2 comments

  • stewardyunn 11 hours ago ago

    Hi HN,

    I recently launched imgto3d.ai to solve a specific problem in generative 3D: the trade-off between speed and mesh quality.

    Existing solutions often force you to pay a premium even when you just want a quick draft, or conversely, give you a "blobby" mesh when you actually need sharp edges.

    I designed my platform with three distinct quality tiers to handle this:

    Rapid Prototyping: Extremely cheap and fast generation for checking basic forms.

    Production (Ultra): Generates high-fidelity models with PBR textures. I’ve focused heavily on making these models compatible with standard workflows (OBJ/GLB exports) so they work directly in game engines or slicers for 3D printing.

    I’m a solo founder handling the full stack (React/TSX frontend), and I'm constantly tuning the generation parameters.

    Please roast my "Ultra" models—I want to know if they meet your standards for actual production use.

    Link: https://imgto3d.ai

  • potsandpans 11 hours ago ago

    So are you just using Trellis2 under the hood?