Hm, in Chromium it doesn't take the space-button and in Firefox it takes the space-button, but all I see is the HUD, to I can see the booster orientation, but nothing more, so it crashes. Both on an Arch Linux Desktop PC.
Edit: There are several shader-related errors in the Firefox console like (NVIDIA GPU):
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...
The physics of this game (on mechazilla.io) feels broken. If the rocket starts rotating it just keeps rotating which is not how physics works. The rocket from its motion would weather vane to it's velocity vector in reality, but it doesn't.
Here's level 20 https://imgur.com/a/xqbjwPt
Godspeed IFT-5
Hm, in Chromium it doesn't take the space-button and in Firefox it takes the space-button, but all I see is the HUD, to I can see the booster orientation, but nothing more, so it crashes. Both on an Arch Linux Desktop PC.
Edit: There are several shader-related errors in the Firefox console like (NVIDIA GPU):
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...
Doesnt seem to work on Chrome on Linux
Works on Firefox but is very low frames. unplayable.
Where is the transparency statement about whether or not this is farming flight data for one of the for-profit rocket companies?
I can't get the game to start. <space> doesn't do anything.
In the cellphone works well. Just needed like 10 attempts for landing it haha
Weird. It works for me. Chrome on OS X. M1 Mac Air.
The Starlink trains are a nice touch.
Still waiting for faa approval. Very realistic game.
I couldn’t get this to work in Brave or Firefox on Linux or iOS. I still got round 1 though lol. Must be a gimme
Finished 20 but found level 14 the hardest, tower arm kept breaking off. Last few levels are pretty fun.
Got up to level 13, it is pretty hard. Interesting choices you have to make, horizontal speed vs vertical.
Great diversion! Level 10...no thanks...
this is so much fun
Was the link changed? I thought it pointed to SpaceX's official game: https://starshipthegame.spacex.com/
It looks like both games ended up being released at the same time
The physics of this game (on mechazilla.io) feels broken. If the rocket starts rotating it just keeps rotating which is not how physics works. The rocket from its motion would weather vane to it's velocity vector in reality, but it doesn't.
If your rocket starts rotating, you're screwed anyway.
it's very hard!