33 comments

  • NikkiA 3 hours ago ago

    Sentinel (https://www.mobygames.com/game/16639/the-sentry/)

    Mercenary (https://www.mobygames.com/game/10982/mercenary/)

    and

    Conqueror (https://www.mobygames.com/game/16593/conqueror/)

    Sentinel is fairly well known, but by no means is it universally praised as some of it's contemporaries were.

  • snvzz 44 minutes ago ago

    Kult: The Temple of Flying Saucers

    Ar tonelico II: Melody of Metafalica

  • r721 16 hours ago ago

    >No One Lives Forever

    Interesting article and HN discussion from 2015 about this one: https://news.ycombinator.com/item?id=10710973

    My vote would be for Silent Storm (2003): https://en.wikipedia.org/wiki/Silent_Storm

    >The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them. Silent Storm also employs ragdoll physics for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their stopping power depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).

  • readyplayernull a day ago ago

    Hero's Quest. Then renamed Quest for Glory: so you want to be a hero. When people remember Sierra point-and-click games they talk about Space Quest and King's Quest. For me Hero's Quest was the Skyrim of the 80's. It had a prompt to enter actions ala Zork.

    https://en.wikipedia.org/wiki/Quest_for_Glory

    • benoau a day ago ago

      +1

      This was my favourite Sierra game for a long time, and the VGA remake was beautifully-done.

  • al_borland a day ago ago

    Whatever the James Bond game was on the GameCube. It has a grappling hook that let you sling around like Spider-Man. I think I had more fun with that than I did with Golden Eye, as ridiculous as it was.

    Vector Man on Genesis is also one I liked a lot, that I don’t hear much about.

    Pretty much everything on candystand.com as well. There were a bunch of (probably flash) web games made by LifeSaver. It’s all anyone did in my high school during computer lab and seemingly lost to time. Instead of a game site with ads, the whole game was an ad, so it just felt like a candy theme.

    • smada 13 hours ago ago

      Candystand! What a blast. Billiards, bowling, golf, pinball...great stuff. Yahoo came out with a similar set of web based games years later but they didn't have the same feel as candystand.com.

    • rburnsanims 19 hours ago ago

      Agent under fire and nightfire. The local multiplayer in those games was so fun.

    • washadjeffmad 16 hours ago ago

      CALLACAB

  • galfarragem 19 hours ago ago

    The one I always recommend: Colonization[0] from 1994. The translation of such a complex theme into a dynamic but believable game is genius IMHO. Nowadays I play only the open source[1] remake: Freecol[2][3].

    [0] https://en.wikipedia.org/wiki/Sid_Meier%27s_Colonization

    [1] https://github.com/FreeCol/freecol

    [2] https://www.freecol.org/about.html

    [3] https://en.wikipedia.org/wiki/FreeCol

  • temeya 14 hours ago ago

    Spider - The Video Game [1] - a little PS1 platformer that had you playing as a cybernetically enhanced spider that could replace its limbs with various weapons, as it tried to save its creator. Its 90's charm, old-school cinematics and it being the first time seeing what could be called "nanotechnology" still blew my mind as a kid. I still go back sometimes and listen to its 'Level Select' theme. [2]

    [1] - https://en.m.wikipedia.org/wiki/Spider:_The_Video_Game

    [2] - https://m.youtube.com/watch?v=7Tzn-eNeq6w&pp=ygUoc3BpZGVyIHR...

  • qubex 19 hours ago ago
  • mindwork 2 hours ago ago

    dungeon keeper 2 - was my first example of the game where you have indirect control of the game, at least that's how I remember it

  • muzani 13 hours ago ago

    Live a Live. I loved the one shot format, and they tied together to make what wasn't a one shot game. The plot twist at the end hit me hard despite the cliche and heavy foreshadowing, maybe because by this point, you've seen several endings following a certain format. It's my #1 favorite Square game. They remade it very well in the style of Octopath Traveler and sell it at the same price as Baldur's Gate 3, which hints that Square also thought it was an underdog.

  • googledocsftw 6 hours ago ago

    Repton. It ran on an 8bit 1mhz BBC/Acorn conputer and a later version had its own programmming language called Reptol!

  • mnky9800n a day ago ago

    Outpost 2. It's a sim game where you build a society that lives on an unforgiving planet after the last survivors of humanity have travelled the galaxy in hibernation while the ship computer searches for a viable new planet. But the computer couldn't find a nice place so it settles on a really shitty one. While the game has combat I always thought managing all the resources was the most fun.

  • ktallett 17 hours ago ago

    I do think these are commonly known amongst those in the gaming community however both Kula World and Tomba left a mark to this day. The former opened me up to a love of puzzles and I found the simplistic but clever design of the world and physics so enjoyable.

    Tomba simply opened myself up to games which didn't have to fit just one genre, I could play a platformer and an RPG at the same time and it would be brilliant fun. Plus the colourful world was a feast for the eyes.

  • sandreas 20 hours ago ago

    Currently I am playing Diablo 1 (yes the first one from 1996). It is probably a classic though.

    Had a lot oft fun playing it via Devilution[1], the open source reversed project. Works like a charm on Linux and has some decent improvements like play/run-speed, a shared storage for collected items at the woman in town and other useful tweaks.

    Did not find the

      Obsidian ring of the zodiac
    
    yet, but I'm trying pretty hard :-)

    1: https://github.com/diasurgical/devilutionX

    • adbachman 14 hours ago ago

      Maybe it was before your time, but Diablo was absolutely huge in its day. Like, "top 10 for the 1990s" huge.

      Created (or at least established or set the benchmark for) the action RPG genre, spawned clones and imitators, and has multiple triple A sequels.

      Left a HUGE footprint, in other words.

  • coding-saints 21 hours ago ago

    Besides all the "hacker games" I would play in obscure parts of the web, leisure suit Larry is one of those games I stumbled upon as a youth looking for anything that went against the grain. I was a kid that thought nudity was amazing. Still, the mechanics built into searching for clues in an environment that attempted "open world" concepts honestly consumed more time then the rewards earned.

    Also Sony launched Matrix MMO that died out but I loved how they at least tried to continue character stories that added depth.

  • benoau a day ago ago

    An obscure PSP-only game called Jeanne d'Arc, which I see now has actually been re-released this year for PS4/PS5!

    https://en.wikipedia.org/wiki/Jeanne_d%27Arc_(video_game)

  • vunderba 11 hours ago ago

    The Learning Company's entire edutainment lineup was pretty fun as a child. Midnight Rescue and Operation Neptune in particular lead to me to work in the educational sector later in life.

  • purple-leafy 4 hours ago ago

    Warlords battlecry 3

  • mnode 12 hours ago ago

    Speedball 2: Brutal Deluxe (1991, Amiga version). Awesome, future sports sim.

  • kentich a day ago ago

    Fragile Allegiance My buddies and I loved this game so much back in the early 90s. It's awesome. The idea, the gameplay, everything. I wonder why nobody created a similar game nowadays.

  • pjmlp 20 hours ago ago

    River Raid, ATF, Quazatron, Ace 2, Spy vs Spy, Spitfire, F18, Carrier Command, and many others from 8 and 16 bit home computing days.

  • quantified a day ago ago

    Tempest hasn't been completely forgotten, but its fans are definitely a very small cult.

  • blinded a day ago ago

    Iron Storm

    Cool game, multiplayer was so cool. Its super cheap on steam.

  • mikewarot a day ago ago

    Qix an arcade game.

    Star Raiders, an Atari Computer game.

  • AnimalMuppet a day ago ago

    BZFlag, a tank FPS where you can pick up flags that give you certain extra abilities. It ran originally on Silicon Graphics workstations (at least that's were I encountered it), but it was based on the Battle Zone arcade game. There was a PC port.

    Snipes, a "shoot the bugs (and each other) network game for Novell networks back in the mid 1980s.

  • neonnoodle a day ago ago

    I loved Acrophobia.

  • meiraleal a day ago ago

    Caesar 3 and the 7 Kingdoms