35 comments

  • yoz 3 days ago ago

    Desperately hoping they include the Fox & Hounds multiplayer mode, which is some of the best fun I've ever had with a LAN game.

    My colleagues at The Digital Village (we made Starship Titanic) spend so much time on that one mode, we mentioned Stainless in the ST credits.

    • purpleidea 3 days ago ago

      > we made Starship Titanic

      oh neat! I was a voracious Douglas Adams reader and when this game came out, I bought a copy. I don't think I could ever get it working on my machine, and I eventually gave up and have probably lost the copy.

      Is it worth buying a new one and giving it a go? (I'm on Linux-only these days.)

      • amatecha 3 days ago ago

        looks like it's natively supported on Linux, and apparently runs even better running the Windows version under Proton: https://www.protondb.com/app/467290

        • yoz 3 days ago ago

          Yup, and it's available on both Steam and GOG, usually pretty cheap. It's not running the original code underneath - some amazingly dedicated soul spent over a year porting its custom engine into ScummVM, and that's what the versions on sale now use.

          • Enderboi 3 days ago ago

            And that dedicated soul (dreammaster) would really like to know who wrote the final star map puzzle, because there was sooo much matrix math his head almost exploded :)

    • ddmf 3 days ago ago

      Remember taking our pc's (along with 17"crt) to my pals house and playing fox and hounds until 5 or 6am then going to work.

    • imp0cat 3 days ago ago

      Yeah, this game was crazy on a LAN with friends.

  • VonGuard 3 days ago ago

    I was the USA champion in this game back when being an esports pro meant winning a Voodoo 2 for your efforts. Best driving game ever, and so much fun.

    • hnlmorg 3 days ago ago

      I remember being epically disappointed about this game when I played it after original release.

      Perhaps I was too quick to judge it? I might buy a copy and give it another try.

  • CaptainFever 3 days ago ago

    > Dethrace is released to the Public Domain. The documentation and function provided by Dethrace may only be utilized with assets provided by ownership of Carmageddon.

    > The source code in this repository is for non-commerical use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

    I'm confused. Is the source code in this repository public domain, or not?

    • M95D 3 days ago ago

      Dethrace is just the game engine. It needs maps, car models, textures, sounds, etc. from the orginal Carmageddon game, which is not Public Domain.

      • NovemberWhiskey 3 days ago ago

        That’s not the issue. If the source code is in the public domain, you’re not free to impose additional licensing conditions like “no commercial use”. It’s either released into the public domain or under some license that prohibits commercial usage: it can’t be both.

        • yashasolutions 3 days ago ago

          The art artifacts used by the engine are not part of the source code, and there is no obligation from the game engine to provide you the artifacts. You can either used those provided by the original game (which is licensed under a difference license) or you are free to produce your own and you can release this under CC0 if you wish, but this is anyway independent from the source code. This is a very common practice used by open source games for years.

          • teddyh 3 days ago ago

            You’re completely missing the point. We’re not talking about the art assets at all. This issue is that the text (about the source code, not about the art) is contradictory: First it says the code is “Public Domain”, but then it says the code “is for non-commerical use only”. But this is a contradiction. If the code is public domain, then you can’t impose any restrictions, which is what “for non-commerical use only” is.

            • M95D 3 days ago ago

              My mistake. I misunderstood the question.

  • dang 3 days ago ago

    Related:

    Dethrace: Reverse engineering the 1997 game Carmageddon - https://news.ycombinator.com/item?id=35711067 - April 2023 (38 comments)

  • klyrs 3 days ago ago

    > Maybe they removed the "a" to be compatible with 8.3 filenames?

    My hair feels gray

    • mdaniel 3 days ago ago

        start /D C:\DOCUME~2 GRAYHA~1.PPT
      
      And then, on the other end of the spectrum, pour one out for the Steam morons who refuse to start on a case sensitive FS: https://help.steampowered.com/en/faqs/view/0395-A862-13F3-6E...

      The very idea of having to keep around a .dmg formatted "Case Insensitive" is just ... what. the. hell.

      • mschuster91 3 days ago ago

        That's because they don't want to deal with "Steam sucks!!!" posts from people who want to run some game that has hardcoded file paths assuming Windows behavior.

        • somat 2 days ago ago

          It is ridiculous because steam linux exists and runs on case sensitive filesystems with no problem. why does only mac get the error? It does not make any sense.

        • stuaxo 3 days ago ago

          I totally get this.

          A very long time ago I was trying to debug a flash website that had been created on a case insensitive Mac or Linux and was breaking on Linux without the source.

          • qingcharles 2 days ago ago

            I hit this a couple of days ago. I deployed a Sqlite DB from Windows named Orders.db. Code ran fine on Windows. All the code refers to it with a capital. On Linux it passed the "file exists" check and then borked trying to open it. I renamed it to orders.db and everything was OK in the world again.

          • smitelli 3 days ago ago

            Not that long ago I was tasked with cleaning up a Git repo, created on a case-sensitive Mac, that had multiple files with names that collided when checked out on a case-insensitive Mac. That ordeal made me want to hang up my keyboard, move to the country, and spend the rest of my days fixing power lawn equipment.

            • mschuster91 3 days ago ago

              yuck, I had to deal with something similar once, made double fun by the code being a hot mess of JavaScript dung... original dev was on Windows, new one was on Mac and let's just say it was "fun" tracing through all the upper/lowercase nonsense that wasn't consistent anywhere. PHP can fall into similar traps and I think Java as well...

            • lern_too_spel 2 days ago ago

              "It just works."™

  • throwaway48476 3 days ago ago

    Copyright is too long. It's impressive but a waste of talent for people to reverse engineer what should be publicly available source code.

    • varispeed 3 days ago ago

      Don't know. When I was a teen I took pleasure in reverse engineering things and I learned a lot.

      • throwaway48476 3 days ago ago

        There's never been a shortage of interesting things to reverse engineer.

  • JKCalhoun 3 days ago ago

    Enjoyed hours playing Carmageddon. Thanks, Patrick.

  • gustavopezzi 3 days ago ago

    Really nice work. Thanks for the share.

  • stonethrowaway 3 days ago ago

    Now if we could have reversing of Death Rally!!

  • 5 days ago ago
    [deleted]