"Not very successful (...) Since it's my passion, I keep trying"
The technology you've built is very impressive, but I suspect the way it's presented won't appeal to your target audience. It's very programmer-art-y.
It might be worthwhile hiring a designer and having them go over everything for you, both making sure it looks like a professional tool aimed at an audience that values sophisticated visuals, and also that the examples you have look premium.
I'm not in a 'hiring' position at the moment, but I appreciate your comment. I've struggled with artwork from the beginning. First I did my own (badly), then I hired off fiverr, then I used publicdomainpictures.net, then I used AI, now I use publicdomainpictures created with AI.
Thank you....and you can thank SQL for that.
I wanted something declarative that just seemed best to me.
I was, in my head, contrasting it with Lingo which I found confusing and overwrought. I didn't want to just copy Javascript interpretation into a textarea, and at the time 2008, I thought non-programmers might want a way to use the new canvas element.
Now I see lots more possibilities than that.
I misread that too when I got the domain name for EditableGIFs, and I think I even bought EdibleGIFs at the time to just reserve it. I let it expire though.
PICO-8 is very cool for that matter. You can always view the Lua source code of the cartridge, and the size of the game is inherently limited, so you don't have too much code to dig through.
Not that I’m the person to do it, mind you, but for your own safety and liability purposes I advise caution allowing uploaded images to be used.
As in, it may have the potential for content that you find disturbing, inappropriate, or illegal. Between stories/concepts like NEDM and Rule 34, the potential for misuse, if unregulated, could be exploited by an opportunistic bad actor.
At the bare minimum, use of Copyrighted material could foreseeably result in a view that your project, even at the free stage, is a form of enabling unauthorized derivative works…and result in litigation.
I've also read about various image hosting tools, such as apps for creating wallpapers, being overrun by pornography because communities where pornography is banned found it bypassed various automatic censors. If arbitrary image hosting is a subset of your functionality, it can be used as such.
I don't really see how this is an issue? As far as I can tell, the above product does not host what you make, you have to find a place and upload it yourself when you're done with the editing.
Download an open source roguelike and get it working in an IDE.
I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.
Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.
Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.
Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.
I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.
Modding games was the first reason why I started to learn programming. From modifying a TXT file inside an APK, to injecting DLLs, and replacing strings on a Hex editor, it just feels so great.
Starsiege Tribes modding was pretty accessible. Everything was just a bunch of .cs files, Tribes RPG was a fun thing to check out and play with. An example would be the Shifter mod: <https://github.com/BHare1985/Tribes-Shifter>
"Not very successful (...) Since it's my passion, I keep trying"
The technology you've built is very impressive, but I suspect the way it's presented won't appeal to your target audience. It's very programmer-art-y.
It might be worthwhile hiring a designer and having them go over everything for you, both making sure it looks like a professional tool aimed at an audience that values sophisticated visuals, and also that the examples you have look premium.
I'm not in a 'hiring' position at the moment, but I appreciate your comment. I've struggled with artwork from the beginning. First I did my own (badly), then I hired off fiverr, then I used publicdomainpictures.net, then I used AI, now I use publicdomainpictures created with AI.
Playpen IRL!
I really liked stars and snargs, challenging and fun.
I love the syntax of that SCL programming language, very intuitive and clean. Much nicer than Javascript.
Thank you....and you can thank SQL for that. I wanted something declarative that just seemed best to me. I was, in my head, contrasting it with Lingo which I found confusing and overwrought. I didn't want to just copy Javascript interpretation into a textarea, and at the time 2008, I thought non-programmers might want a way to use the new canvas element. Now I see lots more possibilities than that.
Anyone else misread this is "Edible Games" at first? Got kinda excited
Slightly OG-offtopic, but there is a very good book about edible games! https://www.amazon.co.uk/Edible-Games-Cookbook-Play-your-ebo...
I misread that too when I got the domain name for EditableGIFs, and I think I even bought EdibleGIFs at the time to just reserve it. I let it expire though.
yup, maybe it's the fasting.
Yeah haha
yes ... I blame my old eyes
PICO-8 is very cool for that matter. You can always view the Lua source code of the cartridge, and the size of the game is inherently limited, so you don't have too much code to dig through.
For some reason I read "edible games" and was super duper curious...
It took until reading your comment for me to realize I was misreading it as well
Was just about to write this. Glad I'm not alone.
I was also confused for the same reason! And hungry.
Not that I’m the person to do it, mind you, but for your own safety and liability purposes I advise caution allowing uploaded images to be used.
As in, it may have the potential for content that you find disturbing, inappropriate, or illegal. Between stories/concepts like NEDM and Rule 34, the potential for misuse, if unregulated, could be exploited by an opportunistic bad actor.
At the bare minimum, use of Copyrighted material could foreseeably result in a view that your project, even at the free stage, is a form of enabling unauthorized derivative works…and result in litigation.
I've also read about various image hosting tools, such as apps for creating wallpapers, being overrun by pornography because communities where pornography is banned found it bypassed various automatic censors. If arbitrary image hosting is a subset of your functionality, it can be used as such.
I'm weary of this as well, but without traffic, its a problem I'll deal with later.
For now, I don't host much, and if the time comes, I'll add that google (or is it aws) service that scans inapprop things.
I don't really see how this is an issue? As far as I can tell, the above product does not host what you make, you have to find a place and upload it yourself when you're done with the editing.
Want some fun as a programmer?
Download an open source roguelike and get it working in an IDE.
I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.
Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.
Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.
Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.
I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.
Modding games was the first reason why I started to learn programming. From modifying a TXT file inside an APK, to injecting DLLs, and replacing strings on a Hex editor, it just feels so great.
For me it was Worms 2. There was a plain text file controlling all the explosion sizes etc for the weapons.
Starsiege Tribes modding was pretty accessible. Everything was just a bunch of .cs files, Tribes RPG was a fun thing to check out and play with. An example would be the Shifter mod: <https://github.com/BHare1985/Tribes-Shifter>
You could try a shallow clone at first, “git clone —depth 1 …”
Later you can pull to get all of it
I thought I tried that, but maybe I tried any of git's innumerable other options.
It might be a large blob that is bombing it regardless of version files. It seems to bomb in the exact same spot each time.
You cannot avoid the ballyhack.