Parallax Scrolling on the Gameboy Color

(shacknews.com)

12 points | by jmkdev 9 months ago ago

4 comments

  • jmkdev 9 months ago ago

    The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.

  • bendur_ 9 months ago ago

    Really interesting, and gave me a good nostalgia hit. Looking forward to trying you game when it’s ready!

  • 752963e64 9 months ago ago

    [dead]