11 comments

  • datadrivenangel a day ago ago

    I do really appreciate that HTMX has a curated list of criticisms on their blog: https://htmx.org/essays/#on-the-other-hand

  • prein a day ago ago

    I've been writing a ton of ts/js at work, so using htmx for a quick weekend project was a nice change of pace.

    I really appreciated the library of examples; they cover a lot of common use cases. Between that and the docs I had no trouble figuring out how things worked.

  • blinkbat a day ago ago

    I still have no idea what benefits having your API serve markup is supposed to confer, but people tell me it's "great".

    also, I find your headline misleading. htmx uses javascript, there's no accessing anything "directly from html". you could say that about any framework with directives, ie vue, but we all know better.

    • andersmurphy a day ago ago

      It's really good for streaming view updates to your users in realtime.

      • blinkbat a day ago ago

        you mean via SSE? is any part of that an inherent "htmx only" thing, or even a "markup API only" thing?

        a framework using a neat piece of technology isn't really a boon for the framework -- the technology of streaming itself is great, sure, but you can do that with any stack.

        • andersmurphy a day ago ago

          Sure, but the browser is fast and rendering HTML so why stream anything else? Why stream javascript + json to build html. You're adding a bunch of marshalling that doesn't need to be there.

          • brooke2k a day ago ago

            Yeah, as I understand it the idea is that instead of making the server-side complex and the frontend code complex, you retain as much complexity server-side as possible and treat the browser as just a hypermedia renderer.

            If a part of the page needs to change, the server figures out what it should change to and sends that page fragment.

            At least, that's my cursory understanding from reading https://hypermedia.systems

            • andersmurphy a day ago ago

              Right. But, hypermedia systems doesn't go far enough. It can be even simpler then that.

              In a video game the "server" doesn't figure out what's changed (that's too much work) it just redraws the frame. So rather than the complexity of working out what has changed you can just send down the whole page again whenever something changes.

              This gives you view = f(state) over the wire and has great DX. It's called immediate mode in games.

              • ale_jacques 13 hours ago ago

                The main point of hypermedia is the browser, not a gaming platform. Not even the mobile platform. HTMX is not purposed nor it advertises that it should be used outside of the browser scope. I use Unpoly that replies on the same principles (HTML over the wire) and both of them are very clear about their intentions.

                • andersmurphy 11 hours ago ago

                  In my mind collaborative apps are a core feature of the web. Streaming hypermedia is a great way to keep all your state on the server and have a solid multiplayer/realtime experience, especially with large datasets.

                  Here's a basic google sheets clone that does just that:

                  https://cells.andersmurphy.com/