I recently launched imgto3d.ai to solve a specific problem in generative 3D: the trade-off between speed and mesh quality.
Existing solutions often force you to pay a premium even when you just want a quick draft, or conversely, give you a "blobby" mesh when you actually need sharp edges.
I designed my platform with three distinct quality tiers to handle this:
Rapid Prototyping: Extremely cheap and fast generation for checking basic forms.
Production (Ultra): Generates high-fidelity models with PBR textures. I’ve focused heavily on making these models compatible with standard workflows (OBJ/GLB exports) so they work directly in game engines or slicers for 3D printing.
I’m a solo founder handling the full stack (React/TSX frontend), and I'm constantly tuning the generation parameters.
Please roast my "Ultra" models—I want to know if they meet your standards for actual production use.
Hi HN,
I recently launched imgto3d.ai to solve a specific problem in generative 3D: the trade-off between speed and mesh quality.
Existing solutions often force you to pay a premium even when you just want a quick draft, or conversely, give you a "blobby" mesh when you actually need sharp edges.
I designed my platform with three distinct quality tiers to handle this:
Rapid Prototyping: Extremely cheap and fast generation for checking basic forms.
Production (Ultra): Generates high-fidelity models with PBR textures. I’ve focused heavily on making these models compatible with standard workflows (OBJ/GLB exports) so they work directly in game engines or slicers for 3D printing.
I’m a solo founder handling the full stack (React/TSX frontend), and I'm constantly tuning the generation parameters.
Please roast my "Ultra" models—I want to know if they meet your standards for actual production use.
Link: https://imgto3d.ai
So are you just using Trellis2 under the hood?