Gleam: A Basic Introduction

(peq42.com)

113 points | by Alupis 14 hours ago ago

50 comments

  • drdaeman 7 hours ago ago

    One niche feature of Erlang that I love is live module upgrades, particularly via gen_server's code_change/3 callback. It's a neat little trick that seems to be rarely used in practice, but every single time I've used it I just loved how everything simply clicked together, providing zero disruption with nearly minimal effort (for simple state upgrades or downgrades).

    I wonder if it's supported with Gleam and/or gleam_otp? Don't see it in the docs.

    • sbrother 6 hours ago ago

      Do you know the current status of gleam_otp? I’ve been in the erlang (and more recently elixir) world for a long time and am quite excited about gleam, but when I looked at it early on it didn’t seem to have a great solution for OTP. Can I write genservers in gleam now, and can they run as part of an elixir/erlang application/supervision tree?

      • e3bc54b2 4 hours ago ago

        Elixir directly uses OTP because it is a dynamically typed language. Gleam folks concluded that OTP isn't really designed with static types in mind, and so set out to build their own version of OTP[0]. It is still early days, and lot of stuff is remaining, but what is already there is pretty good.

        [0] https://hexdocs.pm/gleam_otp/

  • cedws 13 hours ago ago

    I've been interested in Gleam, but I didn't realise it just transpiles to Erlang, I thought it compiled directly to BEAM bytecode. Bit of a turnoff to be honest, I really don't want to deal with transpilation.

    • josevalim 3 hours ago ago

      Yes, unfortunately transpilation comes with real downsides. Up until recently, logger events, error messages and stacktraces were displayed in Erlang formatting. It has improved in few cases, but not all, and the line numbers in stacktraces do not align with the source code. And if you want to use a REPL, you must use Erlang/JS ones, etc.

      • josevalim 36 minutes ago ago

        Although if you want to get into Erlang/BEAM and static types are a requirement, I still strongly recommend checking it out. :)

    • Ndymium 13 hours ago ago

      Which part do you feel like would be an issue? When you run `gleam compile`, it will automatically call the Erlang compiler to finish the job.

      I find it very handy that the intermediate Erlang (or JS) files are available in the build directory. It lets you easily see what form your code will take when compiled.

      • rtorr 12 hours ago ago

        Also prevents lock-in if you ever need to move away from gleam.

      • pan69 12 hours ago ago

        I don't think it's the transpile part that would the issue, it's the runtime aspect. If Gleam transpiles to Erlang/Javascript that's great but once you run the program, you have to potentially deal with runtime issues specific to those environments which you might not be familiar with.

        It seems that Gleam is really useful for those who are already in either the Erlang/Javascript ecosystem.

        • Alupis 12 hours ago ago

          On the contrary, it's a great first BEAM language to learn because of it's simplicity - both in terms of the grammar as well as it's tooling/compiler.

          For me personally, the Javascript target is the least interesting bit - the BEAM/Erlang target is where it's at for backend work. The BEAM is fascinating and full of ideas that were once ahead-of-their-time but now are really coming into their own with compute performance having caught up.

          Gleam is a strongly typed language, and is unapologetically very functional. Error handling in general is quite different than it would be on a normal stack-based language/vm. In my experience, the Erlang target doesn't make debugging any harder or more difficult than you would expect for an exception-less language.

          • giraffe_lady 10 hours ago ago

            The JS target is also very interesting to me. I like erlang fine and elixir's nascent type system is promising. But the frontend (and js fullstack for that matter) currently does not have a good alternative to typescript, and the ML type system is an especially good fit for it. Elm has too much reputational baggage and rescript/reason/bucklescript/whatever squandered its momentum and is floundering.

      • cedws 11 hours ago ago

        Another layer of abstraction, another thing to go wrong, another thing to rot.

        • Ndymium 4 hours ago ago

          But, you need a runtime. If Gleam had its own runtime, that would be another layer in a similar vein. Here Gleam is using Erlang (or a JS runtime) which is bound to be more supported and have a longer lifetime than something they cooked up themselves.

          Besides, Gleam's original aim was basically "Erlang but static types", so the choice of Erlang as runtime was always there.

    • hosh 11 hours ago ago

      Gleam used to compile to Core Erlang (Erlang Intermediate Representation) but looks like it now compiles to pretty-printed Erlang.

      https://blog.lambdaclass.com/an-interview-with-the-creator-o...

      • Alupis 9 hours ago ago

        The relevant quote:

        > The Gleam compiler has had a few full rewrites. The previous version compiled to BEAM bytecode via Core Erlang, which is an intermediate representation with the Erlang compiler, but the current version compiles to regular Erlang source code that has been pretty-printed. This has a few nice advantages such as providing an escape hatch for people who no longer wish to use Gleam, and enabling Erlang/Elixir/etc projects to use libraries written in Gleam without having to install the Gleam compiler.

        Pretty good reasoning in my opinion.

    • Muromec 12 hours ago ago

      It makes perfect sense to target erlang and not BEAM directly as allows erlang compiler to optimize the code for the newer BEAM runtime with newer fancier opcodes.

  • jeremy_k 8 hours ago ago

    Gleam has been great as I've started messing around with it recently. Coming from primarily Ruby, it feels much different and I'm liking expanding my thought process around programming. I'm struggling a bit with learning how to think in the type system though. Without unions and a requirement that case statements all return a single type, I just haven't quite grasped the right pattern to make it all click. Enjoying the process none the less.

  • systems 13 hours ago ago

    the gleam tour is also very good https://tour.gleam.run/

    very very good

    • xorvoid 12 hours ago ago

      From the tutorial:

      // Division by zero is not an error

      io.debug(3.14 /. 0.0)

      It prints 0

      Yuck. Division by zero is an unfortunate reality but basically nobody with mathematical background thinks that just defining x/0 = 0 is a good solution.

      Often in numerical computing, getting an NaN or Inf is a blessing in that it’s a hint that your algorithm is numerically buggy, in the same way that a crash or a exception would indicate a program bug.

      This approach is the numeric equivalent of a program continuing on after an undefined variable, just assuming it’s 0. That was tried by scripting languages in the 90s and these days most folks think it was a bad approach.

      • Alupis 12 hours ago ago

        The divide-by-zero thing is explained here[1]. The relevant bits:

        > Gleam does not implicitly throw exceptions, so throwing an exception is not an option. The BEAM VM does not have a Infinity value, so that is not an option. Therefore Gleam returns 0 when dividing by zero.

        > The standard library provides functions which return a Result type for division by zero which you can use if that is more suitable for your program.

        You can also use Guards[2] to prevent handle a divide-by-zero situation before you attempt it.

        [1] https://gleam.run/frequently-asked-questions/#why-does-divis...

        [2] https://tour.gleam.run/everything/#flow-control-guards

        • josevalim 2 hours ago ago

          I know you are quoting the docs, but Gleam absolutely throws implicit exceptions, for exactly the same reason why it returns 0 when dividing: the Erlang/VM does not support Infinity/NaN, which means floating point operations can also overflow/underflow. For example, any division with a subnormal will raise:

              1.0 /. 5.0e-324
          
          Or addition between really large floats:

              1.0e308 +. 1.0e308
          
          In fact, even the `float.divide` function, which is meant to be safe, will raise:

              float.divide(1.0, 5.0e-324)
          
          In other words, most functions that returns floats have an unmapped codomain and because of how floats work, and it is not simply a matter of checking if one of the inputs is equal to 0.0.

          If Gleam wants to be consistent with division, all float operations would have to return a `Result` type (which I assume would have a direct impact in both performance and user convenience). Plus `let assert` provides a hatch for any function to raise too, and that includes matching on unmapped floats:

              let assert <<a:float>> = <<0x7FF0000000000000:64>>
      • Ndymium 11 hours ago ago

        I wouldn't call myself a person with a mathematical background, but there are those people who believe it's just fine. [0] I don't have enough knowledge to debate that, but it would seem to disprove "basically nobody". Zero is a convention, like NaN or Inf are conventions.

        A problem that Gleam has here is that the Erlang runtime does not have NaN or Inf in its float type (or integer type for that matter). It could be represented with an atom, but that would require an atom and a float having the same type in Gleam, which is not something the type system can do (by design). The operator could, in theory, return a Result(Float, DivisionByZeroError), but that would make using it very inconvenient. Thus zero was chosen, and there is an equivalent function in the stdlib that returns a result instead, if you wish to check for division by zero.

        [0] https://www.hillelwayne.com/post/divide-by-zero/

        • lolinder 7 hours ago ago

          > but there are those people who believe it's just fine. [0]

          Just fine mathematically, but Hillel does specify that he's not comfortable with the concept from a safety perspective. The whole piece is a defence against a particular type of criticism, but he leaves wide open the question of whether it's a good idea from a PL perspective.

      • Fire-Dragon-DoL 11 hours ago ago

        I have no math background but every line of code I wrote that involved a division, I just wished that division by 0 results in 0, so this actually resonated with me

        • beanjuiceII 6 hours ago ago

          why? if 0 was getting divided with i would want to know otherwise i'll be using wrong calculations

          • Fire-Dragon-DoL 6 hours ago ago

            Because "0" often means "show none", so when dividing by 0, I'm fine "showing none".

            I'm sure it doesn't work for everybody, but I never had a specific need to deal with zero in the division that didn't result with "actually let's count it as 0"

            • josevalim 2 hours ago ago

              There are several domains where 0 is different from none, for example, most computations involving rates.

              Imagine that you are running some A/B tests and you want to track conversions. If one of the experiments received 10 users and had 5 conversions, you want to show 50%. If it received 10 users and had no conversions, you will show 0%.

              However, if it has received 0 users, while you could show zero conversions, the correct answer is to say that you don't know the conversion rate. Because maybe, if you had had 10 users, they could have all converted, and the rate would be 100%. You simply don't know.

              Same logic applies over computing ROI, interest, velocity, etc.

              • Fire-Dragon-DoL 2 hours ago ago

                Agree, I'm not saying there aren't counter examples, I'm just stating that making the call of returning zero when dividing by zero it's not an insane call, there are valid reasons for doing that. It's a judgement call (and they do provide a function that does the right thing)

      • whalesalad 10 hours ago ago

        Regardless of what happens in the language, this needs to be handled.

        In python for instance, the developer needs to be prepared to catch a divide by zero exception.

        In gleam, the same consideration is required but the implementation will just differ.

        I don't actually see an issue here. It's a potential gotcha, but once you are aware of this feature of the language, it's no different than any other.

        • lolinder 9 hours ago ago

          > In python for instance, the developer needs to be prepared to catch a divide by zero exception.

          > In gleam, the same consideration is required but the implementation will just differ.

          These aren't remotely the same. If a developer fails to catch an exception or a NaN then the program either crashes or returns an obviously wrong result. If a developer fails to guard against a zero returned from division then they get a number out that's wrong in subtle ways that may not be obvious until the wrong numbers are already in use somehow.

          The question isn't whether you can work around the error, it's how likely you are to notice that you screwed something up before it's too late.

          • beanjuiceII 6 hours ago ago

            I'm with you on this for sure, seems dangerous to just use 0 how will anyone know something is going wrong?

            • throwawaymaths 4 hours ago ago

              No it's fine. The 0 will just propagate to other divide by zeros and you'll always have an answer, so it's all good.

        • miki123211 10 hours ago ago

          No.

          In Python and languages with similar behavior, a division by 0 will immediately crash your program with a pretty stack trace, showing you exactly where the problem is and how the program got there.

          In languages where division by 0 produces infinity, NaN, 0 or similar, your calculation just returns a nonsensical result.

          Zero is even worse than inf or NaN, as you may not even realize that there was an error in the first place, as the result of your calculation is a number and not a strange-looking value.

      • throwawaymaths 11 hours ago ago

        Yeah you can really get yourself into trouble if you make dividing by zero zero. It's a strong indication that you have done something horribly wrong in your code upstream of that point. Why would you throw away that signal?

      • Buttons840 12 hours ago ago

        INTERCAL. It just skips lines if they're syntactically invalid or cause a runtime error; it just skips them and keeps going.

  • asplake 3 hours ago ago

    “Gleam is a statically-typed language, meaning you must declare the type of a variable before using it.”

    That second part is wrong. Gleam has type inference.

    • pxc 3 hours ago ago

      In the era of type checkers for dynamic languages, it might be better to write

      > Gleam is a statically-typed language, meaning if you declare the type of a variable before using it, that will actually do something.

      :)

  • floodfx 9 hours ago ago

    I like the look of Gleam over Elixir for sure. I’d love to see some example code showing Gleam-based LiveViews but I haven’t been able to find it anywhere. Is it possible? Anyone have some code to point me at?

  • vivzkestrel 5 hours ago ago

    golang concurrency vs gleam concurrency vs rust concurrency? for a webserver?

  • written-beyond 11 hours ago ago

    I honestly gave gleam a serious look, considering it to build a system that might really benefit from it's concurrency model. However the lack of Macros/macro-style reflection capabilities really put me off. It makes working with SQL databases needlessly verbose. It's the same with go, though go posses the capabilities to directly unmarshal SQL rows into a structure with tags, it's far from straightforward.

    • Alupis 10 hours ago ago

      This is the sentiment many have when transitioning from OOP -> FP paradigms.

      That's not to say ORM's don't exist in FP, but they are not nearly as common because their concept doesn't directly translate into what you expect from a functional language.

      That is to say this is not a Gleam problem, it is a FP problem, if we can even call it a problem (it's mostly just different).

      • written-beyond 9 hours ago ago

        There are two ways to understand your reply, one is that you're talking ORMs that provide query building as an alternative to writing raw SQL. The other is you're talking just about the deserialisation into structures.

        If what you meant was the first one then, no I'm not expecting anything like that. I honestly like using a language that gets off of the way and let's me focus on what I want to build. I've done very little OOP and I've written a lot of Rust. There are many situations where I feel like r rusts verbosity is limiting my freedom but the grind of unmarshaling hashmaps into structures is way too much for me. Why shouldn't I want to use my languages typing support to help me write more maintainable code?

        I can hardly get over how dart sometimes outright refuses to cast Object types to dynamic types without some syntactical voodoo.

        • Alupis 9 hours ago ago

          You might be interested in looking at the Squirrel library for Gleam[1]. It kind of reverses the SQL problem in a very nice, elegant way I've found. It gets rid of some of the issues you are bringing up, which are quite valid.

          [1] https://hexdocs.pm/squirrel/

      • throwawaymaths 10 hours ago ago

        Lisp and elixir, Julia are all fps with macros? Hell even Erlang has macros

        • Alupis 10 hours ago ago

          I was speaking to the ORM situation, or lack-thereof the parent seemed to be expressing.

          Regarding macros - Gleam has stated they are interested in adding metaprogramming, but it's not a huge priority because of the goals of the language.

          Macros, and metaprogramming in general have a tendency to complicate a language, and encourages ad-hoc DSL's. One of Gleam's goals is to be dead simple to pick up, read, and contribute - metaprogramming makes that much harder.

          Macros are not necessary, even if their absence is a bit of a shock at first. I used to firmly think they were necessary, but now my mind has changed on this for the most part.

      • lawn 4 hours ago ago

        Nah this is wrong. Ecto for Elixir is a big counterexample.

        You're focused on OO ORMs as the way to simplify working with queries, but FP approaches it slightly differently.

  • pipeline_peak 5 hours ago ago

    > fn add(x: Int, y: Int) -> Int

    Why do language authors insist the majority of programmers want to type this way? Meaningless arrows and redundant colons.

    Is it constructive, like it will lead us to think differently? It feels more like a contest in overcomplicating something as innocent as:

    int add(int x, int y)

    • mcintyre1994 3 hours ago ago

      I think it’s because generally the type annotations are optional and it’s much easier to parse that version. Typescript uses a colon instead of arrow for the return type so I think that’s just preference though.

      In particular if you removed the types from yours it’d be add(x, y) and the parser wouldn’t be able to distinguish that from a function call. I think that’s why the fn keyword is really useful for the parser.

    • giraffe_lady 3 hours ago ago

      I think there's a pretty good case for the arrow being easier to reason about especially with anonymous functions or if currying gets involved. The other way is lacking a "verb" and it becomes harder to keep track of what's going on in some cases.

      The arrow is also conventional in ML family languages, which are a venerable branch of programming whose traditions I respect and enjoy. That's not enough reason alone to keep it maybe but it's not nothing either.

      The colon thing whatever, I truly just can't bring myself to care about such fine-grained specifics of syntax. It sounds like a rough life honestly.