I/O is no longer the bottleneck? (2022)

(stoppels.ch)

262 points | by benhoyt 3 days ago ago

131 comments

  • eliasdejong 2 days ago ago

    Increasingly the performance limit for modern CPUs is the amount of data you can feed through a single core: basically memcpy() speed. On most x86 cores the limit is around 6 GB/s and about 20 GB/s for Apple M chips.

    When you see advertised numbers like '200 GB/s' that is total memory bandwidth, or all cores combined. For individual cores, the limit will still be around 6 GB/s.

    This means even if you write a perfect parser, you cannot go faster. This limit also applies to (de)serializing data like JSON and Protobuf, because those formats must typically be fully parsed before a single field can be read.

    If however you use a zero-copy format, the CPU can skip data that it doesn't care about, so you can 'exceed' the 6 GB/s limit.

    The Lite³ serialization format I am working on aims to exploit exactly this, and is able to outperform simdjson by 120x in some benchmarks as a result: https://github.com/fastserial/lite3

    • lunixbochs 2 days ago ago

      your single core numbers seem way too low for peak throughput on one core, unless you stipulate that all cores are active and contending with each other for bandwidth

      e.g. dual channel zen 1 showing 25GB/s on a single core https://stackoverflow.com/a/44948720

      I wrote some microbenchmarks for single-threaded memcpy

          zen 2 (8-channel DDR4)
          naive c:
            17GB/s
          non-temporal avx:
            35GB/s
      
          Xeon-D 1541 (2-channel DDR4, my weakest system, ten years old)
          naive c:
            9GB/s
          non-temporal avx:
            13.5GB/s
      
          apple silicon tests
          (warm = generate new source buffer, memset(0) output buffer, add memory fence, then run the same copy again)
      
          m3
          naive c:
            17GB/s cold, 41GB/s warm
          non-temporal neon:
            78GB/s cold+warm
      
          m3 max 
          naive c:
            25GB/s cold, 65GB/s warm
          non-temporal neon:
            49GB/s cold, 125GB/s warm
      
          m4 pro
          naive c:
            13.8GB/s cold, 65GB/s warm
          non-temporal neon:
            49GB/s cold, 125GB/s warm
      
          (I'm not actually sure offhand why asi warm is so much faster than cold - the source buffer is filled with new random data each iteration, I'm using memory fences, and I still see the speedup with 16GB src/dst buffers much larger than cache. x86/linux didn't have any kind of cold/warm test difference. my guess would be that it's something about kernel page accounting and not related to the cpu)
      
      I really don't see how you can claim either a 6GB/s single core limit on x86 or a 20GB/s limit on apple silicon
      • nine_k 2 days ago ago

        As much as I can understand a Zen 5 CPU core can run two AVX512 operations per clock (1024 bits) + 4 integer operations per clock (which use up FPU circuitry in the process), so additional 256 bits. At 4 GHz, this is 640 GB/s.

        I suppose that in real life such ideal condition do not occur, but it shows how badly the CPU is limited by its memory bandwidth for streaming tasks. Its maximum memory-read bandwidth is 768 bits per clock. only 60% of its peak bit-crunching performance. DRAM bandwidth is even more limiting. And this is a single core of at least 12 (and at most 64).

        • kvemkon 2 days ago ago

          > CPU is limited by its memory bandwidth for streaming tasks

          That must be the reason, why EPYC 9175F exists. It is only 16-core CPU, but all 16 8-core CCDs are populated and only one core on each is active.

          The next gen EPYC is rumored to have 16 instead of 12 memory channels (which were 8 only 4-5 years ago).

          • tanelpoder 2 days ago ago

            This also leaves more power & thermal allowance for the IO Hub on the CPU chip and I guess the CPU is cheaper too.

            If your workload is mostly about DMAing large chunks of data around between devices and you still want to examine the chunk/packet headers (but not touch all payload) on the CPU, this could be a good choice. You should have the full PCIe/DRAM bandwidth if all CCDs are active.

            Edit: Worth noting that a DMA between PCIe and RAM still goes through the IO Hub (Uncore on Intel) inside the CPU.

        • vjerancrnjak 2 days ago ago

          It is interesting that despite this we still have programming languages and libraries that cannot exploit pipelining to actually demonstrate IO is the bottleneck and not CPU

      • torginus 2 days ago ago

        Thanks for the detailed writeup! This made me think of an interesting conundrum - with how much RAM modern computers come with (16GB is considered to be on the small side), having the CPU read the entire contents of RAM takes a nontrivial amount of time.

        A single threaded Zen2 program could very well take 1 second to scan through your RAM, during which it's entirely trivial to read stuff from disk, so the modern practice of keeping a ton of stuff in RAM might be actually hurting performance.

        Algorithms, such as garbage collection, which scan the entire heap, where the single-threaded version is probably slower than the naive zen 2 memcpy might run for more than a second even on a comparatively modest 16GB heap, which might not be even acceptable.

        • zozbot234 2 days ago ago

          It's true that GC is a huge drain on memory throughput, even though it doesn't have to literally scan the entire heap (only potential references have to be scanned). The Golang folks are running into this issue, it's reached a point where the impact of GC traffic is itself a meaningful bottleneck on performance, and GC-free languages have more potential for most workloads.

      • jauntywundrkind 2 days ago ago

        I agree, I don't think these numbers check out. IIRC people were a bit down on manycore Clearwater Forest in August for core complexes of 4x cores each sharing a 35GB/s link. (And also sharing 4MB of pretty alright 400GB/s L2 cache among them). This is a server chip so expectations are higher, but 6GB/s per core seems very unlikely.

        https://chipsandcheese.com/p/intels-clearwater-forest-e-core...

      • eliasdejong 2 days ago ago

        > A key feature of this code is that it skips CPU cache when copying

        Are those numbers also measured while skipping the CPU cache?

        • lunixbochs 2 days ago ago

          naive c is just a memcpy. non-temporal uses the streaming instructions.

    • johncolanduoni 2 days ago ago

      What is the nature of the architectural limit here? The bus between an individual core and the caches and/or memory controller?

      • eliasdejong 2 days ago ago

        The limit is the number of outstanding cache line requests to the memory controller. CPUs have a fixed number of slots for this, around 10-12 usually. Intel calls them LFBs (Line Fill Buffers) and AMD MSHRs (Miss Status Holding Registers). When the slots are filled, the CPU can issue no more requests and has to wait for them to complete. Apple M chips (probably) have more slots and the memory is physically packaged together with the CPU, so they get better numbers.

        • foota 2 days ago ago

          I assume these must be really expensive? Otherwise it seems like a great way to improve throughput on low concurrency tasks.

          • IgorPartola 2 days ago ago

            At least in older CPUs the caches were SRAM (static RAM). It is complicated but requires no refreshing. DRAM is basically just a capacitor per bit and capacitors leak so you constantly have to refresh the entire memory space. When the CPU sends a request to RAM, the memory controller might be too busy refreshing the soon to decay parts to actually respond right away. And if I recall correctly when you read from DRAM you destroy what was there so the process is to read it, then write it back, then send the answer to the CPU which is just a lot of steps. But the price and die size difference is huge so we use GB or TB levels of DRAM and MB levels of SRAM.

            • foota 2 days ago ago

              Wouldn't this bound the overall memory bandwidth, not the per core bandwidth? I've sort of assumed that just providing more line fill buffers wouldn't be sufficient, and that the number of LFB is chosen in tandem with a number of other things, but I'm not sure what the other things are (that is, just increasing the # of LFB might not be meaningful without also increasing XYZ).

              • IgorPartola 2 days ago ago

                I can’t speak to that. Last time I looked at this stuff was when I was taking an electrical engineering class and we were talking about constructing RAM out of flip flops.

          • memoriuaysj 2 days ago ago

            bus wires. you can route only so many of them on a motherboard.

            it's why GPUs have their memory chips in a circle around the GPU chip.

            • foota 2 days ago ago

              Wouldn't this be the limiting factor moreso for overall throughput, not per core? I believe with Zen 4 for instance it goes through a central memory controller.

              • memoriuaysj 2 days ago ago

                sure, but you can have more memory controllers (I/O dies), like threadripper

    • tiffanyh 2 days ago ago

      > On most x86 cores the limit is around 6 GB/s and about 20 GB/s for Apple M chips.

      What makes M-series have 3x the bandwidth (per core), over x86?

      • MindSpunk 2 days ago ago

        M-series have a substantially wider memory bus allowing much higher throughput. It's not really an x86/M-series thing, rather it's a packaging limitation. Apple integrates the memory into the same package as the CPU, the vast majority of x86 CPUs are socketed with socketed memory.

        Apple are able to push a wider bus at higher frequencies because they aren't limited by signal integrity problems you encounter trying to do the same over sockets and motherboard traces. x86 CPUs like the Ryzen AI Max 395+, when packaged without socketed memory, are able to push equally wide busses at high frequencies.

      • Analemma_ 2 days ago ago

        The sibling comment has the correct, more detailed answer, but the high-level answer is that the M-series chips are SoCs with all the RAM on-die. That lets you push way more data than you can over a bus out to socketed memory.

        The tradeoff is that it's non-upgradeable, but (contra some people who claim this is only a cash-grab by Apple to prevent RAM upgrades) it's worth it for the bandwidth.

        • fanf2 2 days ago ago

          It isn’t on-die, the ram is separate chips in the same package. See the pics about halfway down https://www.apple.com/de/newsroom/2023/10/apple-unveils-m3-m...

        • Scaevolus 2 days ago ago

          Apple had soldered DDR ram for a long time that was no faster than any other laptop. It's only with the Apple Silicon M1 that it started being notably higher bandwidth.

          • vlovich123 2 days ago ago

            There were always technical benefits like lower power consumption iirc

        • eru 2 days ago ago

          > The tradeoff is that it's non-upgradeable, but (contra some people who claim this is only a cash-grab by Apple to prevent RAM upgrades) it's worth it for the bandwidth.

          That, and if you come at it from the phone / tablet or even laptop angle: most people are quite ok just buying their computing devices pre-assembled and not worrying about upgrading them. You just buy a new one when the old one fails or you want an upgrade.

          Similar to how cars these days are harder to repair for the layman, but they also need much less maintenance. The guy who was always tinkering away with his car in old American sitcoms wasn't just a trope, he was truth-in-television. Approximately no one has to do that anymore with modern cars.

        • 15155 2 days ago ago

          The memory is in-package, not on-die - on-die would mean that the DRAM is being manufactured on the same 1-2-3-4-whatever nanometer process - DDR is much larger.

    • zozbot234 2 days ago ago

      On quite a few recent chips (including, AIUI, Apple M series) you can only saturate memory bandwidth by resorting to the iGPU (which has access to unified memory), CPU cores on their own won't do it. It means that using the iGPU as a blitter for huge in-memory transfers and for all throughput-limited computation (including such things as parallel parsing or de/compression workloads) is now the technically advisable choice, provided that this can be arranged.

      > If however you use a zero-copy format, the CPU can skip data that it doesn't care about, so you can 'exceed' the 6 GB/s limit.

      Of course the "skipping" is by cachelines. A cacheline is effectively a self-contained block of data from a memory throughput perspective, once you've read any part of it the rest comes for free.

    • dehrmann 2 days ago ago

      > 6 GB/s

      Samsung is selling NVMe SSDs claiming 14 GB/s sequential read speed.

      • eliasdejong 2 days ago ago

        > 14 GB/s

        Yes, those numbers are real but only in very short bursts of strictly sequential reads, sustained speeds will be closer to 8-10 GB/s. And real workloads will be lower than that, because they contain random access.

        Most NVMe drivers on Linux actually DMA the pages directly into host memory over the PCIe link, so it is not actually the CPU that is moving the data. Whenever the CPU is involved in any data movement, the 6 GB/s per core limit still applies.

        • jauntywundrkind 2 days ago ago

          I feel like you are pulling all sorts of nonsense out of nowhere. Your numbers seem all made up. 6GB/s seems outlandishly tiny. Your justifications are not really washing. Zen4 here shows single core as, at absolute worst behavior, dropping to 57GB/s. Basically 10x what you are spinning. You are correct in that memory limits are problematic, but we also have had technology like Intel's Direct Data IO (2011) that lets the CPU talk to peripherals without having to go through main memory at all (big security disclosure on that in 2019, yikes). AMD is making what they call "Smart Data Cache Injection" which similarly makes memory speed not gating. So even if you do divide the 80GB/s memory speed across 16 chips on desktop and look at 5GB/s, that still doesn't have to tell the whole story. https://chipsandcheese.com/p/amds-zen-4-part-2-memory-subsys... https://nick-black.com/dankwiki/index.php/DDIO

          As for SSD, for most drives, it's true true that they cannot sustain writes indefinitely. They often write in SLC mode then have to rewrite, re-pack things into denser storage configurations that takes more time to write. They'll do that in the background, given the chance, so it's often not seen. But write write write and the drive won't have the time.

          Thats very well known, very visible, and most review sites worth a salt test for it and show that sustained write performance. Some drives are much better than others. Even still, an Phison E28 will let you keep writing at 4GB/s until just before the drive is full full full. https://www.techpowerup.com/review/phison-e28-es/6.html

          Drive reads don't have this problem. When review sites benchmark, they are not benchmarking some tiny nanosliver of data. Common benchmark utilities will test sustained performance, and it doesn't suddenly change 10 seconds in or 90 seconds in or whatever.

          These claims just don't feel like they're straight to me.

          • zozbot234 2 days ago ago

            6 GB/s may well be in the ballpark for throughput per core whenever all cores are pegged to their max. Yes, that's equivalent to approx. 2-3 bytes per potential CPU cycle; a figure reminiscent of old 8-bit processors! Kind of puts things in perspective when phrased like that: it means that for wide parallel workloads, CPU cycle-limited compute really only happens with data already in cache; you're memory bandwidth limited (and should consider the iGPU) as soon as you go out to main RAM.

        • yusyusyus 2 days ago ago

          DMAing as opposed to what?

          • loeg 2 days ago ago

            Issuing extremely slow PCIe reads? GP probably meant “all” rather than “most.”

            • yusyusyus 2 days ago ago

              yep that makes more sense.

          • imtringued 2 days ago ago

            Letting the CPU burn cycles by accessing memory mapped device memory instead of using DMA like in the good old days? What even is this question?

            • wtallis 2 days ago ago

              > accessing memory mapped device memory instead of using DMA like in the good old days

              That's not actually an option for NVMe devices, is it? The actual NAND storage isn't available for direct memory mapping, and the only way to access it is to set up DMA transfers.

          • saidnooneever 2 days ago ago

            i think he means simply the cpu speed bottleneck doesnt apply as it related to dma which doesnt 'transfer data' via the cpu directly.

            its phrased a bit weird.

        • yxhuvud 2 days ago ago

          What? Nvme dont care about sequential access. If that slows you down then it is the fault of the operating system and the APIs it provide.

          In Linux you can use direct IO or RWF_UNCACHED to avoid paying extra for unwanted readahead.

      • johncolanduoni 2 days ago ago

        Sequential read speed is attainable while still having a (small) number of independent sequential cursors. The underlying SSD translation layer will be mapping to multiple banks/erase blocks anyway, and those are tens of megabytes each at most (even assuming a 'perfect' sequential mapping, which is virtually nonexistent). So you could be reading 5 files sequentially, each only producing blocks at 3GB/s. A not totally implausible access pattern for e.g. a LSM database, or object store.

      • wmf 2 days ago ago

        Any code that's reading/writing to SSD needs to use multiple cores. The SSD is faster than a single CPU core.

        • vlovich123 2 days ago ago

          That doesn’t sound right. A single core should more than fast enough to saturate IOPs (particularly with iouring) unless you’re doing something insane like a lot of small writes. A write of 16mib or 32mob should still be about 1 ssd iop - more CPUs shouldn’t help(and in fact should be slower if you have 2 16mib IOPs vs 1 32mib iop)

          • wmf 2 days ago ago

            Do you want to process that data, or just let it hang out in memory?

        • 15155 2 days ago ago

          SSDs are not faster than a DMA core.

        • 2 days ago ago
          [deleted]
    • auselen 2 days ago ago

      How do you measure/calculate 6GB/s?

    • woooooo 2 days ago ago

      > If however you use a zero-copy format, the CPU can skip data that it doesn't care about, so you can 'exceed' the 6 GB/s limit.

      You still have to load a 64-byte cache line at a time, and most CPUs do some amount of readahead, so you'll need a pretty large "blank" space to see these gains, larger than typical protobufs.

    • squirrellous 2 days ago ago

      Would you mind sharing what problems motivated Lite? Curious what are the typical use cases for selective reading / in place modification of serialized data. My understanding is that for cases that really want all of the fields, the zero-copy solutions aren’t much better than JSON / protobuf, so these are solutions to different problems.

      • eliasdejong 2 days ago ago

        The primary motivations were performance requirements and frustration with schema formats.

        The ability to mutate serialized data allows for 2 things:

        1) Services exchanging messages and making small changes each time e.g. adding a timestamp without full reserialization overhead.

        2) A message producer can keep a message 'template' ready and only change the necessary fields each time before sending. As a result, serializing becomes practically free from a performance perspective.

        • squirrellous 2 days ago ago

          Thanks. These are actually achievable with a custom protocol buffer implementation, but I agree at that point one may as well create a new format.

          FWIW the other use case I was expecting is something like database queries where you’d select one particular column out of a json-like blob and want to avoid deserialization.

    • mgaunard 2 days ago ago

      Quite easy to outperform a parsing library when you're not actually doing any parsing work and just memory-mapping pre-parsed data...

      That being said storing trees as serializable flat buffers is definitely useful, if only because you can release them very cheaply.

      • eliasdejong 2 days ago ago

        Imagine if you measured the speed of beer delivery by the rate at which beer cans can be packed/unpacked from truck pallets. But then somebody shows up with a tanker truck and starts pumping beer directly in and out. You might argue this is 'unfair' because the tanker is not doing any packing or unpacking. But then you realize it was never about packing speed in the first place. It was about delivering beer.

        • StilesCrisis 2 days ago ago

          This is actually a good analogy; the beer cans are self-contained and ready for the customer with zero extra work. The beer delivered by the tanker still needs to be poured into individual glasses by the bartender, which is slow and tedious.

          • cake-rusk 2 days ago ago

            He probably meant beer kegs. Memory map-able data is closer to sending beer cans since both are in a ready to use format.

    • Nathanba 2 days ago ago

      cool, do you think it's possible to add a schema mode to lite3 to remove the message size tradeoff? I think most people will still want to use lite3 with hard schemas during both serialization and deserialization. It's nice that it also works in a schemaless mode though.

      • eliasdejong 2 days ago ago

        Being schemaless is deliberate design decision as it eliminates the need for managing and building schema files. By not requiring schema, messages are always readable to arbitrary consumers.

        If you want schema, it must be done by the application through runtime type checking. All messages contain type information. Though I do see the value of adding pydantic-like schema checking in the future.

        EDIT: Regarding message size, Lite³ does demand a message size penalty for being schemaless and fully indexed at the same time. Though if you are using it in an RPC / streaming setting, this can be negated through brotli/zstd/dict compression.

        • Nathanba 2 days ago ago

          The thing about schemaless is that it's great for usability and I like it with JSON but as with JSON when we develop applications in reality at the end of the day you always have some kind of schema, whether it's written down or not. Like you alluded with pydantic, the application is going to rely on the data being in some sort of shape, even if it's very defensively written and practically everything is optional, you still end up relying something. That would be the informal schema so in my mind if I have a schema anyway no matter what... then maybe this should be supported in the serialization format/library to give me the benefit of size reductions.

          • yetihehe 2 days ago ago

            I very often use the best of both worlds. Have schema for messages, but some messages have additional "info" field, which is typically json for other data not defined elsewhere or not added to every message.

        • digdugdirk 2 days ago ago

          Pydantic was the first thing I thought of when I saw this. The possibilities are very intriguing.

          Do you have any thoughts/recommendations for someone if they were to try making a pydantic interface layer for lite3?

          • eliasdejong 2 days ago ago

            The library contains iterator functions that can be used to recursively traverse a message from the root and discover the entire structure. Then every value can be checked for defined constraints appropriately while at the same time validating the traversal paths. Also a schema description format is needed, perhaps something like JSONSchema can be used.

            Doing this by definition requires processing an entire message which can be a little slow, so it is best done in C and exposed through CPython bindings / CFFI.

        • eru 2 days ago ago

          > By not requiring schema, messages are always readable to arbitrary consumers.

          That sounds a bit silly..

          > All messages contain type information.

          That would (partially) enable what you were suggesting in the sentence I quoted first. But that's orthogonal to being schema-full or schema-less.

      • tignaj 2 days ago ago

        If you are looking for a fast format with schema support see STEF: https://www.stefdata.net/

        Disclosure: I am the author.

    • brunoborges 2 days ago ago

      > This limit also applies to (de)serializing data like JSON and Protobuf, because those formats must typically be fully parsed before a single field can be read.

      Which file formats allow partial parsing?

      • mort96 2 days ago ago

        You just need to encode the size of values in bytes to make it possible to partially parse the format.

        Imagine the following object:

            {
                "attributes": [ .. some really really long array of whatever .. ],
                "name": "Bob"
            }
        
        In JSON, if you want to extract the "name" property, you need to parse the whole "attributes" array. However, if you encoded the size of the "attributes" array in bytes, a parser could look at the key "attributes", decide that it's not interested, and jump past it without parsing anything.

        You'd typically want some kind of binary format, but for illustration purposes, here's an imaginary XML representation of the JSON data model which achieves this:

            <object content-size-in-bytes="8388737">
              <array key="attributes" content-size-in-bytes="8388608">
                .. some 8 MiB large array of values ..
              </array>
              <string key="name" content-size-in-bytes="3">Bob</string>
            </object>
        
        If this was stored in a file, you could use fseek to seek past the "attributes" array. If it was compressed, or coming across a socket, you'd need more complicated mechanisms to seek past irrelevant parts of the object.
      • perching_aix 2 days ago ago

        Anything that is both streamable and seekable?

    • 1vuio0pswjnm7 2 days ago ago

      Pardon the ignorance, but is there a reason, or reasons, that netstrings/bencode is not included in the list of formats against which Lite^3 is tested

    • quadrature 2 days ago ago

      For what it’s worth simdjson now has an on demand api that lets you skip over keys that you don’t need.

      • mort96 2 days ago ago

        Which is great, but a JSON parser fundamentally can't avoid looking at every byte. You can't jump to the next key, you have to parse your way to the next key.

    • hamandcheese 2 days ago ago

      Lite claims that it can be modified in-place, but I'm curious how that works with variable-length structures like strings?

      • eliasdejong 2 days ago ago

        If the new value is equal size or smaller, it will overwrite the old value in-place. If it is larger, then the new value is appended to the buffer and the index structure is updated to point to the new location.

        In the case of append, the old value still lives inside the buffer but is zeroed out. This means that if you keep replacing variable-sized elements, over time the buffer will fragment. You can vacuum a message by recursively writing it from the root to a new buffer. This will clear out the unused space. This operation can be delayed for as long as you like.

        If you are only setting fixed-size values like integers or floats, then the buffer never grows as they are always updated in-place.

        • eru 2 days ago ago

          Interesting. Sounds like you are getting copy-on-write-with-sharing for growing sizes and in-place updates when your data shrinks?

    • rattray 2 days ago ago

      Does capn proto have similar properties?

      • eliasdejong 2 days ago ago

        Yes, any zero-copy format in general will have this advantage because reading a value is essentially just a pointer dereference. Most of the message data can be completely ignored, so the CPU never needs to see it. Only the actual data accessed counts towards the limit.

        Btw: in my project README I have benchmarks against Cap'N Proto & Google Flatbuffers.

        • eru 2 days ago ago

          Have you benchmarked against Rust's rkyv, too?

          • eliasdejong 2 days ago ago

            No, I have not benchmarked yet against other languages. Rkyv is Rust only.

            One primary difference is that Rkyv does not support in-place mutation. So any modification of a message requires full reserialization, unlike Lite³.

            • eru 2 days ago ago

              Rkyv supports a limited amount of in-place mutation. But not in general like your approach does.

  • pjdesno 2 days ago ago

    Since no one else seems to have pointed this out - the OP seems to have misunderstood the output of the 'time' command.

      $ time ./wc-avx2 < bible-100.txt
      82113300
      
      real    0m0.395s
      user    0m0.196s
      sys     0m0.117s
    
    "System" time is the amount of CPU time spent in the kernel on behalf of your process, or at least a fairly good guess at that. (e.g. it can be hard to account for time spent in interrupt handlers) With an old hard drive you would probably still see about 117ms of system time for ext4, disk interrupts, etc. but real time would have been much longer.

        $ time ./optimized < bible-100.txt > /dev/null
    
        real    0m1.525s
        user    0m1.477s
        sys     0m0.048s
    
    Here we're bottlenecked on CPU time - 1.477s + 0.048s = 1.525s. The CPU is busy for every millisecond of real time, either in user space or in the kernel.

    In the optimized case:

      real    0m0.395s
      user    0m0.196s
      sys     0m0.117s
    
    0.196 + 0.117 = 0.313, so we used 313ms of CPU time but the entire command took 395ms, with the CPU idle for 82ms.

    In other words: yes, the author managed to beat the speed of the disk subsystem. With two caveats:

    1. not by much - similar attention to tweaking of I/O parameters might improve I/O performance quite a bit.

    2. the I/O path is CPU-bound. Those 117ms (38% of all CPU cycles) are all spent in the disk I/O and file system kernel code; if both the disk and your user code were infinitely fast, the command would still take 117ms. (but those I/O tweaks might reduce that number)

    Note that the slow code numbers are with a warm cache, showing 48ms of system time - in this case only the ext4 code has to run in the kernel, as data is already cached in memory. In the cold cache case it has to run the disk driver code, as well, for a total of 117ms.

  • stabbles 2 days ago ago
    • anonymoushn 2 days ago ago

      Hello, a couple years ago I participated in a contest to count word frequencies and generate a sorted histogram. There's a cool post about it featuring a video discussing the tricks used by some participants. https://easyperf.net/blog/2022/05/28/Performance-analysis-an...

      Some other participants said that they measured 0 difference in runtime between pshufb+eq and eqx3+orx2, but i think your problem has more classes of whitespace, and for the histogram problem, considerations about how to hash all the words in a chunk of the input dominate considerations about how to obtain the bitmasks of word-start or word-end positions.

    • imtringued 2 days ago ago

      If this is on a single core then the "6GB/s" guy is disproven not just in theory but also in practice.

  • AmazingTurtle 2 days ago ago

    I read tons of comments like "It's not [this], it's [that] instead!" which is also wrong.

    The performance bottleneck is whatever resource hits saturation first under the workload you actually run: CPU, memory bandwidth, cache/allocations, disk I/O, network, locks/coordination, or downstream latency.

    Measure it, prove it with a profile/trace, change one thing, measure again.

  • dpc_01234 2 days ago ago

    It's not about memory/CPU/IO, but latency vs throughput. Most software is slow because it ignores the latency. If you program serially waiting for _whatever_ it is going to be slow. If you scatter your data around memory, or read from disk in small chunks, or make tons of tiny queries to the DB serially your software will be 99.9% waiting idle for something to finish. That's it. If you can organize your data linearly in memory and/or work on batches of it at the time and/or parallelize stuff and/or batch your IO, it is going to be fast.

  • ThreatSystems 2 days ago ago

    *Unless your in the cloud, then it's a metric to nickel and dime with throttling!

    On a more serious note, the performance of hardware today is mind boggling from what we all encountered way back when. What I struggle to comprehend though is how some software (particularly Windows as an OS, instant messaging applications etc.) feel less performant now than they ever were.

    • rsanheim 2 days ago ago

      The performance of hardware today is even more mind-boggling compared to what most people (SRE managers, devs, CTOs) are willing to pay for when it comes to cloud compute.

      even more so when considered in the context of dev 'remote workstations'. I benchmarked perf on AWS instances that was at least 5x slower than an average m1 macbook, and cost hundreds of dollars a dev per month (easily), and the macbook was a sunk cost!

    • nine_k 2 days ago ago

      The answer, I suspect, is is the same as always: waiting for I/O in the GUI thread.

      Both Telegram and FB messenger are snappy; I didn't use anything else seriously as of late. (Especially not Teams, nor the late Skype.)

      • josephg 2 days ago ago

        > waiting for I/O in the GUI thread

        The problem is sloppy programming. We knew how to make small, fast, programs 20+ years ago that would just scream on modern hardware. But now everything is bloated and slow. CPUs can retire billions of instructions per second. Discord takes 10+ seconds to open. I’m simply not creative enough to think up how to keep the cpu busy that long opening IRC.

        • eru 2 days ago ago

          Moore's law really help you with throughput, but latency still requires good engineering.

          And you are right, that we got good UI latency even back in the 1980s. You just have make sure that you do the absolute minimum amount of work possible in the UI 'thread' and do gradual enhancement as more time passes.

          As an example, the Geos word processor on the C64 does nice line breaks at the end of words only. But if you type really fast, it just wraps lines when you hit exactly x letters, and later when it has some time to catch up, it cleans up the line breaks.

          That way it can give you a snappy user experience even on a comically underpowered system. But you can also see that the logic is much more complicated, than just implementing a single business logic for where line breaks should be. Complication means more bugs, more time spent writing and debugging and documenting etc.

      • _zoltan_ a day ago ago

        FB messenger was so good, but they've killed it on both Windows and Mac and I'm sad about it :(

        they are forcing me to use the web client...

      • fragmede 2 days ago ago

        They could be way faster. They're snappy enough but still, so slow.

    • coryrc 2 days ago ago

      CRTs get data to the screen faster. Some LCDs have 500ms delays.

      • zipy124 2 days ago ago

        What non-ancient LCD's have response times that high. Even e-ink/e-paper displays are better than that!

        • coryrc 2 days ago ago

          TVs can do a bunch of filtering which adds long latency based on the setting about the type of content (sorry, can't remember the exact term ATM).

          • zipy124 2 days ago ago

            That is true, but the worst offenders are about 300ms, and out of the 515 rtings have tested, only 5 have a worst case more than 200ms. A typical 'bad' LCD would be somewhere closer to 50-100ms usually.

            https://www.rtings.com/tv/tests/inputs/input-lag

            • coryrc 19 hours ago ago

              First, the oldest TV on their list is from 2020. Second, they didn't seem to test in the other "smoothing" input modes (because why would you if you're looking for low input latency as opposed to an uninformed consumer just using arbitrary settings?)

              A CRT's latency starts at ZERO, depending on what's driving it and when the input is received ("racing the beam").

  • gary_0 2 days ago ago

    Not a new idea, but it's intriguing to think about an architecture that's just: CPU <-> caches <-> nonvolatile storage

    What if you could take it for granted that mmap()ing a file has the exact same performance characteristics as malloc(), aside from the data not going away when you free the address space? What if arbitrary program memory could be given a filename and casually handed off to the OS to make persistent? A lot of basic software design assumptions are still based on the constraints of the spinning rust era...

    • zozbot234 2 days ago ago

      > A lot of basic software design assumptions are still based on the constraints of the spinning rust era...

      fsync() is still slow, and you need that for real persistence. It's not just about spinning rust, there's very good reasons for wanting a different treatment of clearly ephemeral/scratchpad storage.

      • squirrellous 2 days ago ago

        I don’t have much evidence but feel like fsync has overshot its significance. It’s really important in databases and that’s fine, but a lot of software can handle (very occasional) kernel / hardware crashes by e.g. restoring data from an external backup, and can benefit from the mmap guarantee that process level crashes won’t lose any data.

      • imtringued 2 days ago ago

        Isn't the problem with fsync() that you can't wait for specific IO operations? You're waiting for every single operation on the file descriptor. If anything happens between your write and the call to fsync(), you're going to get delayed by the additional operation that managed to get through.

        • zozbot234 2 days ago ago

          Modern storage hardware has multiple IO queues with operations in flight at any given time, so I'm not sure to what extent this applies. It may be that only operations that are directly relevant to any given range of data need to be waited for.

      • p_ing 2 days ago ago

        Don't modern NVMe controllers lie to the OS when invoking fsync()?

    • eru 2 days ago ago

      You can get something like this from Linux today. (And mmap is actually how you request memory from the kernel in almost all cases.)

      It's just that mmap is slower than using read/write, because the kernel knows less about your data access patterns and thus has to guess for how to populate caches etc.

      • gary_0 2 days ago ago

        Yes, I know mmap already sort of allows this (and has for well over a decade). To elaborate: when I want to, say, parse a megabytes-sized file, I don't muck about with mmap(), I just read() into a buffer; it's simple and it's fast enough even though I'm just wasting microseconds waiting for bytes on one fast chip to get copied into another slightly faster chip (and then copied into CPU cache). If I'm dealing with a larger amount of data, I'd be tempted to use database middleware to figure out all the platform-specific shuffling between RAM and disk (designed on the assumption that the disk is spinning rust, cough), but that pulls in yet another chunk of complexity.

        Instead, imagine if I could just state in one line of system-agnostic code "give me a pointer to /home/user/abc" and it does the right thing--assuming there was some way around mmap's current set of caveats. Imagine if I could turn a memory buffer into a file in one line of code and it Just Worked. Imagine if the OS treated my M.2 SSD as just another chip on the bus instead of still having a good amount of code on the hot path that assumes I'm manually sending bytes to a mechanical drive.

        • tmerr 2 days ago ago

          This has me thinking, it could be a fun project to prototype a convenient file interface based on pointers as a C library. I imagine it's possible to get something close to what you want in terms of interface (not sure about performance).

          I suspect in some cases it will be more convenient and in other cases it will be less convenient to use. The write interface isn't so bad for some use cases like appending to logs. It's also not bad for its ability to treat different types of objects (files, pipes, network) generically.

          But if you want to do all manipulation through pointers it should be doable. To support appending to files you'd probably need some way to explicitly grow the file size and hand back a new pointer. Some relevant syscalls would probably be open, ftruncate, and mmap.

          • eru a day ago ago

            You can do something like that, but you still need to be able to tell your OS when you want to sync what writes to disk.

            • tmerr a day ago ago

              Yes the situation sounds similar to regular files to me. Iiuc mmap can implicitly sync to files, but it is only guaranteed after unmapped (akin to closing a file) or an explicit call to msync (akin to fflush).

  • kevmo314 2 days ago ago

    This was my instinct when NVMe SSDs first came out: I'd joke that now we have 2 TB of RAM.

    The real joke is on me though, some of these GPU servers actually have 2 TB of RAM now. Crazy engineering!

    • npn 2 days ago ago

      Now? I had found some used epyc servers with 2TB ddr4 ram for around 5k usd yesteryear. Too bad I didn't purchase it.

      • sroussey 2 days ago ago

        He said GPU servers

        • esjeon 2 days ago ago

          The point is that we did have CPU servers with TBs of RAM. These machines are still pretty much relevant.

        • npn 2 days ago ago

          He didn't say VRAM. GPU servers are just servers with GPUs.

          • sroussey 2 days ago ago

            who cares how much cpu ram a gpu server has? But yeah, if that is what he meant, then that is silly.

            Although... may be impossible to buy 2TB of RAM later in 2026! ;)

  • akoboldfrying 2 days ago ago

    The author recently posted an addendum that describes a clever trick to go even faster, which I highly recommend reading: https://news.ycombinator.com/item?id=46503612

  • leentee 2 days ago ago

    From my experience optimizing an OLAP database with high concurrency; lots of time the bottleneck is memory speed.

  • pvorb 2 days ago ago

    But I/O being the bottleneck never was about sequential reads, was it? I get the point of the article, though.

    • geoctl 2 days ago ago

      With modern CXL/PCIe, I guess it's not going to be that stupid to claim that RAM/memory controller is slowly becoming I/O on its own.

      • throwaway94275 2 days ago ago

        Old IBM's term for RAM was "storage."

        • geoctl 2 days ago ago

          I wonder whether the current huge funding in AI will ever lead to a revolution in computer architecture. Modern PCIe/CXL is already starting to blur the difference between memory and I/O. Maybe the future is going to be that CPUs, RAM, storage devices, GPUs and other devices are going to directly address one another like a mesh network. Maybe the entire virtual memory model will change to include everything to be addressed via a unified virtual memory space from a process/CPU perspective with simple read/write syscalls that translate into network packets flowing between the CPU and the destination (e.g. RAM/GPU/NVMe) and vice versa.

          • fc417fc802 2 days ago ago

            Don't we already almost (but not quite) have that? PCIe devices can talk directly to each other (still centralized AFAIK though) and from the programmers perspective everything you mentioned is mapped into a single unified address space prior to use (admittedly piecemeal via mmap for peripherals).

            Technically there's nothing stopping me from mmaping an entire multi-terabyte nvme at the block level except for the part where I don't want to reimplement a filesystem from scratch in addition to needing to share it between lots of different programs.

    • hmottestad 2 days ago ago

      When I took my first database course one topic was IO performance as measured in seek time on regular old hard drives.

      You can’t really optimise your code for faster sequential reads than the IO is capable of, so the only thing really worth focusing on is how to optimise everything that isn’t already sequential.

  • verdverm 2 days ago ago

    still my bottleneck generally speaking, cloudvm/container filesys i/o sucks

  • obogobo 2 days ago ago

    What metrics does saturating memory bandwidth manifest as? ...iowait? 100% system CPU? How does one isolate memory as the bottleneck specifically?

    • zozbot234 2 days ago ago

      In process monitoring you just see 100% "cpu" use with the processor cores running in their low-medium frequency range and no real thermal issues (fans aren't spinning up). You can use perf indicators to specifically look at whether memory bandwidth is the issue.

  • grayxu 2 days ago ago

    The memory wall is an eternal problem when performing computations on the CPU

  • wmf 2 days ago ago
    • tomhow 2 days ago ago

      I/O is no longer the bottleneck - https://news.ycombinator.com/item?id=33751266 - Nov 2022 (326 comments)

      • gnabgib 2 days ago ago

        That's not actually this post (that post is by this OP.. confusingly) Harmen/@stabbles just chose the same title. What's here is a retort to that post from a week later (still from back in 2022).

        Edit: Ah, I saw @wmf has edited their comment to include "related"

        • tomhow 2 days ago ago

          Hopefully everyone can get through the process of being slightly confused then ultimately contented.

        • wmf 2 days ago ago

          I didn't edit my comment but yeah, there are two different blog posts by different authors here; one is a response to the first one.

  • atrooo 2 days ago ago

    [flagged]