As someone who works in the linguistics space and has worked with numerous teams on games and has a wealth of knowledge on how people actually learn vocabulary and what they actually find fun when doing so, I feel like this game would benefit from a pause, a rethink, and a redo. I am in the middle of a Covid bout right now or I would say something more substantive but perhaps most important: you already have valuable feedback here you seem to be rejecting. Why? For example, what if you did allow multiple answers in the blank and scored accordingly?
I am not 'rejecting' the alternative design. I am choosing one design path over another. I have a specific vision of how I want this application to work. It is designed to 'push' users to discover new vocabulary. It's not exactly a game, although it feels a bit like that. It's a new take on an ESL vocabulary practice workbook.
Most words in English have synonyms. Some have long lists of them. The puzzles are designed to make you discover (or just recall) specific words. Accepting a semantically correct alternative defies the purpose! It also makes it easier, and the learning happens when it is hard.
If the question is about finding synonym to pretty and you provide beautiful, it's great. But the puzzles are designed so you discover splendind and stunning and ravishing and glamorous and lovely and... etc.
> Guess the missing word to complete the following sentence:
> Everyone respects him, he's the _ _ _ _ _ in this business.
Apparently the answer is "daddy"... this is not a good question or answer. Good luck with the launch, but you might want a native speaker to audit your question bank.
The data comes from various open source, academic, etc databases. If you look up Oxford dictionary you will find for example: adverb INFORMAL•BRITISH
very; extremely. "he is jolly busy"
Speaking as a native English speaker from London: I can assure you that most Brits would get this question wrong. It is true that Brits use "jolly" to mean "very" but it is, as you've noted, informal. Brits do not use it this way in formal speech. You would have to make it clear in the question that you were talking about informal English. E.G. "Name a word that means 'happy' and can also informally mean 'very'".
Note that the question is never a single example or definition, but a starting question plus multiple clues and hints. These help to clear up ambiguities and guide the student towards the correct puzzle answer.
By its nature, this game should accept synonyms of the synonyms it is looking for. I offered “bountiful” when the game wanted “abundant.” My answer was not wrong. When it was rejected I instantly lost interest (i.e. motivation, will, desire) to play the game.
The puzzle is about finding a specific (one) word for each game/question. In your case abundant was the answer. The cursor indicates correct/incorrect word before it is submitted preventing you from giving a good answer - bountiful - which is NOT the solution to this specific puzzle. It's designed to push the students to find alternatives, i.e. yet another word that can be a solution until they find the correct one. In other words it does not accept multiple solutions by design.
As someone who works in the linguistics space and has worked with numerous teams on games and has a wealth of knowledge on how people actually learn vocabulary and what they actually find fun when doing so, I feel like this game would benefit from a pause, a rethink, and a redo. I am in the middle of a Covid bout right now or I would say something more substantive but perhaps most important: you already have valuable feedback here you seem to be rejecting. Why? For example, what if you did allow multiple answers in the blank and scored accordingly?
I am not 'rejecting' the alternative design. I am choosing one design path over another. I have a specific vision of how I want this application to work. It is designed to 'push' users to discover new vocabulary. It's not exactly a game, although it feels a bit like that. It's a new take on an ESL vocabulary practice workbook.
Most words in English have synonyms. Some have long lists of them. The puzzles are designed to make you discover (or just recall) specific words. Accepting a semantically correct alternative defies the purpose! It also makes it easier, and the learning happens when it is hard.
If the question is about finding synonym to pretty and you provide beautiful, it's great. But the puzzles are designed so you discover splendind and stunning and ravishing and glamorous and lovely and... etc.
I think your game has potential but, at present, the questions are too hard and the answers are sometimes simply wrong. Example:
Q: Find the noun matching the following definition: "A burden or responsibility."
A: Saddle
This is not correct. Saddle as a verb can mean "to burden", but as a noun it does not mean a burden.
Working on finding these issues...
OK, another such issue:
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Question
Find the verb having the following synonyms : collapse, crumble, shatter
Answer: disintegrate
Result: SORRY... Word implode is the answer to this puzzle.
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It not educational to suggest "shatter" --> "implode".
The original 3 words are to fall down, fall apart, or fall to pieces. My answer "disintegrate", is the opposite of integrate, and works for all three.
Implode is an inward converging motion. The 3 words are not that motion.
> Guess the missing word to complete the following sentence:
> Everyone respects him, he's the _ _ _ _ _ in this business.
Apparently the answer is "daddy"... this is not a good question or answer. Good luck with the launch, but you might want a native speaker to audit your question bank.
This is why it's still in BETA...
Why do you make people pay yet you claim to be helpful...you know helping is not always about getting a reward in return right?
It’s free.
Hmm, weird questions
"Question: Find the word matching the following definition: Extremely or very much."
My Attempt: "sufficient"
Actual answer: "jolly"
huh??
The data comes from various open source, academic, etc databases. If you look up Oxford dictionary you will find for example: adverb INFORMAL•BRITISH very; extremely. "he is jolly busy"
Oh ok maybe that’s why it didn’t make sense to me, it’s a British colloquialism I’m not familiar with as an American.
Designing an ESL learning app for the global village is a challenge.
Speaking as a native English speaker from London: I can assure you that most Brits would get this question wrong. It is true that Brits use "jolly" to mean "very" but it is, as you've noted, informal. Brits do not use it this way in formal speech. You would have to make it clear in the question that you were talking about informal English. E.G. "Name a word that means 'happy' and can also informally mean 'very'".
Note that the question is never a single example or definition, but a starting question plus multiple clues and hints. These help to clear up ambiguities and guide the student towards the correct puzzle answer.
By its nature, this game should accept synonyms of the synonyms it is looking for. I offered “bountiful” when the game wanted “abundant.” My answer was not wrong. When it was rejected I instantly lost interest (i.e. motivation, will, desire) to play the game.
The puzzle is about finding a specific (one) word for each game/question. In your case abundant was the answer. The cursor indicates correct/incorrect word before it is submitted preventing you from giving a good answer - bountiful - which is NOT the solution to this specific puzzle. It's designed to push the students to find alternatives, i.e. yet another word that can be a solution until they find the correct one. In other words it does not accept multiple solutions by design.