12 comments

  • sali0 27 minutes ago ago

    Will give this a try. I was using claude code to make a small game in love2d, and really hoped for a nice lua ecs lib to help manage the game objects (its my first time playing around with game dev).

  • cmovq 13 hours ago ago

    > Components are stored in contiguous arrays in a SoA (Structure of Arrays) manner, which allows for fast iteration and processing

    Does this actually matter in Lua? Aren’t all array elements going to be pointers to heap allocated objects anyways?

    The point of SoA is your likely to be accessed values are adjacent in memory, but if you’re chasing a pointer to get that value then you’re not getting anything out of it.

    • blackmat 8 hours ago ago

      Yes, organizing components as SoA can provide a significant performance boost in Lua, especially with LuaJIT. Both iteration and element access become faster, and it also reduces memory allocations and GC pressure when creating entities. And yes, Lua tables can be contiguous in memory if you use them carefully.

    • PhilipRoman 12 hours ago ago

      Lua uses tagged unions so that primitives are stored inline within a table. Some time ago I benchmarked this and the perf gains from SOA were significant. Besides, even if you had to chase pointers, SOA still means you can reduce the number of allocations.

  • euvin 13 hours ago ago

    Cool to see a new ECS project! I've been learning and using JECS (https://github.com/Ukendio/jecs) for a project of mine, and some of the core ideas (like Chunks) felt familiar. This project definitely seems to have a more in-depth documentation though and a lot more features especially by having its own scheduler stuff. Would love to try it out on a new project someday

    • blackmat 8 hours ago ago

      Hmm! I haven't heard of JECS before. I need to check it out :-) Thanks for the kind words!

  • je42 10 hours ago ago

    One alternatives I like is https://bakpakin.github.io/tiny-ecs/doc/

    • blackmat 8 hours ago ago

      Yeah, tiny-ecs is good, but it doesn't quite fit my needs. With these thoughts in mind, I started this project.

  • dogprez 12 hours ago ago

    What makes it an "envolved" ecs?

    • blackmat 7 hours ago ago

      Honestly, it's just a fancy way of saying I learned a few things from earlier attempts and made some tweaks. I just think "evolved" sounds cool!

  • poly2it 11 hours ago ago

    Any examples of projects using this?

    • blackmat 7 hours ago ago

      Not yet, but I wrote this library to use in a project of mine. When I finish it, I will add a link to the README. As for a small demo project, I have one in mind, but I haven't started it yet.