cool app. maybe its already possible but i'm missing how but would be awesome if dragging a new node between an existing connection it would automatically insert it between the nodes to avoid the steps to disconnect / reconnect
I think i-dropped-my-phone-in-the-toilet-and-the-audio-stopped-working-and-yes-i-checked-the-mute-switch because it does not seem to generate any sound on iOS Safari, not supported?
That said, guessing a bunch of those are meant to be concise examples.
For what its worth my quick take on a lot of the text-based sound coding environments [1] is that they provide a relatively quick way to approach creating audio programmatically differently compared to a more traditional spatial / grid-based daw.
One nice thing about Cracked is that you can treat it as an audio input in Ableton, Logic, etc. and so you could use it to generate a sound to sample / process further in a daw arrangement. I had stumbled across it originally from the author's Wikipedia page which mentions that he uses it to create longer albums / pieces
https://en.wikipedia.org/wiki/Bill_Orcutt
Would this also work for adding effects to existing audio? A simple reverb and pitch bend on a recorded vocal would make me a lot more excited than experimental synth effects.
This provides ID + class based selection of nodes with a syntax which allows combining multiple filters. It's more akin to the methodology of selecting nodes in the DOM than just providing a name alone.
Hmm seems like the jQuery of Web Audio API? How are the browser support on mobile?
Edit: with a bit pure data flavor mixed in... super nice!
This is wonderful - a very immediate and intuitive way to construct and create audio graphs!
WebAudio-based library that provides quick way to set up a web audio graph.
Desktop wrapper: https://github.com/billorcutt/Cracked
Cat examples: https://idroppedmyphonethescreencracked.tumblr.com/
Can it handle "nodes" that emit a different number of audio samples than they consume?
I'm thinking of time stretch effects like mine https://github.com/bungee-audio-stretch/bungee
It's basically just a wrapper around WebAudio, I've generally just used the builtin nodes, but I think you could do sample-level processing with this? https://developer.mozilla.org/en-US/docs/Web/API/AudioWorkle...
love the demo https://bungee.parabolaresearch.com/change-audio-speed-pitch
have you thought about wrapping it as an audio unit or vst via juce/clap/iplug so its usable in a daw?
https://juce.com/ https://cleveraudio.org/developers-getting-started/ https://github.com/iPlug2/iPlug2
if you are looking for some performant declarative web audio lib in js, check:
https://glicol.js.org/
it's ported from Rust
looks cool but wasn't able to get audio output from the stackblitz demo
This is brilliant! I'm gonna use it to prototype synths for my drum patterns/bass lines website.
You should check out webaudiomodules and sequencer party.
Would love to plug this into https://synthia.app
cool app. maybe its already possible but i'm missing how but would be awesome if dragging a new node between an existing connection it would automatically insert it between the nodes to avoid the steps to disconnect / reconnect
Nice app!
Just in case you scrolled past it, the live demo was in the github website link:
https://idroppedmyphonethescreencracked.tumblr.com/
I think i-dropped-my-phone-in-the-toilet-and-the-audio-stopped-working-and-yes-i-checked-the-mute-switch because it does not seem to generate any sound on iOS Safari, not supported?
THese all sound awful. I don't get it.
You didn't even like this one!? https://idroppedmyphonethescreencracked.tumblr.com/post/9350...
That said, guessing a bunch of those are meant to be concise examples.
For what its worth my quick take on a lot of the text-based sound coding environments [1] is that they provide a relatively quick way to approach creating audio programmatically differently compared to a more traditional spatial / grid-based daw.
One nice thing about Cracked is that you can treat it as an audio input in Ableton, Logic, etc. and so you could use it to generate a sound to sample / process further in a daw arrangement. I had stumbled across it originally from the author's Wikipedia page which mentions that he uses it to create longer albums / pieces https://en.wikipedia.org/wiki/Bill_Orcutt
Interview with him about it https://www.thewire.co.uk/news/41540/bill-orcutt-releases-op...
[1] https://tidalcycles.org/ https://sonic-pi.net/ https://chuck.stanford.edu/ https://supercollider.github.io/
I think the idea is that you can use this to build synths that you then control woth midi, etc
Would this also work for adding effects to existing audio? A simple reverb and pitch bend on a recorded vocal would make me a lot more excited than experimental synth effects.
Interesting library with a rather weird name.
Its just social engineering to make people who drop their phones get involved in audio creation.
I find the underlying premise a bit odd. I can name values in Javascript just fine:
const whatever = ...
I would rather refer to them by these names than by strings. It's both faster and safer to do so.
This provides ID + class based selection of nodes with a syntax which allows combining multiple filters. It's more akin to the methodology of selecting nodes in the DOM than just providing a name alone.
This is super cool, Im definitely gonna mess around with it for my own synth experiments!