worse.

      • pjmlp 2 days ago ago

        You only have to watch the WWDC videos from the designers regarding Liquid Glass, and appreciate how much "improved" the macOS with Tahoe experience feels like in practice.

        Same applies to sessions on Fluent or Material designs, and how they end up on the respective OSes.

        • gyomu 2 days ago ago

          The whole design rhetoric of the recent years is just so bad. It's all vague feel-words that are straight out of a marketing playbook and don't communicate anything concrete.

          The Liquid Glass guidance is so emblematic of this. What in the slop is "providing a more dynamic and expressive user experience that elevates the content" even supposed to mean when we're talking about an app that shows a scrollview with a tab bar and a few buttons?

          Reading the early 2010s HIGs is such a breath of fresh air in comparison, where it's just a succession of clear statements like "Controls should look tappable. iOS controls, such as buttons, pickers, and sliders, have contours and gradients that invite touches".

          Just two entirely different schools of thought. One based on research, evidence, clear actionable items; the other is just pure vibes. Something of value's been truly lost along the way.

          • pjmlp a day ago ago

            Fully agree, feels like listening to some modernism artists in some avant guard gallery exposition, on the symbolism of an empty room with a single shoe inside.

      • amadeuspagel a day ago ago

        > unless you have side-by-side columns with headings or pictures mixed in, but this is seldom seen outside print, partly because the web doesn’t support it well

        It does now.[1]

        [1]: https://developer.mozilla.org/de/docs/Web/CSS/Guides/Grid_la...

    • Squarex a day ago ago

      What was the reasoning about not implementing vertical tabs much, much earlier? I use them now in the canary builds, but on 4k 32" screen it is not that critical as it was on the small 16:9 full hd screen. The vertical space used to be much scarcier than the horizontal.

      • gmurphy a day ago ago

        When we started work on Chrome my favourite browser was a now-forgotten IE shell called iRider, which implemented tree-ish style tabs in a better way than anyone, and we did take multiple attempts at vertical tabs early on.

        We didn't ship them because they were only a mitigation of the too-many-tabs problem, not a solution, and they didn't really fit our model of 'tabs are titlebars'. They were also never going to be default - most people did not have that many tabs, and we had a very strong opinion was that we shouldn't have configuration - it was better to very strongly execute on one vision we loved and risk losing people (but hope the quality would bring people along), than to execute and support multiple directions poorly.

        The world has changed a lot since I last worked on Chrome ten years ago, so as an outsider I'm excited to see what the team currently attempting it can do.

      • Squarex a day ago ago

        Are you working on the design anymore by any chance? I must admin that the current vertical tabs implementation is the most beautiful I have ever seen. Brave, Edge, Orion are much worse. https://pub-882250cae12744b197b56b6f097999aa.r2.dev/Sni%CC%8...

    • gregoriol a day ago ago

      Chrome is so much not a reference in design that we should take this take carefully

      • tshaddox a day ago ago

        When it was new its design was a big draw (second to performance, of course).

      • Wowfunhappy a day ago ago

        Are you confusing modern Google Chrome with early Google Chrome, or did you dislike early Google Chrome?

      • amadeuspagel a day ago ago

        All other browser I've tried (firefox, vivaldi, edge, safari, atlas, many others) and all other programs with a tab-based UI I use (zed, vs code, sqlitebrowser) look worse.

        • lelanthran a day ago ago

          > All other browser I've tried (firefox, vivaldi, edge, safari, atlas, many others) and all other programs with a tab-based UI I use (zed, vs code, sqlitebrowser) look worse.

          Both you and the poster could both be correct.

          Looking good and being a poor interface are unrelated.

          IOW, something could look absolutely beautiful and still have a nightmarish UI.

          "Looking pretty" is subjective. Being a good UI is objective.

          • PaulHoule a day ago ago

            Reminds me of how like 10 years ago there were the fanbois who wanted to do their cars in Material Design or tatto Material Design on their face and such.

            • amadeuspagel an hour ago ago

              Yes, people who disagree with me about which program has the best implemention of a tab-based user interface remind of people who tattoo things on their face as well.

      • xnx a day ago ago

        What don't you like about Chrome design?

        • gregoriol a day ago ago

          It's not that there is anything to like or dislike: it's just that there is no "design" in it, nothing to reference

          • xnx a day ago ago

            If you're talking about graphic design, that's probably true. I'm talking about the thousands of design decisions the Chrome team made to decide exactly what to include and not to include, where to put things and how they appear, what words are used, and how features behave. Chrome is heavily and well designed in that regard. It's evident that everything was heavily considered and evaluated. I contrast Chrome to other apps and websites where it feels like the "designers" may not use the product at all.

    • port11 a day ago ago

      Ironically many of the website’s examples look worse than what they compare against. Taste is personal, I guess.

    • Razengan a day ago ago

      "lighting, rounding, color, and visual strength" along with "clarity, content-focused" etc. are used as hollow buzzwords just as much as "golden ratio"

      The whole minimalism/flat movement from iOS 7 and Google's Material and Microsoft's Metro crap was frankly a lazy and weak copout, a give-up on trying to make nice looking UI that could also be functional.

      Why is it that sci-fi has always had such beautiful UI since Star Trek but the real world is still so boring?

  • Garrett_Mack 2 days ago ago

    Hi everyone, I'm the creator of LiftKit. This project is EXTREMELY early and, as everyone has pointed out, not ready for production use. It's a solo project I work on in my free time. I'm a self-taught, so a lot of the weird choices you're seeing can be attributed to the decisions of someone who had never built something like this before.

    LIFTKIT IS FREE AND OPEN SOURCE. The website's just out of date.

    https://github.com/Chainlift/liftkit

    Most of the feedback folks are providing here was raised about 6 months ago on Reddit and is actively being worked on. You can check it out here: https://www.reddit.com/r/webdev/comments/1m41arx/i_spent_18_...

    KNOWN ISSUES INCLUDE: - Docs are a nightmare, screenshots are ridiculous instead of real components - Components are inaccessible spaghetti

    CURRENT PRIORITIES: - Rebuilding with radix primitives - Improving docs

    TO LEARN MORE: - This youtube video explains the gist of the system (though it's also a little outdated) https://www.youtube.com/watch?v=r1DANFZYJDw

    I'll reply to folks as best I can.

    • rablackburn 2 days ago ago

      Hi Garrett,

      I love the project -- even if I agree with a lot of the critique in this thread. Critique that is very high quality, professional feedback that you should take as a very big compliment.

      I think every Front End developer or designer dreams of this idea(+) at some point, but you're the madlad who actually did it. It feels like you've posted an implementation of everyone's baby and tugged at our heart-strings ;)

      It's fantastic, keep going.

      (+) a truly consistent design system that Just Works. See GEB for why not :(

      • Garrett_Mack 2 days ago ago

        Aw. Got me emotional over here. Thank you for the support! Definitely won't give up. And definitely do take the feedback as a compliment!

        • redanddead 2 days ago ago

          Yeah seriously, clearly seeing the heart that went into this

          To the moon Macky boy!

    • Nathanba 2 days ago ago

      I like your design idea in principle but you said in the reddit thread 7 months ago in regards to rendering the components that "Besides the landing page itself, not yet. That's the next priority". Now you don't mention it as a priority anymore. It's a pretty big red flag for ui frameworks not to be able to render their ui components in their own docs.

    • cush 13 hours ago ago

      opticalCorrection is genius. That small change makes the layout feel so intentional, polished, and complete - not text stuffed into a card, but the card itself is one cohesive component

    • 75w a day ago ago

      This is a great idea and satisfying is the correct word to describe the homepage. Have you written about your process at all? I’ve been trying to use the golden ratio in iOS apps for a while and any insight might help

    • re-thc 2 days ago ago

      > Rebuilding with radix primitives

      Check out Base UI (or React Aria) instead.

      • Garrett_Mack 2 days ago ago

        Unfortunately I've already ported in all the radix primitives. I actually found out about Base literally the exact day I finished it. Then I saw shadcn just upgraded to Base. So it looks like shad once again proves the gary oak in the completely one-sided rivalry that lives entirely in my own head. except instead of Ash I'm like youngster joey with a copilot subscription

        • re-thc 2 days ago ago

          > So it looks like shad once again proves the gary oak

          Shad did this way late AFTER everyone said Radix was unmaintained though.

          Quite a few of the original Radix devs moved to work on Base.

          • Garrett_Mack a day ago ago

            Man I gotta hang out here more, I really have no idea what I'm talking about do I? Haha

    • esperent 2 days ago ago

      For the ui comparisons, making the shadcn/materialui elements darker/low contrast is highly dishonest.

      Compare like with like, not a badly colored and low contrast version of the competition against yours.

      • Garrett_Mack 2 days ago ago

        But my versions are the lower contrast ones.

        edit: wait are you on light mode or dark mode? I work in light mode where mine are lower contrast but i swapped to dark and now it's reversed.

        • esperent a day ago ago

          I'm on dark mode. Maybe this is my error. But still, just compare them side by side with the exact same colors for a fair comparison.

  • tom_ 2 days ago ago

    Here's a tip: any time you've got before/after screen grabs, don't do this thing where you've got to drag a line to switch between the two, don't have a fade, don't have a sliding transition, or anything like that. Just have it display one, then have a single button that you click to have it immediately display the other. Then when you click the button again, it goes back to displaying the first one again. Click, click, click - and your eyes do all the work for you.

    (Not unrelated: answer from Andrei Herasimchuk at https://www.quora.com/Why-does-Adobe-Photoshop-differentiate...)

    Also: I can't work out which image is which. Taking the first image as an example: we've got MATERIAL-STYLE on the left, and LIFTKIT on the right. But what's the left? Does this mean that when you drag the line to the right, revealing the left image, you're looking at MATERIAL-STYLE? Or does this mean you see MATERIAL-STYLE when you drag the line to the left?

    (This might seem like pointless quibbling, but this thing bills itself as the The UI Framework for Perfectionists.)

    • Garrett_Mack 2 days ago ago

      Hey Tom, I'm the creator. They're actually even worse than what you're describing. On touchscreens, the handle slides up and down as you try to move it left or right. Horrible, isn't it? One of these days, I'll get around to fixing it. The only reason it hasn't been done yet is that, to be perfectly honest, you're the first one to give this feedback. So I appreciate it!

      • tom_ 2 days ago ago

        If you got rid of the slider entirely and just had it flick between the two images instantly, the entire handle business would become irrelevant, and you'd never need to think about it again!

        I admit I don't do web stuff, so perhaps this is hard to do. But I think it's the ideal. Before/after comparisons are very easy to assess if you can flick between the two cases and let your eyes show you the differences. The value of having an image that's part one and part the other (and two completely separate parts!) seems a bit questionable.

        (My line of work means I'm unlikely to end up a customer, so you don't have to pay attention to my opinions.)

        • rablackburn 2 days ago ago

          The flipping-between is a great hack -- as you said your eyes (really, brain) just do the work for you.

          I learnt about it in Japan where proof-readers and editors would (or do) quickly lift a top page up and down to spot mistakes with kanji (pictographs). And sure enough, even from a page of dense script the dissonance of the error really does pop out at you.

          I likewise tucked that little trick into my belt -- it comes in useful anytime you're trying to manually spot a pattern across complex data. This technique has the same "vibe" as FFTs to me: it's just neat feeling like you're getting computation from the universe for free.

          Solar PV in a similar category: free electrons if you can arrange the magic rocks just right :)

          • Terretta 2 days ago ago

            If you put two proofs side by side, you can view from the right distance then uncross or cross your eyes like a stereogram till they converge, which makes differences shimmer.

            Instant "spot the difference" solve.

            // Long time in print and digital agency

          • donbrae 2 days ago ago

            I use ScreenFloat[0] in a similar way to catch differences between GUI settings, like the cPanel PHP extensions selector, which has tons of checkboxes. Position a screenshot of settings for site A over the settings for site B, adjust the transparency, and any differences will jump out.

            [0] https://eternalstorms.at/ScreenFloat/

          • Garrett_Mack 2 days ago ago

            Whoa that's fascinating! Thank you so much for sharing this, I never would've thought of it that way at all.

        • Garrett_Mack 2 days ago ago

          No, the opinion is valid. And it's not hard to do, what you're describing. In fact, it's easier than what I've actually done here.

      • stevage 2 days ago ago

        I also had a lot of trouble figuring out which side was supposed to be which.

        Don't even have a button. Just put both items next to each other.

      • Terretta 2 days ago ago

        I'd like to imagine I know which of each example were better designed, but the handle going to the side opposite from the label was making me second guess. Move handle away from the label to reveal is how I took it, so hope that's what you intended.

        OTOH, I'm on touch screen (iPad/iOS26/WebKit) and it didn't go up and down, it went side to side.

        As other feedback, the dumpster fire and deprecation warnings in the docs make me want to try this. I find builder-to-builder candor refreshingly helpful, treating your doc reader like an actual partner instead of like a euphemism. Appreciate your same candor throughout these comments.

        Chainlift > Agency Services > Team menu option seems inert.

        I'm not on LinkedIn all that much but I'm there.

    • heliographe 2 days ago ago

      I always found this UI pattern a bit odd, because there just aren't that many situations where you want to compare the left side of image A and the right side of image B.

      I see it a lot in photography, to show before/after processing - but what you want to be able to quickly compare are the same part of an image with and without the processing applied.

      One of the photography tools I make is a LUT viewer/converter - and while I didn't have the slider at first, I guess it's standard enough at this point that people asked for it and I added it.

      But I made two additions to it that make it more useful IMO:

      - have labels on the left/right top corners, so it's immediately clear which version of the image you're looking at

      - click and hold on the image to preview the full unprocessed version; release to revert to the view. That makes it easy to quickly compare the two versions of the same spot of a photo. (similar to what you suggest, but non-latching)

      I have a video of it in action here:

      https://lutlab.com/#viewer-photo

    • accoil 2 days ago ago

      I've been wondering that myself. The descriptions seem to indicate that fully dragged to the left is liftkit, but my first assumption was that would be fully dragged to the right.

      • reactordev 2 days ago ago

        it's bad UX. There's a little tiny arrow on the line's grab indicator showing which "side" you should look at. You can barely see it. Below there's the two labels floated to either side...

        • tom_ 2 days ago ago

          If you're referring to the <·> thing, you could well be right? I figured that was merely an indication that you could drag the thing sideways!

          (And I'm clearly not the only one that feels this aspect of the site would benefit from another pass...)

          • reactordev 2 days ago ago

            Ironically a UX double entendre that misses both.

    • bobbylarrybobby 2 days ago ago

      I agree, the x-axis labels are not helpful! Thankfully, the first example is “buttons with corrected icon spacing”, and the image on the right looks much better than the one on the left (a bigger difference in quality than in the other two examples), which is visible when the slider is on the left.

      Suggestion to devs: put the label “material-style” in the lower left of its image and “liftkit” in the lower right of its image, and cover them appropriately as the slider moves, and then it'll be clear which framework the current image (or portion of it) belongs to.

      • Garrett_Mack 2 days ago ago

        Thanks for the tip! That actually was the first idea but I didn't end up doing it, for some reason. Thanks for the suggestion.

        • rablackburn 2 days ago ago

          ... just to be a (hopefully helpful) pedant:

          If you were going to do this for the slider approach you can arrange the labels to the `block-start` and `block-end` of the image and support non-RTL scripts/languages natively.

      • jstanley a day ago ago

        > the first example is “buttons with corrected icon spacing”, and the image on the right looks much better than the one on the left

        For me the better image appears on the left.

        The left image has the icon in the centre of the radius and the right image has it in a random place.

    • david422 a day ago ago

      I turned this into a game. Which image do I think looks better? Now I try to figure out which image is supposedly supposed to look better.

  • candiddevmike 2 days ago ago

    I thought this was an unhinged parody of a design site, kinda surprised it's a real thing. Unfortunately the design isn't for me, things look off center and the overall "weight" of components feels off.

    • jofzar 2 days ago ago

      100 agree, I was like "this does look better" then realised I was saying it for the before in every example.

    • danielvaughn 2 days ago ago

      I hate to pile on since it's already getting some criticism, but I agree. It's kind of a good example why designers don't purely rely on mathematically consistent designs. Getting things to "look right" often means shifting pixels here and there ever so slightly, so that the math is a bit off but it feels better on the eyes.

    • esafak 2 days ago ago

      I had the same thought: everything looks off.

    • cluckindan 2 days ago ago

      Agreed. I’ve spent considerable time on scale-based design, and 1.618 always feels too large of an interval.

      • Garrett_Mack 2 days ago ago

        Yep. It's way too large in linear scales. but if youre using an asymmetrical scale, it can be quite useful indeed.

        You don't have to use it though. The system works with any scale factor. 1.618 is just the default.

        This video explains in detail how the system works with lots of visual aids.

        https://youtu.be/r1DANFZYJDw

      • carshodev 2 days ago ago

        Yeah I tried using a similar "golden rule" after reading a design article about it. I based my css variable sizes on it but I kept having to use manual px and rem values instead because stuff just never felt correct.

      • stevage 2 days ago ago

        1.618 is complete nonsense that people hang on to because they want it to be true. It doesn't stack up, neither in ancient Greek times, nor in the renaissance, nor today. It's a dumb idea that needs to die.

  • voidUpdate a day ago ago

    With the optical correction none/top thing, is that manually measuring the height of capital letters to correctly space everything, or just relying on the height of the font to be correct and respected in the glyphs? Because having worked with the internals of fonts, a lot of them just make up numbers for stuff and then don't actually respect them. You can see how the glyphs don't have to actually abide by any of the numbers from the h in "Checklist", which extends above the capital letters. It makes the font look better, but it makes them a nightmare to work with

  • nickradford 2 days ago ago

    I wouldn't trust a UI framework where all of the components are shown as images instead of instances of the actual UI framework...

    • tkzed49 2 days ago ago

      I clicked on Dropdown, thinking it's one of the more complex things to implement. It doesn't even have a picture.

    • cchance 2 days ago ago

      If they showed the actual css, people could just ... copy it, and then how could they charge for the secret golden ratio code lol

      • Garrett_Mack 2 days ago ago

        The CSS is in the github repo here: https://github.com/Chainlift/liftkit

        LiftKit's free forever to anyone. It's just early stages and bad.

        The idea was that if a company wanted to hire us for direct support, we'd do that. But the problems are: [A] no enterprise in their right minds would use this thing in its current state and [B] "us" is me and I don't have time to do that anymore

    • slillibri 2 days ago ago

      There is that, but I get the impression that you could hire an expert to help.

      • Garrett_Mack 2 days ago ago

        yeah it's hella pushy about that isn't it? really need to tone it down

    • MomsAVoxell 2 days ago ago

      Yes, I too felt that way as I began to read, it was an immediate disappointment, kind of, that the UI wasn’t on full display, front and center.

      I wouldn’t trust a framework that requires me to involve myself with JavaScript, nextJS, and React, also… but I am generally of the opinion that a framework pitching itself as a UI kit, must pretty much not be a plugin for a web browser…

      • Garrett_Mack 2 days ago ago

        Yeah the docs are like that because I didn't know React well enough to make my own docs and so I stuck with Webflow and realized very quickly I'd made a huge mistake. But I needed to get something out there to buy time while I figure out how to make grownup docs.

    • digiown 2 days ago ago

      And one that drops frames when I scroll through on Firefox.

  • moonlighter 2 days ago ago

    I tried to find pricing for it (the top "contact sales" is a no-starter; too much initial friction. Just tell me how much it costs?! At the footer is a pricing calculator... I asked for pricing for 10 top-level pages and 5 sub-level pages (they explain the difference)... came out to a whopping $16,500 (you're reading that right... SIXTEEN THOUSAND). No thanks.

    • Garrett_Mack 2 days ago ago

      Hahaha are you the one who submitted the form with the email address "FUCK_YOU@DUMB.COM"?

      That calculator is for agency services. LiftKit itself is free.

      • earksiinni 2 days ago ago

        Bless you for responding to all these comments. The realness is amazing.

        Good luck! I always wanted something like this, too.

    • khimaros 2 days ago ago

      this seems to be for custom design services. IANAL but the libraries and design language seems to be open source and free to use.

      • khimaros 2 days ago ago
      • lelandfe 2 days ago ago

        Indeed; if you look at the top nav this is a site that's an agency first and a design system second.

        This design system really deserves its own site.

        • Garrett_Mack 2 days ago ago

          Agreed. New docs are under construction and they'll be posted on a separate website. The agency came first and then liftkit came after, which is why it's hosted on there now. But I'm shutting down agency operations and so the whole thing will be liftkit eventually.

  • Nekorosu 2 days ago ago

    There is a great research paper on the topic https://pmc.ncbi.nlm.nih.gov/articles/PMC10792139/#:~:text=T...

  • cush 2 days ago ago

    While the golden ratio thing is a bit of a gimmick, the components look gorgeous and really well laid out

    • Garrett_Mack 2 days ago ago

      Thanks! Yep, super gimmick. I picked golden ratio because I thought it was a good eyecatcher.

      To be clear; You don't HAVE to use the golden ratio. You can set your global scale factor to anything you want in /liftkit-core.css. I just use 1.618 because I like it.

  • graypegg a day ago ago

    One tiny thing I don't see many UI libraries do when loaded with rounded corners: fix nested rounded boxes by adding the size of the gap between the outer and inner boxes to the border radius. Otherwise, you end up with the slightly off-kilter appearance of the snackbar component for example. [0] Chrome recently added this two-up pane layout for tabs, and it has this exact issue as well. [1]

    [0] https://www.chainlift.io/components/snackbar

    [1] https://i.imgur.com/uPuTtNb.png

  • Hendrikto a day ago ago

    > In LiftKit, everything derives from the golden ratio, from margins to font size to border radius and beyond. Everything renders in perfect proportion to everything else, creating a unique sense of harmony you can’t get anywhere else.

    Not sure if this is irony or not.

    • aetherspawn a day ago ago

      I’m not sure, the moment I opened the page there was something unusually satisfying about the buttons (that had bothered me about shadcn), so I guess there is some method to the madness.

  • replwoacause a day ago ago

    You got some shitty comments in here but you handled them well. While I think there is _some_ valid criticism, I think what you've built is pretty cool. I'd like to be able to test this without next JS. Is a CDN option planned for those wanting a quick start?

  • amadeuspagel a day ago ago

    I'd expect the website for a design system to look beautiful (or oddly satisfying, if that's the goal here) but this one doesn't. Tailwind's website looks better.

    [1]: https://tailwindcss.com/

  • helterskelter 2 days ago ago

    Interesting idea, but I haven't found a compelling reason that phi is inherently superior, aesthetically speaking. Seems more like a marketing spiel.

    That said, it still looks good.

    • Garrett_Mack 2 days ago ago

      You don't actually HAVE to use phi. That's just the default global scale factor. You're correct that it's kinda marketing spiel. I figured I needed an angle to stand out in the crowded design system world and now I'm paying the consequences in this absolute roastfest, lol.

      The only real reason I use phi is because it's very useful in asymmetrical typography scaling. At small type levels, differences in font size are more visually apparent than at large sizes. In other words, 14px vs 16px looks more noticeable to me than 38px vs 40px. So, my goal was to find a rem coefficient that would provide large jumps at large sizes, but I could also use the square root of it to derive smaller increments. I tried phi on a whim one day and realized I liked it.

      I also went to apple's HIG and looked at the type specs for MacOS and put them into a spreadsheet. I found that the proportions of line height to font size hovered around 1.272 (which is the sq root of 1.618, or phi). Then I found similar patterns in the ratios of difference font sizes to each other (I think. It was back in 2022).

      I also did a bunch of personal tests where I'd try to eyeball line heights and padding and stuff without snapping or looking at the metrics, and my preferences kept landing around golden ratio proportions. Biased? 100%. But I haven't got access to focus groups, and every time I asked my boyfriend to try it for me he'd be all like "please get a job you promised you'd work on your resume today"

      So then I looked into other research. I can't find the study because I unpublished the article where I linked it, like a dumbass, but studies have shown that laypeople can tell the difference between abstract art based on rules like fractal symmetry and the golden ratio versus art made by children or animals at a rate of about 60% accuracy. Im on my phone right now but if you're curious I'll gladly look it up for you. I took that to mean "well, if we're entering an age of AI generated interfaces, then eventually we'll need to distill the essence of what looks good into certain mathematical principles so that there's a quantifiable "baseline" for quality that models can rely on. Golden ratio!" (Note: I do not know how AI actually works)

      Finally, I got obsessed with that damn material button. There were ads on BART for some Google thing showing a button and it just looked off center to me. It haunted me for weeks. I couldn't stop looking at it. So I thought I'd try finding a reliable way to achieve the correct optical offset, but programmatically, so a designer wouldn't just have to do eyeball every button every time.

      So, it's not totally baseless. But it's not a magic number either.

  • findalex a day ago ago

    > Confusing. Inscrutible. But groundbreaking if we can pull it off.

    You know what gets lift? Correct spelling (inscrutable)! Unless they chose that word specifically to misspell but that's meeting more than halfway.

    • laksjhdlka a day ago ago

      This line alone made me want to read the rest of the page, so good work! Hilarious and self-deprecating is how I took it.

      • findalex a day ago ago

        It tickled me too - and TBH I got sidetracked by the misspelling when my browser pointed it out in the HN comment box :)

  • cantalopes 2 days ago ago

    Doesn't look bad but it's not semantic and using utility classes like tailwind

    • Garrett_Mack a day ago ago

      It KINDA does. But if you read the current docs you'll see it's clearly a rudimentary precursor to the sophistication tailwind has

  • efskap 2 days ago ago

    Cool stuff, I think I'll never be able to unsee the extra top padding all over the web now haha

    I don't even know if the golden ratio itself is that magical, but I do see a lot of value in picking one ratio and sticking to it everywhere.

    • Garrett_Mack a day ago ago

      You've got it. It doesn't have to be golden. That was just useful for other personal preference reasons.

  • vivzkestrel a day ago ago

    - put an agent with it and that would make for one hell of a bolt, lovable and v0 competitor that only generates golden ratio UIs

  • dmd 2 days ago ago
  • nottorp 2 days ago ago

    If the site stutters when I scroll in my browser [1], it's a great endorsement for the underlying library, right?

    [1] M3Pro, Firefox. No, I'm not trying in Chrome.

    • Garrett_Mack a day ago ago

      Well obviously you need to buy an M4.

      /s

  • gavmor 2 days ago ago

    Things I look for in a UI library:

    1. Clean, expressive interface, 2. Extensive documentation.

    That being said, good on you for shipping! I would like to try it just for the mystery factor.

    • Garrett_Mack 2 days ago ago

      Thanks! It'll get there eventually, for sure. Feedback like the stuff in this thread helps a lot.

  • tehsuk 2 days ago ago

    This scrolls alright in Chrome but lags horribly when scrolling on Firefox. Especially when the larger animations come into view.

    • Garrett_Mack a day ago ago

      That's it. I'm switching to unstyled HTML. I can't take this anymore

  • Surac a day ago ago

    ok npm. so it's a web thing. I had hoped it would be a UI kit for computers

    • Garrett_Mack a day ago ago

      I wish so badly that I knew how to do that

  • absqueued 2 days ago ago

    Wow AGPL for CSS ui framework!!

  • EricRiese a day ago ago

    Looks like the work of modern Pythagoreans

  • notenlish a day ago ago

    Seems like a good project, too bad it uses next.js

  • _el1s7 a day ago ago

    "golden ratio" my ass, excuse my french, but you should let the design speak for itself, and the design here is just mediocre at best.

    What a weird joke of a company is this.

    • Garrett_Mack a day ago ago

      Weird joke is kinda my whole vibe so sounds like mission accomplished!

  • Netcob a day ago ago

    That's pseudoscientific nonsense for people who like to look at pictures with spiral overlays and go "woah, everything is connected!"

  • stevage 2 days ago ago

    >In LiftKit, everything derives from the golden ratio,

    I don't think the authors realise the extent to which their product, which looks well made and useful, is being completely undermined with this nonsensical pseudoscience.

    • Garrett_Mack 2 days ago ago

      Hi, I'm the author, it me. You're right, I need to be clearer that golden ratio doesn't automatically equal beautiful. It's not sacred geometry. It's just pretty. I like it. And studies show people at large tend to find the proportions pleasing.

      It's just a rule of thumb, that's all. I just went crazy on the copywriting because I thought I'd need to in order to get the kit to stand out.

      I have now been extremely informed that this is not the case.

      • stevage 2 days ago ago

        > And studies show people at large tend to find the proportions pleasing.

        I don't think that's the case - or at least, not well-designed studies. There's nothing to suggest that people prefer 1.618 more than 1.61 or even 1.6, and probably not 1.5. It's like if we found people like the colour blue and then claimed that people like the shade of Mary's veil or something.

        • zigzag312 a day ago ago

          Brains are great at pattern recognition (lots of studies). This includes ratios. Your shade of color is not a good example, because it's just a single value, not relative to anything on its own. But if you have multiple colors, there will be various relationships/ratios between physical properties of the colors (wavelength, intensity etc.). Similar in music, 1:2 frequency ratio is recognized as an octave. Strongest ratios (i.e. strong pattern) are usually the simple ratios like 1:2, 1:3 & 2:3, etc. However, science hasn't been able to find out, if we can recognize Golden ratio because of the Fibonacci sequence pattern that is often found in nature or if it's to us just a ratio that is close to a simpler ratio like 5:3.

  • Yasuraka 2 days ago ago

    Just in time for Steel Ball Run

  • upcoming-sesame a day ago ago

    just want to say the website is VERY good looking imo

  • vasco 2 days ago ago

    I don't think their homepage looks good, and for so much attention to detail the padding around text titles and other spacing, specially on mobile, doesn't look good. Not of the elements they showcase but of their own landing page.

  • djfdat a day ago ago

    Sorry to pile on, but I also think that changing the background color in the before/after feels like you're purposefully trying to make the before one look worse. Like when in weight loss photos people don't smile and pose nicely in the before photos but they do in the after.

  • learyjk 2 days ago ago

    The creator of this is a friend of mine and just gonna chime in that he’s a fantastic and talented dude. Nice surprise to see his project listed here! I think he’s working on something new called Liftkit Studio too I’m looking forward to.

    He has a cool YouTube channel too. Check out “The Secret Science of Perfect Spacing”

    https://youtu.be/9ElrcTtAxzA?si=kbAzQDGQSCCqymTO

    Party on

  • moribvndvs 2 days ago ago

    Requires nextjs, :(

    • Garrett_Mack 2 days ago ago

      The CSS is vanilla at least. Look up liftkit-core.css in the repo and you can adapt it easily to any other project that supports CSS.

    • theusus 2 days ago ago

      It doesn’t

      • cchance 2 days ago ago

        Next.js without Tailwind

  • baalimago 2 days ago ago

    I can't tell which one is supposed to be good, and the design is not intuitive enough for me to know which is the LiftKit (the one I'm supposed to prefer).

    I'll stick to LLM design, thank you very much

  • claytongulick 2 days ago ago

    I really wish they would start with "this is for next.js/react".

    I had to dig through the docs and get to the installation instructions just to find out that it's React only.

    It looks great, but I'm always confused why design system folks wouldn't base everything off web components, which work with almost any framework.

    • Garrett_Mack 2 days ago ago

      I didn't know what web components were until after I'd released it for React. I was working in a complete vacuum until I put this out there, and then I started to get involved with the community. Before that I was pretty much the only designer/techie I knew. I'm not a professional developer. I'm just a designer who knows enough TS to piece things together.

      So having it for React/NextJS isn't an affirmative decision. It's just the only thing I knew how to do at the time. After the first launch last summer I had a couple folks reach out to help port to SvelteKit and Vue, but you know how it is. People get busy.