Parallax Scrolling on the Gameboy Color

(shacknews.com)

11 points | by jmkdev 14 hours ago ago

2 comments

  • jmkdev 14 hours ago ago

    The Gameboy, like the NES and other 8-bit hardware, could only display a single background layer. There are some common techniques developers used to present a sense of multiple background layers in spite of this limitation; we'll go through a few of them using an example from my new Gameboy Color game, Depths of Europa.

  • 752963e64 13 hours ago ago

    [dead]