Science-based games and explorable explanations

(p.migdal.pl)

64 points | by stared 4 days ago ago

12 comments

  • madacol 3 hours ago ago
  • Lerc a day ago ago

    There was a flash game I played where you did (maybe pseudo) protein folding. It gave you a desired shape and you had to pick bases to make it go together.

    Once made it would give you some estimates on temperature-range etc. and you could tweak the bases to attempt to improve the temperature stability without making it go haywire.

    I can't remember what it was called, but I had fun with it. I wonder what happened to it in a post Flash world.

  • 1oooqooq a day ago ago

    there's zero examples of this employed successfully.

    • stared 13 hours ago ago

      Minecraft is LEGO bricks for the modern age - and, well, it is popular.

      As the blog post mentioned, "SpaceChem and Kerbal Space Program sold over 1 million and over 2 million copies on Steam."

      If you mean "putting a game in a curriculum so that people will be forced to play it" - please don't.

    • cyberpunk 19 hours ago ago

      What about kerbal?

    • lupire 11 hours ago ago

      The article is almost entirely a list of successful examples.

  • aaron695 20 hours ago ago

    [dead]

  • joelignaatius 19 hours ago ago

    [flagged]

  • kemmishtree 16 hours ago ago

    i have to leave this here www.molecularreality.com

    • lupire 11 hours ago ago

      Unfortunately that doesn't help because MR makes no attempt to explain what their product does.

      The website just has the thing you can buy, described in terms the average college educated adult has never learned, and a privacy-disrespecting chatbot.